Tales of Vesperia Definitive Edition (Steam)

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nightmare3
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by nightmare3 » Thu Mar 28, 2019 4:13 am

bk2710 wrote:
Wed Mar 27, 2019 10:33 am
The table V9_5 doesn't include arte usage multiplier for altered burst artes (no idea if thats possible, should be tho), wanted to point that out.
you can manual change it.
find manual art usage under character

bk2710
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by bk2710 » Wed Apr 03, 2019 7:59 pm

I checked again under the table 2.0 (i think that was it) where you can manually assign a usage count to each arte.

It doesn't include altered burst artes (such as judith's midnight flood).

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by JobeStroud » Wed Apr 03, 2019 9:59 pm

The multiplier works fine with my version of the game on all arts. Are you using a rollback update so you can use special K's features?

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by bk2710 » Fri Apr 05, 2019 2:13 am

I didn't refer to the multiplier, that one works. I meant setting the arte use to a specific number in a different option.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Fri Apr 05, 2019 10:36 pm

Exeter wrote:
Thu Mar 07, 2019 4:33 am
Seems most of my stuff in my editor is still intact. There are some things that I was using that wasn't in the 2.5 table yet that did get broken though. Will have to find all these values again zz. (Stuff like Fatal Strike counts, number of enemies defeated, etc). Also missing the timer stuff that I had found before. That was actually somewhat of a pain to find. I'll redo all of this later when I have some time again.
Would be awesome man please try and get this done, or at least release the one for 1.0 version of the game, as I rolled it back for specialk anyway.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Sat Apr 06, 2019 1:11 am

Exeter wrote:
Sat Feb 09, 2019 1:04 am
One thing I still can't figure out is the timer for Repede's snowboard game.

I'm somehow always left with 150+ scan results even after doing increased/decreased values for each second.
Thus frustrated the hell out of me on PS4, CE badly needed for this minigame :)

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Sat Apr 06, 2019 1:35 am

zachillios wrote:
Thu Jan 24, 2019 10:26 pm
Exeter wrote:
Thu Jan 24, 2019 7:15 pm
Image

I'm guessing zach messed with the timer in Repede's minigame as well? :P
How dare you, I'll have you know that was completely legit. . /s

But yeah, no way was I doing that legit.
is that in any of the tables posted here? if not can you please share thanks.

I see there is multiple tables but they all separate and not merged for one super table.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Sat Apr 06, 2019 2:06 am

red_cloud0 wrote:
Fri Jan 18, 2019 7:28 pm
Any possibility of being able to modify boss behavior? Pretty much the only thing I don't really enjoy about this game are some of the boss mechanics, so it'd be great if we could turn them off. Namely:

1. Anti-combo - bosses will sometimes directly break out of a combo for no reason
2. Overdrive - boss overdrives can combo break and prevents you from being able to combo for the duration of it, which is fairly annoying
3. Recovery - bosses will recover/get up when on the ground and in midair, which stops certain ground/air combos from working because they'll recover in the middle of it

If there was a way to turn off or change any of those behaviors, the game would pretty much be perfect
yeah, basically make bosses like the 360 version would be awesome. They cheat in this version.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Sat Apr 06, 2019 2:15 am

MancombSeepgood wrote:
Sun Jan 13, 2019 2:17 pm
I went ahead and made a small table that allows you to enable all Grade Shop options even without finishing the game. I included the various "inherit" options for the sake of completeness/to satisfy my OCD, but obviously they're only gonna work when actually starting an EX New Game. All other options (10x EXP, unlock Unknown, increase max item amount to 99 etc.) are fair game, though :).
excellent, I have tried this tho (as part of script in OP) but doesnt seem to work.

I enabled

2x exp
2x grade
double item drop
2x gald

so first run less grindy but they not working.

I will try it with your table on its own tho, maybe the issue is it wasnt imported right to the other table.

--edit--

Tried the specific table you made and still a no go :(

So these are right steps?

Load game
Load CE
Attach process
Load table
Enable AOB option
Enable specific grade shop options
Load save file

But no grade options applied.

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Sun Apr 07, 2019 1:52 pm

You're using an old version of the table if you got it from mancomb's original post. Get drummer's latest table from the OP, it has updated addresses to match with the latest version of the game.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by selcin » Tue Apr 09, 2019 7:23 am

Exeter wrote:
Sun Apr 07, 2019 1:52 pm
You're using an old version of the table if you got it from mancomb's original post. Get drummer's latest table from the OP, it has updated addresses to match with the latest version of the game.
I am still clueless on how to use the grade shop. Can you point me to any guides on how to use the pointers?
Rarely used CE and have 0 programming/hacking experience :(

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Thu Apr 11, 2019 12:52 pm

Using the latest table of Drummer;

Find the options you want to enable, change the value of 0 to 1, and that enables it. (you don't need to freeze these values).

That's all.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Sun Apr 14, 2019 8:08 am

Exeter wrote:
Sun Apr 07, 2019 1:52 pm
You're using an old version of the table if you got it from mancomb's original post. Get drummer's latest table from the OP, it has updated addresses to match with the latest version of the game.
That one is broken as well, its what made me try the original version.

I am speculating you actually need to have ng+ unlocked for it work.

Also has anyone got a table for the casino coins? Not looking forward to five hours of mindless hi/low betting.

Also I am using 4.1 of his table as I am using 1.0 version of the game (so projectX stutter fix works, and also so all the old tables from this thread work, as I made a merged table from them., most of them are for the 1.0 build of the game), drummer's table just feels so incomplete sadly. I added so much stuff from all the individual posts on here that is missing from it.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Sun Apr 14, 2019 9:57 am

It works fine here without being in NG+, so no idea why it's not working for you then.

For Casino Chips, add this to my Inventory Table that I posted in the 02. Misc Stuff section.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>76785</ID>
      <Description>"Chips"</Description>
      <Color>000000</Color>
      <VariableType>4 Bytes</VariableType>
      <Address>GaldEtcPtr+8474C0</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by chrcoluk » Wed Apr 17, 2019 10:15 am

Thanks, I did already got them working before I checked back here, seems it wasnt too hard to search for the value (was just one hit). But thanks for sharing that of course.

I fear I may have dug myself a hole tho, so I have locked the timer low, so I can get the fast completion achievement when I beat duke, but forgot there is also an achievement for 100 hours play time, so I will need to try and work out the timer value to hit that, as so far I have logged 137 hours on steam and normally would have it now, if I unlock the timer when I beat duke I dont think I will log another 100 hours after that point so it wont accrue naturally.

In regards to the grade shop I have absolutely no idea, all I can say is it deffo doesnt work for me.

e.g. enabling unknown mode doesnt add it to the menu, double grade has no affect on battle results, both of those are very visible ng+ bonuses and dont work.

Every single other table posted in this thread works fine including the rest of the table by drummer. The grade shop stuff is the only one.

I notice the original table has something called AOB in it (array of bytes) and that always stays all zeroes.

Its not a big issue at this point but obviously I remain curious as to why :)

Here is the entry I added on my merged table after I did the casino coins. Very thankful for cheat engine on that as I hate that part of the game.

<CheatEntry>
<ID>78985</ID>
<Description>"Casino Chips"</Description>
<LastState Value="346615" RealAddress="7FF713CC02F0"/>
<VariableType>4 Bytes</VariableType>
<Address>TOV_DE.exe+19C02F0</Address>
</CheatEntry>

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