Tales of Vesperia Definitive Edition (Steam)

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zachillios
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios » Fri Jan 11, 2019 3:15 am

BlackMonster wrote:
Fri Jan 11, 2019 2:58 am
infinite sp would be nice
Working on that now.

Additionally, for the people who did want to save edit, the saves are unecrypted and their structure is very close to the PS3 version. Probably about a 12 byte difference in address.

Edit:

Try this:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>40</ID>
      <Description>"Infinite SP"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : TOV_DE.exe
  Version: 
  Date   : 2019-01-10
  Author : Zach

  This script does blah blah blah
}

define(address,"TOV_DE.exe"+5C92F8)
define(bytes,89 83 F8 24 00 00)

[ENABLE]


assert(address,bytes)
alloc(newmem,$1000,"TOV_DE.exe"+5C92F8)

label(code)
label(return)

newmem:

code:
  mov [rbx+000024F8],#999
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // mov [rbx+000024F8],eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TOV_DE.exe"+5C92F8

"TOV_DE.exe"+5C92DB: 74 21                 -  je TOV_DE.exe+5C92FE
"TOV_DE.exe"+5C92DD: 8B 8B F8 24 00 00     -  mov ecx,[rbx+000024F8]
"TOV_DE.exe"+5C92E3: 8B 83 FC 24 00 00     -  mov eax,[rbx+000024FC]
"TOV_DE.exe"+5C92E9: 2B CE                 -  sub ecx,esi
"TOV_DE.exe"+5C92EB: 3B C8                 -  cmp ecx,eax
"TOV_DE.exe"+5C92ED: 7F 09                 -  jg TOV_DE.exe+5C92F8
"TOV_DE.exe"+5C92EF: 33 D2                 -  xor edx,edx
"TOV_DE.exe"+5C92F1: 8B C1                 -  mov eax,ecx
"TOV_DE.exe"+5C92F3: 85 C9                 -  test ecx,ecx
"TOV_DE.exe"+5C92F5: 0F 48 C2              -  cmovs eax,edx
// ---------- INJECTING HERE ----------
"TOV_DE.exe"+5C92F8: 89 83 F8 24 00 00     -  mov [rbx+000024F8],eax
// ---------- DONE INJECTING  ----------
"TOV_DE.exe"+5C92FE: 48 8B CB              -  mov rcx,rbx
"TOV_DE.exe"+5C9301: 40 84 ED              -  test bpl,bpl
"TOV_DE.exe"+5C9304: 74 07                 -  je TOV_DE.exe+5C930D
"TOV_DE.exe"+5C9306: 45 33 C0              -  xor r8d,r8d
"TOV_DE.exe"+5C9309: B2 01                 -  mov dl,01
"TOV_DE.exe"+5C930B: EB 07                 -  jmp TOV_DE.exe+5C9314
"TOV_DE.exe"+5C930D: 41 B0 01              -  mov r8l,01
"TOV_DE.exe"+5C9310: 41 0F B6 D0           -  movzx edx,r8l
"TOV_DE.exe"+5C9314: E8 D7 9E FF FF        -  call TOV_DE.exe+5C31F0
"TOV_DE.exe"+5C9319: B0 01                 -  mov al,01
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio » Fri Jan 11, 2019 3:59 am

@DrummerIX deeply thanks for your table , it was really needed because at least for now ( and probably forever ) there will be no better way to use cheats in this pc port , so i double thank you , and i know that isn't really nice to make request, but just two little things that aren't so rude to ask : would you update the table if an update come out , and would you inprove the cheat table eventually ? don't worry it's a genuine request , NOT done with a bossy attitude , it just out of a strong urgence , not only that , none of us will ever use the cheats in the online multiplayer , so none have to worry about that :D , after all i am pretty sure that none is interested in the online mode of this game , this isn't fortnite after all

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio » Fri Jan 11, 2019 4:04 am

@DrummerIX what i suggest for this table is : infinite mana , infinite health , infinite over the limit\over drive mode and always activable and already at level 8 , then , something to have the whole inventory filled ( items , equipment , artes ) , and why not , if it isn't complicate , a little miracle about the mystic artes , something that can make them usable like a normal arte , so without any need to combine it with an ordinary arte , after all the npc can use the mistyc arte without any need to accomplish an ordinary arte first :D

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Sauce
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Sauce » Fri Jan 11, 2019 6:00 am

Am I completely misunderstanding the hero damage multiplier? When it is set to .5, I do half damage, when it is set to anything like 2 5 or 10, I do at least half damage, I never do increased damage.

The only other settings I've tried; gald, god mode, and TP, work great.

timechaos69
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by timechaos69 » Fri Jan 11, 2019 6:12 am

hero damage multiplier is the damage done to you by enimes..if you want to do more damage change the top one (enemy damage multiplier) that i think is set to 2 (double damage). Drummer i noticed that God mode and this are active at same time so maybe for others make it default off when they download it? (yes a simple fix for us to change it but eh..people are people)

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Sauce » Fri Jan 11, 2019 6:17 am

I tried the enemy one too, but maybe I goofed, I'll give it a go again when I'm out of the city I'm in.

Edit: It seems to work now, was maybe being countered by some of the other settings?
Probably should all default to 1 and off?
Last edited by Sauce on Fri Jan 11, 2019 6:25 am, edited 1 time in total.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by timechaos69 » Fri Jan 11, 2019 6:24 am

on the enemy one try putting it like 100 and see lol note it affects all allies not just controlling hero

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by timechaos69 » Fri Jan 11, 2019 6:32 am

Also, the new inf. item doesnt work when synthing it still takes away if the required amount is 2 or more. otherwise its fine as long as you remember to disable it when you think you are getting key items lol

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by goatxxmastr » Fri Jan 11, 2019 6:35 am

Any chance to get a save anywhere? games crashed twice on me already and I've lost about an hour of gameplay each time -.- was a great setting to have on previous tales games

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Sauce » Fri Jan 11, 2019 6:59 am

The only crashing complaints I've seen are on a cracked version with manual saves and with riva tuner (I'm using it and it is good so far), but it is early and save anywhere is always a good option.

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by timechaos69 » Fri Jan 11, 2019 7:12 am

Yea save every chance you get..thats for ALL tales games...esp this one with the secret missions...im lookin at you Zagi....fly over my head will you!

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Re: Tales of Vesperia Definitive Edition (Steam)

Post by goatxxmastr » Fri Jan 11, 2019 7:18 am

The crashing was most likely my fault. Running at highest graphics setting with a bunch of background apps going. Crashed both times durring battles.
Dropped antialiasing down and no problems since, but save anywhere would still be a nice function

zachillios
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios » Fri Jan 11, 2019 8:41 am

goatxxmastr wrote:
Fri Jan 11, 2019 6:35 am
Any chance to get a save anywhere? games crashed twice on me already and I've lost about an hour of gameplay each time -.- was a great setting to have on previous tales games
Here ya go, make sure you stand on a save point at least once every time to you start the game/activate the script.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>59</ID>
      <Description>"Can Always Save"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : TOV_DE.exe
  Version: 
  Date   : 2019-01-11
  Author : Zach

  This script does blah blah blah
}

define(address,"TOV_DE.exe"+69D1B2)
define(bytes,C6 46 14 00 48 85 C0)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"TOV_DE.exe"+69D1B2)

label(code)
label(return)

newmem:

code:
  nop
  test rax,rax
  jmp return

address:
  jmp newmem
  nop
  nop
return:

[DISABLE]

address:
  db bytes
  // mov byte ptr [rsi+14],00
  // test rax,rax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TOV_DE.exe"+69D1B2

"TOV_DE.exe"+69D18F: 45 33 C9                 -  xor r9d,r9d
"TOV_DE.exe"+69D192: 48 8B 8C 2B 10 46 DE 00  -  mov rcx,[rbx+rbp+00DE4610]
"TOV_DE.exe"+69D19A: E8 01 54 02 00           -  call TOV_DE.exe+6C25A0
"TOV_DE.exe"+69D19F: 48 8B 6C 24 60           -  mov rbp,[rsp+60]
"TOV_DE.exe"+69D1A4: B0 01                    -  mov al,01
"TOV_DE.exe"+69D1A6: 48 8B 7C 24 30           -  mov rdi,[rsp+30]
"TOV_DE.exe"+69D1AB: 48 83 C4 38              -  add rsp,38
"TOV_DE.exe"+69D1AF: 5E                       -  pop rsi
"TOV_DE.exe"+69D1B0: 5B                       -  pop rbx
"TOV_DE.exe"+69D1B1: C3                       -  ret 
// ---------- INJECTING HERE ----------
"TOV_DE.exe"+69D1B2: C6 46 14 00              -  mov byte ptr [rsi+14],00
"TOV_DE.exe"+69D1B6: 48 85 C0                 -  test rax,rax
// ---------- DONE INJECTING  ----------
"TOV_DE.exe"+69D1B9: 74 08                    -  je TOV_DE.exe+69D1C3
"TOV_DE.exe"+69D1BB: 33 DB                    -  xor ebx,ebx
"TOV_DE.exe"+69D1BD: 89 98 80 00 00 00        -  mov [rax+00000080],ebx
"TOV_DE.exe"+69D1C3: B0 01                    -  mov al,01
"TOV_DE.exe"+69D1C5: 48 83 C4 38              -  add rsp,38
"TOV_DE.exe"+69D1C9: 5E                       -  pop rsi
"TOV_DE.exe"+69D1CA: 5B                       -  pop rbx
"TOV_DE.exe"+69D1CB: C3                       -  ret 
"TOV_DE.exe"+69D1CC: CC                       -  int 3 
"TOV_DE.exe"+69D1CD: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

timechaos69
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by timechaos69 » Fri Jan 11, 2019 8:52 am

Zach any luck on LP after battle?

zachillios
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios » Fri Jan 11, 2019 9:02 am

timechaos69 wrote:
Fri Jan 11, 2019 8:52 am
Zach any luck on LP after battle?
Actually just got it. Included it in this update. So I compiled my previous scripts here, as well as adding quick LP and Free Synthesizing. For the crafting it will look like you won't be able to craft it, but you can still do it anyway. Let me know if you guys want anything else (within reason.)

Edit: Also what I'm currently working on:

Image
Attachments
ToV_Zv2.CT
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Last edited by zachillios on Fri Jan 11, 2019 9:08 am, edited 1 time in total.

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