Tales of Vesperia Definitive Edition (Steam)

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zachillios
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by zachillios » Fri Jan 18, 2019 12:05 am

dexo wrote:
Thu Jan 17, 2019 11:55 pm
acecel wrote:
Thu Jan 17, 2019 10:17 pm
dexo wrote:
Thu Jan 17, 2019 8:16 pm
When I use the "all titles" cheat, for Estelle I get Mysterious Maiden instead of Magical Maiden. I'd like to have both, I cannot wait to beat the 100-man melee :P Has ayone else had this problem?
Where did you found that cheat ?
I've been using ToV_Zv3-2 from here:
zachillios wrote:
Sun Jan 13, 2019 1:11 am
No problem, try the one in this table and see if it gets it to max in one go.

A few things needed update, so I fixed a few characters skills as well adjusted some of the scripts.
Tried the drop down menu and manually editing values, same result.
Working on actually finishing the game at the moment. Unless someone has a 100% PC save on hand, you're going to either A: earn that one yourself, or B: wait till I get all the titles unlocked.

acecel
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by acecel » Fri Jan 18, 2019 1:29 am

dexo wrote:
Thu Jan 17, 2019 11:55 pm
acecel wrote:
Thu Jan 17, 2019 10:17 pm
dexo wrote:
Thu Jan 17, 2019 8:16 pm
When I use the "all titles" cheat, for Estelle I get Mysterious Maiden instead of Magical Maiden. I'd like to have both, I cannot wait to beat the 100-man melee :P Has ayone else had this problem?
Where did you found that cheat ?
I've been using ToV_Zv3-2 from here:
I think you forgot the link :)

tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio » Fri Jan 18, 2019 2:22 am

@zachillios once you see the final boss i dare you to tell me that you wouldn't prefer to use him rather than any of the playable characters lol

Shinuchanttk
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Shinuchanttk » Fri Jan 18, 2019 6:11 am

I wish I knew how to use Cheat Engine more effectively to try to find that movespeed value myself oof

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Fri Jan 18, 2019 7:24 am

I've tried finding it via checking different values before and after Winged Boots. When that failed I tried scanning during actual movement, to see if I could find it. Instead of finding the movement speed, I found the footstep sound speed with that method. So no luck with this yet.

tizzio
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by tizzio » Fri Jan 18, 2019 9:03 am

damn :(

rapierx
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by rapierx » Fri Jan 18, 2019 1:27 pm

In Zestiria cheat table super sprint had this code below. Maybe this could be somewhat useful to find the same function in Vesperia.

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscan(SpeedCheckAOB,D9 81 B8 16 00 00 d9)
aobscan(MaxSpeedAOB,d9 05 * * * * d8 d1 df e0 dd d9 f6 c4 05 7b)
alloc(newmem,2048)
label(CheckCode)
label(CheckReturn)
label(MaxBase)
label(RunSpeedData)
label(MaxCode)
label(MaxReturn)
registersymbol(SpeedCheckAOB)
registersymbol(MaxSpeedAOB)
registersymbol(RunSpeedData)
registersymbol(MaxBase)


SpeedCheckAOB-5:
db 75

[MaxSpeedAOB+2]:
MaxBase:

newmem:
CheckCode:
fld dword ptr [RunSpeedData]
jmp CheckReturn

MaxCode:
fld dword ptr [RunSpeedData+4]
jmp MaxReturn

RunSpeedData:
dd (float)2
dd (float)2

SpeedCheckAOB:
jmp CheckCode
nop
CheckReturn:

MaxSpeedAOB:
jmp MaxCode
nop
MaxReturn:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
SpeedCheckAOB-5:
db 74
SpeedCheckAOB:
db D9 81 B8 16 00 00

MaxSpeedAOB:
fld dword ptr [MaxBase]

unregistersymbol(SpeedCheckAOB)
unregistersymbol(MaxSpeedAOB)
unregistersymbol(RunSpeedData)
unregistersymbol(MaxBase)
Attachments
Tales of Zestiria.CT
(421.51 KiB) Downloaded 128 times

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Fri Jan 18, 2019 1:33 pm

If I remember right, Zestiria's table made use of the Windstepping ability to boost the movement speed. Normally the buff is temporary, but they made it last permanently and added a multiplier. I believe STN or pox911 was the one that came up with it?
Last edited by Exeter on Fri Jan 18, 2019 3:46 pm, edited 3 times in total.

fred1357
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by fred1357 » Fri Jan 18, 2019 1:35 pm

I want some combo multiplier

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Exeter
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Exeter » Fri Jan 18, 2019 1:35 pm

fred1357 wrote:
Fri Jan 18, 2019 1:35 pm
I want some combo multiplier
Image

Pretty sure someone already found it... :P

Looks like it might be added in some trainer somewhere, since it wasn't posted here yet.

israelssilva1989
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by israelssilva1989 » Fri Jan 18, 2019 2:07 pm

Exeter wrote:
Fri Jan 18, 2019 1:35 pm
fred1357 wrote:
Fri Jan 18, 2019 1:35 pm
I want some combo multiplier
Image

Pretty sure someone already found it... :P

Looks like it might be added in some trainer somewhere, since it wasn't posted here yet.
wow
maybe there is a trainer for this, hit multiplier

Alexia
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Alexia » Fri Jan 18, 2019 5:27 pm

Would it be possible to freeze the timer in the coliseum fights?

Lekocav
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by Lekocav » Fri Jan 18, 2019 6:25 pm

cant wait for all attachments and synthesis stuff.. you guys are amazing

red_cloud0
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by red_cloud0 » Fri Jan 18, 2019 7:28 pm

Any possibility of being able to modify boss behavior? Pretty much the only thing I don't really enjoy about this game are some of the boss mechanics, so it'd be great if we could turn them off. Namely:

1. Anti-combo - bosses will sometimes directly break out of a combo for no reason
2. Overdrive - boss overdrives can combo break and prevents you from being able to combo for the duration of it, which is fairly annoying
3. Recovery - bosses will recover/get up when on the ground and in midair, which stops certain ground/air combos from working because they'll recover in the middle of it

If there was a way to turn off or change any of those behaviors, the game would pretty much be perfect

acecel
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Re: Tales of Vesperia Definitive Edition (Steam)

Post by acecel » Fri Jan 18, 2019 10:21 pm

Still nothing regarding the "unlock all artes per character" (so each character only see his artes) ?

I am trying to use the "access all artes" but really hard play with if your skills are at the end of the list :D

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