ATOM RPG 1.0

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SpiritNRW
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Re: ATOM RPG 1.0

Post by SpiritNRW » Sat Jun 22, 2019 10:24 am

OrganicAvacado wrote:
Sat Jun 22, 2019 10:19 am
Anyone figure out a way to use Stat CAP 100 on version 1.1? It seems no longer working on my end? :(
I wrote a pm to Khayman, maybe he considers updating the table. Be patient^^

ezafach
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Re: ATOM RPG 1.0

Post by ezafach » Sat Jun 22, 2019 1:54 pm

+1

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Kanelakis
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Re: ATOM RPG 1.0

Post by Kanelakis » Sat Jun 22, 2019 7:40 pm

Kanelakis wrote:
Thu Jun 06, 2019 1:30 pm
krmit wrote:
Wed Jun 05, 2019 3:52 pm
Weight and skills work at v1.203.
Yes, I noticed that some skills and weight work, but for items they are not activated.
And it is also missing:
Food, Radiation, toxicity that in the game are very annoying and will kill you if you don't have the objects.
Even the money.
+1

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Csimbi
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Re: ATOM RPG 1.0

Post by Csimbi » Thu Jul 04, 2019 4:47 pm

I just started with this game, Steam x64 v1.105.

Here's a table with a single script which gives you:
- a bunch of pointers for character stats, skill and so on.
- Inv. Weight Mod; scales the weight of all items in your inventory (not the items you wear though)
- Loot Scale Vis. Mod; scales the distance at which loot shows up (when you highlight items)
- Highlight Timer Mod; scales the speed for the highlight timer (I found it easier to spot items this way)
- Infinite Ammo; as name suggests - no player check though
- Infinite AP; as name suggests - player check included
- Move Speed Mod; scales the speed with which player puppet moves over terrain
- Anim. Speed Mod; scales the speed with which player puppet animation plays. Looks funny if it's not equal to move speed.

Being a Fallout fan, the game is quite good.
There are too much convenience functions missing though, so a lot of time is required to play this right.
That's time I don't have right now.
So, no updates to the script in the foreseeable future.
But, enjoy while it works!

PS.
I have not found much use for the console, but you can activate it by hitting NUMPad0+NUMPad* (make sure NUMLock is on).
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AtomRPG_x64.CT
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neong
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Re: ATOM RPG 1.0

Post by neong » Fri Jul 05, 2019 3:58 pm

ty for the table Csimbi, its possible to make it work for GoG version as well?

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Csimbi
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Re: ATOM RPG 1.0

Post by Csimbi » Fri Jul 05, 2019 8:09 pm

See if it works - it might.
If it does not, well, I don't have the GOG version, but you could try adjusting it yourselves (team up?).

neong
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Re: ATOM RPG 1.0

Post by neong » Fri Jul 12, 2019 8:18 pm

i try to search for adress but its very basic, your code is too complicate and advance for me :D

GaleBosna
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Re: ATOM RPG 1.0

Post by GaleBosna » Sun Jul 21, 2019 2:28 pm

ATOM RPG v.1.107 update pls

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Spraint
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Re: ATOM RPG 1.0

Post by Spraint » Wed Aug 14, 2019 4:28 pm

Is there a problem with the new version?

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