Tales of Vesperia Definitive Edition (Steam)

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Lethim
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Lethim » Fri Aug 09, 2019 11:07 pm

eugene9 wrote:
Fri Aug 09, 2019 10:38 pm
Lethim wrote:
Mon Aug 05, 2019 5:37 pm
Is it possible to give playable characters mystic artes (or non-mystic artes) from enemy units? Trying to make a sort of "playable Kratos" by replacing Flynn's model with his and then adding in his artes. Specifically the two Lightning Blades and Shining Bind.
Greetings!! Did you manage yourself to create a table to replace playable charaters with other non playable ones??? :o :o :o
No, I've been busy with work all week and really haven't gotten any opportunity. I'm entirely a noob at save editing and the cheat engine as a whole.

This post had (what I believe to be) useful information for replacing the model:
aanpsx wrote:
Wed Jan 30, 2019 4:44 pm
why would you so desperate to play as an enemy??
you should be the hero, not the enemy... (just kidding :P )
but anyway, here the address to change the model of the character (just model in battle)
copy/paste to my character pointer table and try to change the value yourself to find the"character model" you want (but, maybe 90% it would crash tho..)
=====================================

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>3956</ID>
      <Description>"Character Model"</Description>
      <DropDownList DisplayValueAsItem="1">0:None
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Soldier 1 (Static move)
11:Soldier 2 (Just fool around)CTD
12:CTD
=== your turn to make a complete list ===
13:
14:
15:
16:
......
</DropDownList>
      <LastState Value="2" RealAddress="7FF78EAF5C0C"/>
      <VariableType>4 Bytes</VariableType>
      <Address>_StatusChar_3</Address>
      <Offsets>
        <Offset>44</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
=====================================
i'm not playing tales game since tales of destiny 2 (PSX), so i cannot help you further due to my laziness..
but if you attach some save file where your party have NPC you want to change, maybe i can look at it
However, running his Character Pointer script causes my game to crash just by loading it and I'm having trouble resolving this.

And I believe nightmare3 made some headway in getting enemy artes. But he references "3000 artes" to comb through which may be difficult:
nightmare3 wrote:
Sun Feb 10, 2019 11:31 pm
update v8 :
1- Permanent Arts Unlock-er has been completed under each character (For non character on screen {under character states - under name of character - under 07.3-Arts Unlock}, For character on screen {under character on screen- under 01-HP - under 07.3-Arts Unlock- chose a character})

next update:
1-naming the Arts Unlock-er address to the Arts there represent.
2-excel for art List for equip art.

Note
1-Different character art unlock will not work each character can only use his art only i am trying to fix this but u have to know. (example: rita can use her Fire attack Art but can't use the same Fire attack Art for enemy use because the have different address and Different sound connected to them).

2- i will not make list for art (i can make playable character art only list. I will not make enemy art there is like 3000 art there).

3-to unlock enemy art use TOV_DE_Art_unlocker.CT


help
1- i need some one to make the drop down list (i don't know how).
2- i am having problem with enemy states in battle. i fount the change address pointer for this but when i restart the game it will not work.
Using nightmare3's arte unlocker is proving somewhat troublesome. I'm probably not doing it right, but adding some enemy artes to playable characters is causing the game to crash immediately. While others is having no effect whatsoever, they aren't showing up in the arte list at all.

I believe you'd also need to locate animations for these abilities, and possibly get voicelines/sound files but I'm not 100% certain on that. Given my ignorance in these areas and techniques, I'm not confident I'll be able to accomplish my goal, which is a subset of what most people are asking for (making enemies playable). But at least I'm learning.

Edit: Using nightmare3's 9.5 table (from Geordan9), and the "Misc Stuff -> Unlock thing earlier -> All Arts, I was able to find all of Kratos' abilities. They already have their animations and appropriate sound fx and voice lines, and cut-in art for Shining Bind. Which makes it a ton easier, at least with cutting down on what would need to be done. Can't get his arte unlocker to permanently add the arte to a character list, but at least this is a solid start. For some reason, Yuri uses Shining Bind perfectly but when Flynn uses it, time sort of stops at the end. He stops moving completely, keeping the wings from the arte animation and remains locked. Even swapping characters and then telling the AI to do something doesn't do anything, and curiously, overlimit's timer is paused for everybody, meaning it doesn't drain. Workaround for it was to use someone else's Mystic arte, which unlocked Flynn and overlimit timers resumed their normal behavior, but if Flynn does it again the problem repeats. Similarly, when Raven does it, nothing happens and then he locks up.

eugene9
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by eugene9 » Sat Aug 10, 2019 11:06 am

Lethim wrote:
Fri Aug 09, 2019 11:07 pm
eugene9 wrote:
Fri Aug 09, 2019 10:38 pm
Lethim wrote:
Mon Aug 05, 2019 5:37 pm
Is it possible to give playable characters mystic artes (or non-mystic artes) from enemy units? Trying to make a sort of "playable Kratos" by replacing Flynn's model with his and then adding in his artes. Specifically the two Lightning Blades and Shining Bind.
Greetings!! Did you manage yourself to create a table to replace playable charaters with other non playable ones??? :o :o :o
No, I've been busy with work all week and really haven't gotten any opportunity. I'm entirely a noob at save editing and the cheat engine as a whole.

This post had (what I believe to be) useful information for replacing the model:
aanpsx wrote:
Wed Jan 30, 2019 4:44 pm
why would you so desperate to play as an enemy??
you should be the hero, not the enemy... (just kidding :P )
but anyway, here the address to change the model of the character (just model in battle)
copy/paste to my character pointer table and try to change the value yourself to find the"character model" you want (but, maybe 90% it would crash tho..)
=====================================

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>3956</ID>
      <Description>"Character Model"</Description>
      <DropDownList DisplayValueAsItem="1">0:None
1:Yuri
2:Estelle
3:Karol
4:Rita
5:Raven
6:Judith
7:Repede
8:Flynn
9:Patty
10:Soldier 1 (Static move)
11:Soldier 2 (Just fool around)CTD
12:CTD
=== your turn to make a complete list ===
13:
14:
15:
16:
......
</DropDownList>
      <LastState Value="2" RealAddress="7FF78EAF5C0C"/>
      <VariableType>4 Bytes</VariableType>
      <Address>_StatusChar_3</Address>
      <Offsets>
        <Offset>44</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
=====================================
i'm not playing tales game since tales of destiny 2 (PSX), so i cannot help you further due to my laziness..
but if you attach some save file where your party have NPC you want to change, maybe i can look at it
However, running his Character Pointer script causes my game to crash just by loading it and I'm having trouble resolving this.

And I believe nightmare3 made some headway in getting enemy artes. But he references "3000 artes" to comb through which may be difficult:
nightmare3 wrote:
Sun Feb 10, 2019 11:31 pm
update v8 :
1- Permanent Arts Unlock-er has been completed under each character (For non character on screen {under character states - under name of character - under 07.3-Arts Unlock}, For character on screen {under character on screen- under 01-HP - under 07.3-Arts Unlock- chose a character})

next update:
1-naming the Arts Unlock-er address to the Arts there represent.
2-excel for art List for equip art.

Note
1-Different character art unlock will not work each character can only use his art only i am trying to fix this but u have to know. (example: rita can use her Fire attack Art but can't use the same Fire attack Art for enemy use because the have different address and Different sound connected to them).

2- i will not make list for art (i can make playable character art only list. I will not make enemy art there is like 3000 art there).

3-to unlock enemy art use TOV_DE_Art_unlocker.CT


help
1- i need some one to make the drop down list (i don't know how).
2- i am having problem with enemy states in battle. i fount the change address pointer for this but when i restart the game it will not work.
Using nightmare3's arte unlocker is proving somewhat troublesome. I'm probably not doing it right, but adding some enemy artes to playable characters is causing the game to crash immediately. While others is having no effect whatsoever, they aren't showing up in the arte list at all.

I believe you'd also need to locate animations for these abilities, and possibly get voicelines/sound files but I'm not 100% certain on that. Given my ignorance in these areas and techniques, I'm not confident I'll be able to accomplish my goal, which is a subset of what most people are asking for (making enemies playable). But at least I'm learning.

Edit: Using nightmare3's 9.5 table (from Geordan9), and the "Misc Stuff -> Unlock thing earlier -> All Arts, I was able to find all of Kratos' abilities. They already have their animations and appropriate sound fx and voice lines, and cut-in art for Shining Bind. Which makes it a ton easier, at least with cutting down on what would need to be done. Can't get his arte unlocker to permanently add the arte to a character list, but at least this is a solid start. For some reason, Yuri uses Shining Bind perfectly but when Flynn uses it, time sort of stops at the end. He stops moving completely, keeping the wings from the arte animation and remains locked. Even swapping characters and then telling the AI to do something doesn't do anything, and curiously, overlimit's timer is paused for everybody, meaning it doesn't drain. Workaround for it was to use someone else's Mystic arte, which unlocked Flynn and overlimit timers resumed their normal behavior, but if Flynn does it again the problem repeats. Similarly, when Raven does it, nothing happens and then he locks up.
That looks promising! Did you find Kratos' code? I'm goona try to find Dhaos'.

Lethim
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Lethim » Sat Aug 10, 2019 6:12 pm

eugene9 wrote:
Sat Aug 10, 2019 11:06 am
That looks promising! Did you find Kratos' code? I'm goona try to find Dhaos'.
No, I haven't actually done much with the character pointer and replacing the models because the character pointer table is crashing my game immediately. If you do find Dhaos' model, let me know. Considering Kratos' artes are right next to Dhaos', I imagine it's likely that his model is as well.

piedpiper
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by piedpiper » Wed Aug 14, 2019 6:59 am

zachillios wrote:
Wed Mar 06, 2019 5:51 pm
So the big update today broke my table, will start working on fixing it now. Can't speak for everyone else's table though.

Edit: Alright it's updated. Also went ahead and fixed a few scripts to work properly/renamed them. Let me know if anything isn't working right.
why isn't this cheat table on the front page?

out of all the tables and trainers on the internet out there, this is the only one with fake gald edit. probably the best table out there for this game.

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Wed Aug 14, 2019 10:33 am

That's always the case with topics. Usually one person starts a table, and other people expand upon it or come out with bigger things.

When I look for a table on the Forums I always check to see if there's not a better one somewhere in the topic besides the one that was originally posted, unless the topic creator is still 100% actively working on the tables.

NealSky
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by NealSky » Mon Aug 19, 2019 10:11 am

it would be nice if every one post their table update in one post like Exeter and DrummerIX did

xros
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by xros » Thu Aug 22, 2019 7:13 pm

which one of these tables i can use to make my save 100%?

Raijinken
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Raijinken » Thu Aug 22, 2019 10:16 pm

Another odd request, but could someone make a script to give fixed lv up parameters?

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