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Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Wed Jul 10, 2019 3:50 am
by garie234
HylianZ wrote:
Tue Jul 09, 2019 10:00 pm
garie234 wrote:
Tue Jul 09, 2019 5:48 pm
I messed up my save file I only get 1 exp after battle is there anyone can help me to fix it and return the exp multiplier to normal?
Check grade shop options and make sure you aren't using the one that's for combos.
Yeah I unchecked the battle techniques and used 10x exp but still getting 1 exp and just getting small bonus exp.

It seems when you enabled the battle techniques one time it cannot be reverted back to normal and I didn't noticed it after so many hours of play-through only noticed something is weird when I saw my level is stuck at mid 70's.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Wed Jul 10, 2019 3:54 am
by HylianZ
garie234 wrote:
Wed Jul 10, 2019 3:50 am
Yeah I unchecked the battle techniques and used 10x exp but still getting 1 exp and just getting small bonus exp.

It seems when you enabled the battle techniques one time it cannot be reverted back to normal and I didn't noticed it after so many hours of play-through only noticed something is weird when I saw my level is stuck at mid 70's.
That's not true. i started a game with it set to 1, then later made it 0 successfully and had normal EXP gain again.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Wed Jul 10, 2019 4:00 am
by garie234
HylianZ wrote:
Wed Jul 10, 2019 3:54 am
garie234 wrote:
Wed Jul 10, 2019 3:50 am
Yeah I unchecked the battle techniques and used 10x exp but still getting 1 exp and just getting small bonus exp.

It seems when you enabled the battle techniques one time it cannot be reverted back to normal and I didn't noticed it after so many hours of play-through only noticed something is weird when I saw my level is stuck at mid 70's.
That's not true. i started a game with it set to 1, then later made it 0 successfully and had normal EXP gain again.
I can't disable the battle technique

are you on version 1.0 of the game? maybe the grade option doesn't work on 1.2 version of the game I can't even get the 1 skill point option to work.
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Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Wed Jul 10, 2019 4:01 am
by HylianZ
Try the one I posted a page back. See what the value says with that one.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Wed Jul 10, 2019 4:06 am
by garie234
HylianZ wrote:
Wed Jul 10, 2019 4:01 am
Try the one I posted a page back. See what the value says with that one.
Thanks I'll report right away after my testing

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Wed Jul 10, 2019 4:14 am
by garie234
HylianZ wrote:
Wed Jul 10, 2019 4:01 am
Try the one I posted a page back. See what the value says with that one.
Thanks It fixed my problem you're really a life saver.
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Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Wed Jul 10, 2019 4:16 am
by HylianZ
garie234 wrote:
Wed Jul 10, 2019 4:14 am
HylianZ wrote:
Wed Jul 10, 2019 4:01 am
Try the one I posted a page back. See what the value says with that one.
Thanks It fixed my problem you're really a life saver.
Glad it worked. It seems that the one on the latest table just has a few of the addresses that weren't adjusted for the new offset. I have a feeling this was the same issue the last person to claim grade shop options didn't work had. Not sure though, seemed like they were doing too much loading as well.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Wed Jul 10, 2019 4:20 pm
by JokeZ
Exeter wrote:
Sun Jan 13, 2019 6:03 pm
..
After three months and Exeter still hasn't complete the Key Items and Attachment list, so i decided to do it myself.
The table is based on Exeter Table and all i did was added a complete Valuable Items list.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sun Jul 14, 2019 2:44 am
by kaima
can we get attack speed modifer and anytime cancel cheat

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sun Jul 14, 2019 2:23 pm
by garie234
JokeZ wrote:
Wed Jul 10, 2019 4:20 pm
Exeter wrote:
Sun Jan 13, 2019 6:03 pm
..
After three months and Exeter still hasn't complete the Key Items and Attachment list, so i decided to do it myself.
The table is based on Exeter Table and all i did was added a complete Valuable Items list.
This is very useful

Thank you.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sun Jul 21, 2019 7:49 pm
by Moondrag
Is anyone willing to port ciphray's table to 1.2? Testing it right now and it isn't exactly working...

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Sat Jul 27, 2019 1:54 pm
by VonTroxel
Is there a way / table / method that allows you to play a character that you would otherwise get later in the game earlier? Really wanting to play ng+ with patty at the start of the game.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Mon Aug 05, 2019 5:37 pm
by Lethim
Is it possible to give playable characters mystic artes (or non-mystic artes) from enemy units? Trying to make a sort of "playable Kratos" by replacing Flynn's model with his and then adding in his artes. Specifically the two Lightning Blades and Shining Bind.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Fri Aug 09, 2019 12:40 am
by checcainvent
I'm having trouble with the Monster Book using nightmare3's table. I just have to change everything under "All Monster List" to 1, right? It doesn't seem to work. Everything else in that table seems to work.

Re: Tales of Vesperia Definitive Edition (Steam)

Posted: Fri Aug 09, 2019 10:38 pm
by eugene9
Lethim wrote:
Mon Aug 05, 2019 5:37 pm
Is it possible to give playable characters mystic artes (or non-mystic artes) from enemy units? Trying to make a sort of "playable Kratos" by replacing Flynn's model with his and then adding in his artes. Specifically the two Lightning Blades and Shining Bind.
Greetings!! Did you manage yourself to create a table to replace playable charaters with other non playable ones??? :o :o :o