Tales of Vesperia Definitive Edition (Steam)

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MissingProcedure
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by MissingProcedure »

You know what'd be cool is if there was a cheat or custom skill that makes it so that your attacks damage your party members. I think that'd be fun to play around with, especially in multiplayer.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

poppl
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by poppl »

MissingProcedure wrote:
Tue Oct 29, 2019 8:14 pm
You know what'd be cool is if there was a cheat or custom skill that makes it so that your attacks damage your party members. I think that'd be fun to play around with, especially in multiplayer.
very dumb idea , we are thinking about have fun here , not new ways to complicate our life

poppl
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by poppl »

when you use art [.....] the game see the art like this:
start move5 - move10 - move66- move143- move3 end
if the character don't have one of the move requested it will crush the game.
if the character did have the move some of them will be nothing () and the character will stop moving for some time or Intel the battle end.
else the character will do some stupid move because move10 is a jump in this character while it is a role in original art character.
so i give up.
and show only character art only in my tablet.
[/quote]


splendid , so finally someone is finally starting to work on a mod that allow to port the enemies animation , and at this point , even the models so we will finally be able to use the bosses rather than those lame officially playable characters o.O

bk2710
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by bk2710 »

Is there a table that allows you to modify the enemies attributes? (similar to what you can do in berseria, x1.5 the usual stat etc)

Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

Haven't looked into that myself. All I know is that if you change the difficulty to values beyond the normal in-game capabilities, the stats become absurd for monsters.

Image

Like that.

bk2710
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by bk2710 »

Well that looks funny lol.

My gripe with vesperia is that there is no "very hard" difficulty for ng+ basically, unknown requires you to carry things over and break the game, hard is too easy.

bk2710
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by bk2710 »

Checked the tables again as I'm getting back into the game, did anyone ever figure out how to add characters into the party (or the values where this is stored)?

MaxwellHouse
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by MaxwellHouse »

JokeZ wrote:
Wed Jul 10, 2019 4:20 pm
Exeter wrote:
Sun Jan 13, 2019 6:03 pm
..
After three months and Exeter still hasn't complete the Key Items and Attachment list, so i decided to do it myself.
The table is based on Exeter Table and all i did was added a complete Valuable Items list.
Thank you my hero :wub:

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cht
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by cht »

Is there a way to unlock all titles/outfits for all characters at once?

Thanks for this!

Tanako64
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Tanako64 »

Maybe a little late, but.. i was looking for the table with the kill cound editor. I have found with the search option the general stats , the character stats ,inventory edition... but i cant find the kill count... someone have the updated table?

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