Tales of Vesperia Definitive Edition (Steam)

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miwagre
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by miwagre »

can someone make a pointer for patty to permanently be in critical form?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio »

@ciphray thanks :D

ficulyus
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by ficulyus »

Is it impossible to use the Ultimate Form of the Fell Arms weapons in a regular game (i.e., not New Game +)? I have the weapons but the stats aren't stacking up the way they're supposed to. I figured just having the weapons would be enough for them to work, but do you actually need to "unlock" the final form of the Fell Arms weapons via the plot to make use of them?

Thanks all for the codes!

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

You can get it in a normal game (not NG+), but there's specific things to do before they actually unlock.

Normally you need to collect them all and fight the final boss. Then you'll fight a new form of that boss to finally unlock them. Good chance it won't actually properly unlock until the final boss is defeated.
Last edited by Exeter on Wed Jan 16, 2019 6:37 pm, edited 1 time in total.

Shinuchanttk
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Shinuchanttk »

ficulyus wrote:
Wed Jan 16, 2019 6:13 pm
Is it impossible to use the Ultimate Form of the Fell Arms weapons in a regular game (i.e., not New Game +)? I have the weapons but the stats aren't stacking up the way they're supposed to. I figured just having the weapons would be enough for them to work, but do you actually need to "unlock" the final form of the Fell Arms weapons via the plot to make use of them?

Thanks all for the codes!
They're an end-game only weapon because they infinitely scale. For each enemy that character has defeated, it adds 1 damage to their Fell Arm. So it's meant for Labyrinth of Memories, Telescopic Graveyard, Sword Dancer, and Coliseum.

On that note, can someone find the value for the walk speed in towns or even on the map? Moving faster would help out SO much for all these sidequests and backtracking for all the achievements.

Lekocav
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Lekocav »

You are amazing, cant wait to have all sub and attachments, your inventory editor is super fun!!

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

v2.2 Inventory Editor added.

viewtopic.php?t=8513&p=74756#p74756

Shinuchanttk
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Shinuchanttk »

Exeter wrote:
Wed Jan 16, 2019 9:03 pm
v2.2 Inventory Editor added.

viewtopic.php?t=8513&p=74756#p74756
Can this be used to successfully get the Collectors Book achievement?

And is it possible to do something similar with the Monster Book?

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

Shinuchanttk wrote:
Wed Jan 16, 2019 9:16 pm
Exeter wrote:
Wed Jan 16, 2019 9:03 pm
v2.2 Inventory Editor added.

viewtopic.php?t=8513&p=74756#p74756
Can this be used to successfully get the Collectors Book achievement?

And is it possible to do something similar with the Monster Book?

It can definitely help. In order to register the items in the book you have to use, equip, buy, or sell a copy whenever you get a chance.

The only part where this becomes a problem is with key items and possibly attachments. These items can't be sold, and the number won't increase/decrease (thus force refreshing the inventory). So you'd still have to do the quests for those particular ones in order to actually register them.

On the other hand there's only a handful of those items, compared to the HUGE amount of items for all the other things, so it should be relatively easy to get the achievement anyway after using the editor.

Shinuchanttk
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Shinuchanttk »

Exeter wrote:
Wed Jan 16, 2019 9:20 pm
Shinuchanttk wrote:
Wed Jan 16, 2019 9:16 pm
Exeter wrote:
Wed Jan 16, 2019 9:03 pm
v2.2 Inventory Editor added.

viewtopic.php?t=8513&p=74756#p74756
Can this be used to successfully get the Collectors Book achievement?

And is it possible to do something similar with the Monster Book?

It can definitely help. In order to register the items in the book you have to use, equip, buy, or sell a copy whenever you get a chance.

The only part where this becomes a problem is with key items and possibly attachments. These items can't be sold, and the number won't increase/decrease (thus force refreshing the inventory). So you'd still have to do the quests for those particular ones in order to actually register them.

On the other hand there's only a handful of those items, compared to the HUGE amount of items for all the other things, so it should be relatively easy to get the achievement anyway after using the editor.
Ah, yeah. The unfortunate part is that that huge amount of items is relatively easy to collect through just playing the game, considering it's like 80% just in shops, then the others are just monster drops.

Definitely helps for the Jet Black Ink and Star Gems, though, all things considered. Great help in general, and nice to have Yuri's demon sword without actually getting it for NG+.

Just need a movespeed and a Monster Book one and we're set.

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter »

Some of the synth materials took ages to farm even with 4x Hunter's Monocle back on the 360. :(

timechaos69
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by timechaos69 »

yea....how many times did i kill those star monsters to synth lasst fencer.... sigh

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Lekocav »

amazing amazing amazing cant wait for the attachments and the full synth stuff !

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Geordan9
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Geordan9 »

Just some reminder on those making tables and finding addresses to check every bit in a byte for unlockable flags. For example, the person who made the table to do the "Have All" on your skills, setting every byte to FF, did it wrong. Each skill is actually being tested per bit. The value type of "Binary" with a length of 1 and choosing an index through 0-7 allows you to check 1 of the 8 bits in a byte and you can set it to 1 to see if something gets unlocked. Usually values that are being checked as unlocked/locked or true/false have been optimized into individual bits to save memory.

Also a organization choice is that all the character's skills, titles, and other things shouldn't be organized by these properties in a character and should be organized by the character. Each character has there own section which I assume is offset equally and if you finish one of the character's entire section, it should be extremely easy to copy it and change them to a different character.

Edit: Maybe the "Have All" thing isn't exactly wrong, but I think you know what I mean. I guess it could be useful, but I don't think its useful enough.
Last edited by Geordan9 on Thu Jan 17, 2019 5:12 am, edited 2 times in total.

GyroGyro
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by GyroGyro »

Exeter wrote:
Wed Jan 16, 2019 9:03 pm
v2.2 Inventory Editor added.

viewtopic.php?t=8513&p=74756#p74756
Hi, can you add those starter pack items?

Code: Select all

GALD 1 7FF7C228A874
GALD 2 7FF7C228A8C0
GALD 3 7FF7C228A8C4
LV+5 1 7FF7C228A858
LV+5 2 7FF7C228A8A8
LV+5 3 7FF7C228A8AC
LV+5 4 7FF7C228A8B0
LV+10 1 7FF7C228A85C
LV+10 2 7FF7C228A8B4
GEL SET 7FF7C228A850
CAMPING KIT 7FF7C228A974
USEFUL STUFF 7FF7C228A978
BATTLE SUPPORT 7FF7C228A97C
SYNT 1 7FF7C228A890
SYNT 2 7FF7C228A894
SYNT 3 7FF7C228A898
HP REC 7FF7C228A888
PAR BOOST 7FF7C228A99C
TP REC 7FF7C228A9A0

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