So here's everything I've got so far on Meruru, it has a highlighted item editor (works with the basket, big thanks to aanpsx for helping with that), character stats, scripts for in and out of battle, basket capacity, time, money, etc. Please read the table note. Also, I have done all the traits for the list, if someone could do the item IDs, that would be greatly appreciated. Enjoy, let me know if anything is broken.
Update 1: Added more character stats, added friendship, fixed/reorganized a few things, and added the IDs provided by zombiekiss.
Update 2: Overhauled most of the scripts to make them work more efficiently and hopefully made it patch proof. Also added a "Always Craft Max Quality Items" option.
Thank you! here's the item ID for Highlighted Basket Item Editor
Spoiler
0:Craft
1:Bomb
2:Bomb Ice
3:Lightning Bomb
4:Globe
5:Meteor
6:Salute
7:Puni Bomb
8:Magic Sword
9:Pinwheel
10:Monster Pot
11:Spirit Stone
12:Peacemaker
13:Witch Salve
14:Dark Water
15:Rescue Signal
16:Purity Vase
17:Royal Aroma
18:Guardian Jewel
19:Time Lithograph
20:Fortune Dice
21:Healing Salve
22:Elixir
23:Drachen Elixir
24:Secret Remedy
25:Healing Bell
26:Migraine Syrup
27:Mind Water
28:Secret Tablet
29:Nectar
30:Auto Alarm
31:Mystical Ankh
32:Homemade Pie
33:Mushroom Pie
34:Meister Tarte
35:Danish
36:Mont Blanc
37:Dessert Basket
38:Cream Pie
39:Jiggly Pudding
40:Special Meat
41:Dragon BBQ
42:Mushroom Stew
43:Handmade Basket
44:Blessed Coin
45:Fate Talisman
46:Flying Carpet
47:Goddess Statue
48:Harvest Glove
49:Secret Bag
50:Traveler Shoes
51:Warp Gate
52:Supplement
53:Zettel
54:Pure Oil
55:Alchemy Yeast
56:Alchemy Coal
57:Polish Powder
58:Sweet Gem
59:Pure Poison
60:Crimson Dye
61:Crystal Ball
62:Medicine Base
63:Living Rope
64:Hay
65:Glass Beads
66:Rainbow Oil
67:Magic Paint
68:Tar Liquid
69:Ingot
70:Tinc
71:Dry Metal
72:Ster Metal
73:Platine
74:Halmolium
75:Sunlite
76:Regentium
77:Cloth
78:Muffcot
79:Silkis
80:Polywool
81:Nylonfeather
82:Wing Quilt
83:Scale Cloth
84:Medical Linen
85:Flour
86:Salt
87:Honey
88:Komet
89:Sylph Breath
90:Liquor
91:Beer
92:Grape Water
93:Dried Flower
94:Dried Meat
95:Tonic
96:Magic Stone
97:Alchemy Steel
98:Ultimate Steel
99:Dowsing Rod
100:Preview Crystal
101:Chim Doll
102:Living Hoe
103:Living Saw
104:Living Cart
105:Living Pickaxe
106:Living Shovel
107:Dense Wood
108:Mighty Filter
109:Alchemy Lamp
110:Herbicide
111:Sand Bag
112:Sky Flame
113:Nimbus Stone
114:Balloon Tent
115:Rich Soil
116:Time Flow Seed
117:Talisman Net
118:Suction Bag
119:Zero-G Bag
120:Wind Controller
121:Liquid Solvent
122:New Land Ration
123:Land Clasp
124:Mystical Garden
125:Enhanced Paint
126:Kingdom Flag
127:Sealing Amulet
128:Rime Crystal
129:Pure Incense
130:Small Sun
131:Safety Box
132:Useful Tool
133:Samsara Gear
134:Animal Resonator
135:Chaos Conductor
136:Wisemanipedia
137:Gold Nugget
138:Mushroom Bed
139:Jarred Mushroom
140:Gnardi Ring
141:Runestone
142:Mercurius Eye
143:Spirit Necklace
144:Gibate Ankh
145:Angel Charm
146:Warrior Mask
147:Mythical Ring
148:Camo Cloak
149:Thief Bandana
150:Bunny Tail
151:Pocket Watch
152:Reverse Torque
153:Promise Band
154:Speed Belt
155:Heroic Medal
156:Synthesis Piece
157:Fireproof Plate
158:Potion of Youth
159:Merulixir
160:Ice Cascade Bomb
161:Spring Pump
162:Pipe
163:Healing Crystal
164:Indelible Bomb
165:Insoluble Bomb
166:Perpetual Bomb
167:Nonstop Globe
168:Infinity Meteor
169:Fire-Ice Ring
170:Black-White Ring
171:Day-Night Ring
172:Holy-Demon Ring
173:Ruby Prism
174:Grand Materia
175:Legendary Meat
176:Origin Seed
177:Angelstone
178:Synth Abyssal Soul
179:True Potion of Youth
227:Plain Grass
228:Magic Grass
229:Uni
230:Nuse
231:Beehive
232:Tar Fruit
233:Oil Fruit
234:Incense Bark
235:Med Tree Root
236:Winding Grass
237:Glow Grass
238:Balloon Fruit
239:Green Leaf
240:Lotus
241:Night Lady
242:Flame Plant
243:Gomphrena
244:Mudhead
245:Eicheloa
246:Forest Anemone
247:Rockroom
248:Happy Parasol
249:Royal Crown
250:Ghost House
251:Fest
252:Phlogiston
253:Fuel Dirt
254:Distill Stone
255:Blessed Stone
256:Glitter Sand
257:Stench Stone
258:Bounce Stone
259:Rock Salt
260:Worthless Rock
261:Stim Stone
262:Snow Stone
263:Gravistone
264:Star Piece
265:Wispstone
266:Black Runestone
267:Black Ore
268:Magma Stone
269:Rainbow Fragment
270:Sea Puddle
271:Chain Web
272:Cotton Flower
273:Some Egg
274:Quake Crystal
275:Azure Wing
276:Eiche
277:Bamboo
278:Iron Tree
279:Diamond Tree
280:Rubber Tree
281:World Tree Twig
282:Fairy World Tree
283:Puniball
284:Audra's Tail
285:Dead Beast
286:Pendelook
287:Isle Amber
288:Mandra Root
289:Dragon Meat
290:Dragon Tusk
291:Dragon Scale
292:Behemoth Heart
293:Spirit Pyroxene
294:Unicorn Horn
295:Lizard Tail
296:Old Armor
297:Mane
298:Devil Horn
299:Wyvern Claw
300:Holy Tree Leaf
301:Bird Wing
302:Venom Gland
303:Globe Sphere
304:Fluffy Fur
305:Something Burnt
306:Medicine Thread
307:Shell Fossil
308:Mountain Pearl
309:Beast Stone
310:Goat Horn
311:Fertilizer
312:Water
313:Chariot Milk
314:Sparkling Water
315:Ointment Water
316:Wheat
317:Blue Fruit
318:Red Fruit
319:Purple Grape
320:Tree Fruit
321:Carrot
322:Jewel Bean
323:Hard Potato
324:Wheat Grain
325:Serenity Flower
326:Flower Nectar
327:Mineral Drop
328:Fresh Mint
329:Sage Herb
330:Forest Dew
331:Shining Saucer
332:Invisible Bag
333:Ancient Rubbish
334:Vintage Pot
335:Painting
336:Eternity Flame
337:Blessed Water
338:Undying Wind
339:Original Soil
340:World Spirit
341:Broken Item
342:Pollutant
343:Abyssal Soul
344:Event Backup 2
345:Event Backup 3
346:Event Backup 4
347:Event Backup 5
348:Event Backup 6
349:Event Backup 7
350:Event Backup 8
351:Event Backup 9
Thank you so much, I really do appreciate this. Alrighty, I'm gonna go ahead and say the table is done for the time being. I'm going to work on finishing the game and see if anything I come by needs adding. I added more player's stats, tweaked the item editor a bit, and added friendship for all the party members (you can find them in their stats sections.) Check the op for the table. Also once I finish this game, I'm gonna go back and fix the Rorona table.
Game crashes when buying max amount of anything from Hagel/Pamela/Hanna store. Can you fix this problem on Infinite Shop Stock?
Can you also add the following options in your table:
1. exp multiplier / quick level up (character exp doesn't increase character lvl / even with god mode on, meruru is 1hko from higher level monsters)
2. alchemy lvl (alchemy exp doesn't increase her alchemy lvl)
3. synthesize doesn't decrease materials used
4. one hit kill all enemies
5. unlock all items in container (synthesis items atleast)
6. infinite special bar (always 3)
And also why traits do not appear in item modifier most of the time (e.g. magic grass was replaced with ingot but rainbow power wouldn't appear) and what does "Recipe starting point" do?
At the moment can't assign traits and effects to the items that don't previously had these. I remember in Totori there was a byte value determining if the trait slot can be used but can't find it here so far... UPD: it was an array, I counted 3 right after trait value but not entirely sure where else. In Meruru we have 2 bytes for effects and traits followed by two bytes either 0 (for an active/moddable slot) or 65535 (for an inactive one). Problem is, modifying these 2 bytes results in an instant crash so I'm kinda wondering if there's another address pointing at it. UPD2: it DOES actually work if you change 2-byte trait/effect type to 4-byte.
At the moment can't assign traits and effects to the items that don't previously had these. I remember in Totori there was a byte value determining if the trait slot can be used but can't find it here so far... UPD: it was an array, I counted 3 right after trait value but not entirely sure where else. In Meruru we have 2 bytes for effects and traits followed by two bytes either 0 (for an active/moddable slot) or 65535 (for an inactive one). Problem is, modifying these 2 bytes results in an instant crash so I'm kinda wondering if there's another address pointing at it. UPD2: it DOES actually work if you change 2-byte trait/effect type to 4-byte.
The way you handle this is copying 00 00 00 bytes and then pasting it in. Typing the digits in one by one effectively will make the game read 0F FF FF instead of just putting in the 00 00 00.
dude i try but battle stats, mp ,hp ,lf and exp wont work did i doing wrong or have a way to work this effects? the work keys was gold, days craft traits what i mean from hp mp lf and exp char is that in battle if u find a mob more strong they kill u instead of stay alive .
Okay, so I'm going through and converting some of my other scripts to work with this game. (Some are straight converts where I literally am just replacing the game name, some I'm using as a reference of what I'm looking for).
I'm also updating anything that isn't working as of the latest version of the game at this time and making a few codes that are a bit 'stronger'. Just be aware that these codes run more often than the other codes so they might cause some freezing.
dude i try but battle stats, mp ,hp ,lf and exp wont work did i doing wrong or have a way to work this effects? the work keys was gold, days craft traits what i mean from hp mp lf and exp char is that in battle if u find a mob more strong they kill u instead of stay alive .
The version of Zachillios's table that I downloaded didn't have battle stats from what I can tell. I am assuming you were editing the values on the character list, which affects their stats outside of battle.
Why is it that I keep making item dupe codes by accident? A-Anyways, next update will include a dupe code. It turns out that the infinite item code I was trying to find... I already found it and just didn't realize.
I'm considering working on the start dates for events (I know how to, it is just testing can be frustrating).
It should be noted that in the PC versions of the Arland series, most addresses, such as the ones for items (Traits, Items, Effects, Quantity) are actually all 4 byte addresses (Even though most of them should be 2 bytes). That is why you have to modify the following FFs to make them work if it was originally empty. That is also why the game will crash if you partially edit. The game is reading the entire thing as a single entry. This is also the reason why certain bugs exist. (Think of it as type mismatches. ie. game is trying to read a 4 byte damage value, but the game writes it as a 2 byte).
Note: I am not adding all the gathering location values at this time (I may do so later). I only am working on the Homs because I am using them to unlock Effects.
I have left the old test data/scripts in case someone wants to take a look at them. I may remove them for the final version of the table. v0.1.5 will likely be the final version as there isn't too much I found worth adding. PreviousVersions
v0.1
(Additions)
Target Stats Script (Highlight a target to show their stats)
Inf HP (Should be working, other options available if the primary method doesn't work)
Inf HP (All)
No MP Usage (Not doing inf MP right now)
Post Battle HP recovery
Infinite LP (Attack and Skills)
Assist Gauge fast max and no usage drain
Possible Special Gauges (NOT TESTED)
No LP Drain on Worldmap
Set Col or Lock Col.
(Notes)
The Inf HP will sometimes freeze the game for few minutes. The current option should freeze for the shortest time. Will make a version that doesn't change HP later as I suspect the freeze has to do with maxing HP on damage taken.
Special Gauges are not tested. Use with caution. Save first.
One of the Assist Gauge scripts relies on a lua script. This will cause a short freeze in the table. There are two scripts attached to that script in case something goes wrong. Also, you should review lua scripts before you activate them, even from a trusted source.
I also have a pointer version of the Target Stats, but it is not included here because it isn't fully reliable. I'm working on getting it reliable, but it is a low priority for me due to the script version.
v0.1.1
(Additions) Added some inf Item codes
Ignore Item Count Decrease (alternate version of Zachillios's Infinite Item Use)
Item Duper (Be careful about using)
No Synthesis Item Usage
(Addition) Updated Highlighted Item Editor (Affects Container and Basket).
(Addition) New No Damage Code (Should affect only party and only skips damage, does not change hp)
(Note)As a warning, save before using the inf item codes. They WILL soft freeze the game as they prevent items from being used under the conditions that they trigger on. Do not use multiple inf item codes at once and do not keep them on. The Ignore Item Count Decrease codes should be relatively safe as they do not actually make the items in question infinite.
(Note) The new Highlighted Item Editor script will not find special containers (gathering basket, combat basket).
v0.1.2
(Additions)
New method for Highlighted Item Editor. (Slightly more resource intensive, but finds all items from testing)
New battle LP lock method (Less resource intensive, but does not modify LP)
New Shop Infinite Item method (Experimental: Allows proper shop updates and does not make single time items infinite)
New Addresses for Stores.
Freeze or Set Quality of items in Basket on Change (Procs On Quality Decay / Enhance)
(Changes)
Some minor layout changes
Began separating scripts from variables
(Notes)
New Highlighted Item Finder will put a bigger hit on the system, but should find all Highlighted Items.
The new shop infinite item script is experimental.
Read the Infinite item script comments (double click where it says <script>) before using them.
v0.1.3u2
(Additions)
First 5 of Pamela's shop added to the item list. (Yes, they can be edited, but when you open her store, the menu actually makes a copy of the items so the highlighted item pointer ends up finding the wrong item.)
No LP Damage (Combat).
High Popularity (Sets to max, then allows for change so it will reflect popularity changes. Setting it directly to max may cause issues.)
v0.1.3u
Hom Work scripts added.
Hom Addresses Added
Some very minor additions (dropdown lists)
v0.1.3u2
Fast Build (event starter test 1) . Was trying to figure out when events start. Ended up with the build address instead. (2 = revealed, 3=in progress, 4(?)=complete(?). Note: Turn this off when not in use. I will test a different version later to see which is more stable.
v0.1.4
(Additions)
Faster Events
Faster Buildings
Faster Dev Quests
Additional Shop Addresses
Minor Additions/Fixes
v0.1.4u
Outfits
Minor Corrections
More Shop Addresses identified
Current Version:
v0.1.5
(Additions)
Item Effects added
Faster Friendship (Made a slight mistake so I'll post a correction later)
Minor Additions/Fixes
v0.1.5.1u
Fix for Faster Friendship script
Fixed a few entries
Post Patch v1.01:
Fixed a few addresses and added a new costume code. Some codes ARE working still, such as hom synth and hom skip travel, so I'm going to take a break because I'm working on another game and I don't want to mess up my reference notes. Can someone test if the excess damage crash has been fixed? I'm going to delete old versions (excluding the dev note one) on the next update.
Color Code: Red (255,0,0) = Dangerous. Pink (255,128,192) = Mostly Safe.
Hi, I can't activate some cheats on your new trainer (example : max popularity, Always Synthesize Max Quality or infinite cole)
Can you Post or PM me a full list of the cheats that aren't working? It looks like they patched the game since my last update. It will make things faster for me if I don't have to check everything.
Hello, I'm new to this community. I've tried the cheat table above, but it most of them not work.
It will be thankful if you can provide an update.
Thanks for providing such a great table.
------------------ UPDATE ---------------------------
After more try, I have some findings.
Item editor is still useful, but digit number of some traits are messed.
The address of character stats are changed, while it's easy to find them. I've find some characters' info.
While it looks like most of the scripts can't work...
no party modifier cheat? i want this cheat better than other options that make game boring like hell
If Zach's table doesn't have it, then I guess let me know. I'm currently sick so I won't be working on games like Atelier, but I'll make it once I recover since I need to update my table anyways.