Supreme Ruler Ultimate

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Traslogan
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Re: Supreme Ruler Ultimate

Post by Traslogan »

Unfortunately that Script-S.cs no longer works as of the latest insider build for the final big 2019 update. Can't prompt it to activate under any circumstances so I can't retarget the original tables for the new version.

Tried finding the address manually as-per the video, the only thing adding to the nation's money was EAX not ESI this time. Tried slotting that into the old table and didn't work. Will try again when the insider build is on the public branch, which is expected later in the month.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Traslogan
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Re: Supreme Ruler Ultimate

Post by Traslogan »

Okay got the decimal address and converted.

Table updated for Insider build as of 10/12/2019. Will update once the insider build gets finalized (if there's more insider builds before that I'll just reupload in this comment if I can)

Edit: New 1.250 works fine with this table, public build is merely a commit of the last insider build.
Attachments
SupremeRulerUltimate v9.1.249.ct
Working as of Insider build on 10/12/2019
(26.17 KiB) Downloaded 316 times

hopeseekr
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Re: Supreme Ruler Ultimate

Post by hopeseekr »

I'm back!!

I have updated the Cheat Engine for Supreme Ruler Ultimate v9.2.3!

Enjoy!

UPDATE: This table didn't even work for 24 hours. I deleted it and posted a fix below.
Last edited by hopeseekr on Fri May 08, 2020 9:19 pm, edited 2 times in total.

anamelash
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Re: Supreme Ruler Ultimate

Post by anamelash »

hopeseekr wrote:
Fri May 08, 2020 1:50 am
I'm back!!

I have updated the Cheat Engine for Supreme Ruler Ultimate v9.2.3!

Enjoy!
It doesn't work for me. ((

hopeseekr
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Re: Supreme Ruler Ultimate v9.2.3 Cheat Engine

Post by hopeseekr »

They must have patch updated it without telling us.

Anyway, the new base is 0144D12C and I've updated it. Hopefully it works for more than 12 hours :O
Attachments
SupremeRulerUltimate v9.2.3.ct
This one works
(22.85 KiB) Downloaded 537 times

Traslogan
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Re: Supreme Ruler Ultimate v9.2.3 Cheat Engine

Post by Traslogan »

hopeseekr wrote:
Fri May 08, 2020 9:18 pm
They must have patch updated it without telling us.

Anyway, the new base is 0144D12C and I've updated it. Hopefully it works for more than 12 hours :O
Saves me doing it :)

They have a critical bug related to being unable to build certain things in the great war starts so I imagine there will be a checksum-changing hotfix inbound within the week too.

Traslogan
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Re: Supreme Ruler Ultimate

Post by Traslogan »

Small update moved the game to 9.2.5 last night, this should be the standard table updated for said patch since it was just replacing the pointer address as usual.
Attachments
SupremeRulerUltimate v9.2.5.ct
(22.6 KiB) Downloaded 771 times

AlexS
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Re: Supreme Ruler Ultimate

Post by AlexS »

del
Last edited by AlexS on Sat Jul 22, 2023 3:19 pm, edited 1 time in total.

York2016
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Re: Supreme Ruler Ultimate

Post by York2016 »

could anybody update the god mode script from AlexS's old 9.1.114 table to 9.2.3/9.2.5? Thats pretty much the only feature that im really wanting thats not already included in the tables on this thread.

AlexS
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Re: Supreme Ruler Ultimate

Post by AlexS »

del

Barbarian815
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Re: Supreme Ruler Ultimate

Post by Barbarian815 »

STN wrote:
Fri Mar 31, 2017 11:42 am
Cheat Engine Table for Supreme Ruler Ultimate.

Credits: barbarian815, Yuee

Enjoy.

-----------------------------------------------------------------------------------------

Table have been updated to V9.0.73. *DLC TRUMP RISING*

If you were to continue using pointers, it would be easier on yourself to use the following script to create your own variable to hold that base address. This way, when you update it due to a patch, you don't have to go through and update every single address in your list.

Code:
[ENABLE]
alloc(base,4)
base:
db C0 53 DB 00
registersymbol(base)

[DISABLE]
dealloc(base)
unregistersymbol(base)


You would change your pointers now to start at [base] instead of 00db53c0.

Now when that address needs to change, you simply change the db value in the script.
Be sure to note how the bytes (two-character pairs) are reversed.

To properly setup a script in the hopes of never having to update the table again, you want to right-click one of the addresses and find out what accesses this address. Hopefully one of the found code blocks is continuously accessing that address. You want this just so you don't need to wait for the user to purchase something before your custom code executes.

In the found code blocks, go through and view their register states. Hopefully one of the registers has a value equal to your base pointer address (00db53c0). If so, then you will want to do an AOB injection at that point and insert code similar to my original script. Except this time, set [base] equal to whichever register contains the pointer address.

Code:
mov [base],eax

--------------
First of all: Thanks barbarian for this table. I'm not sure if i'm allowed to do this or not but i updated it for the new update. Hope you don't mind.
Hey i have no problem with people using my pointers and BTW I have a question for you if i find all pointers for Supreme Ruler 2030 could you made a table with them ?

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