Tales of Vesperia Definitive Edition (Steam)

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MissingProcedure
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by MissingProcedure » Tue Oct 29, 2019 8:14 pm

You know what'd be cool is if there was a cheat or custom skill that makes it so that your attacks damage your party members. I think that'd be fun to play around with, especially in multiplayer.

poppl
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by poppl » Tue Nov 19, 2019 12:27 am

MissingProcedure wrote:
Tue Oct 29, 2019 8:14 pm
You know what'd be cool is if there was a cheat or custom skill that makes it so that your attacks damage your party members. I think that'd be fun to play around with, especially in multiplayer.
very dumb idea , we are thinking about have fun here , not new ways to complicate our life

poppl
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by poppl » Tue Nov 19, 2019 12:29 am

when you use art [.....] the game see the art like this:
start move5 - move10 - move66- move143- move3 end
if the character don't have one of the move requested it will crush the game.
if the character did have the move some of them will be nothing () and the character will stop moving for some time or Intel the battle end.
else the character will do some stupid move because move10 is a jump in this character while it is a role in original art character.
so i give up.
and show only character art only in my tablet.
[/quote]


splendid , so finally someone is finally starting to work on a mod that allow to port the enemies animation , and at this point , even the models so we will finally be able to use the bosses rather than those lame officially playable characters o.O

bk2710
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by bk2710 » Fri Nov 29, 2019 11:00 am

Is there a table that allows you to modify the enemies attributes? (similar to what you can do in berseria, x1.5 the usual stat etc)

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Fri Nov 29, 2019 2:15 pm

Haven't looked into that myself. All I know is that if you change the difficulty to values beyond the normal in-game capabilities, the stats become absurd for monsters.

Image

Like that.

bk2710
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by bk2710 » Sat Nov 30, 2019 10:23 pm

Well that looks funny lol.

My gripe with vesperia is that there is no "very hard" difficulty for ng+ basically, unknown requires you to carry things over and break the game, hard is too easy.

bk2710
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by bk2710 » Mon Dec 02, 2019 7:27 am

Checked the tables again as I'm getting back into the game, did anyone ever figure out how to add characters into the party (or the values where this is stored)?

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