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Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Sat Dec 08, 2018 2:28 am
by zachillios
Alrighty, OP updated with the final version of my table. Added Rorona's overtime costume, Meruru and Totori's stats, and fixed a few things with the item editor. I'm going to go ahead and get started on Totori. This time around though, I'm going to take my time with its table and try to have it relatively done (for the most part) before I post it.

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Sat Dec 08, 2018 3:53 am
by Kentda
Thanks for the quick work on a table.

I've always enjoyed the Atelier games, except sometimes the gathering aspect can get annoying. I've had no issues with your table (havent tried your latest table, but don't see any reason it won't work.)

Playing this one really made me aware of just how much the series has progressed compared to later entries.

The Arland Trilogy is actually a bit on the older side in the series. They are 11, 12 and 13 to be exact when I think the last one out is 17 (I believe).

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Sat Dec 08, 2018 3:58 am
by zachillios
Kentda wrote:
Sat Dec 08, 2018 3:53 am
Thanks for the quick work on a table.

I've always enjoyed the Atelier games, except sometimes the gathering aspect can get annoying. I've had no issues with your table (havent tried your latest table, but don't see any reason it won't work.)

Playing this one really made me aware of just how much the series has progressed compared to later entries.

The Arland Trilogy is actually a bit on the older side in the series. They are 11, 12 and 13 to be exact when I think the last one out is 17 (I believe).
You're welcome. Also we're currently on 19, with Lydie and Suelle. 20 will be Lulua, with Nelke being a spinoff.

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Sat Dec 08, 2018 4:20 am
by Kentda
That's why I said "I believe" as my memory was hazy on the exact number.

Even seeing the difference between Rorona and Totori on moving around is a notable change.

The advantage to the Atelier games (from seeing tables for other Atelier games) is that sequels often use modified versions of the engine they used for the last game. That apparently helped them create the tables a bit faster. Not a table designer myself, but I recall folks here finding leftover code from previous games when they made the tables for Atelier games.

Just a heads up for when you work on Totori.

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Sat Dec 08, 2018 6:44 am
by namines
Thanks, but I didn't find the change address for Popularity and Assignment.

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Sat Dec 08, 2018 3:21 pm
by zombiekiss
Hope you finish with making Totori soon, especially the item editor, i feel like that game is way harder than rorona

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Sun Dec 09, 2018 12:27 am
by zachillios
zombiekiss wrote:
Sat Dec 08, 2018 3:21 pm
Hope you finish with making Totori soon, especially the item editor, i feel like that game is way harder than rorona
viewtopic.php?f=4&t=8374

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Thu Dec 13, 2018 2:50 am
by zachillios
Table updated, I'm attempting learn how to script, and came up with a few things in the process. Let me know if anything doesn't work.

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Thu Dec 13, 2018 9:23 am
by aanpsx
Here some item editor

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Sat Dec 15, 2018 11:55 am
by topboy
I can change Item ID, quality,quatity but all change that I made to all traits,effects not apply to my item (basket slot 1)

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Fri Dec 21, 2018 5:28 pm
by israelssilva1989
Where exactly is this table Extra ?
Noob question sorry

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Fri Dec 21, 2018 7:04 pm
by Sauce
In the bottom right corner of CE, it says Table Extras, click it. Very easy to miss.

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Fri Dec 21, 2018 10:20 pm
by israelssilva1989
Sauce wrote:
Fri Dec 21, 2018 7:04 pm
In the bottom right corner of CE, it says Table Extras, click it. Very easy to miss.
thanks a lot

by the way, is there any XP multiplier ?

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Fri Mar 29, 2019 12:31 pm
by pen159263
Effect Code
Spoiler
code Effect Name
1 whirlwind motion
2 speed of sound
3 super fast motion
4 assist+
5 spirit of strength
6 hero soul
7 soul of hero
8 will resistance
9 strengthen will
10 strong in trouble
11 bring problems
12 medicinal knowledge
13 magic knowledge
14 winner's instinct
15 unbroken spirit
16 transference
17 hp degen
18 mark of friendship
19 attack+3
20 attack+5
21 attack+7
22 defense+3
23 defense+5
24 defense+7
25 speed+3
26 speed+5
27 speed+7
28 hp+5
29 hp+10
30 hp+15
31 hp regen s
32 hp regen m
33 hp regen l
34 hp regen xl
35 hp regen xxl
36 critical+ s
37 critical+ m
38 critical+ l
39 critical+ xl
40 critical+ xxl
41 evade+ s
42 evade+ m
43 evade+ l
44 evade+ xl
45 evade+ xxl
46 hit+ s
47 hit+ m
48 hit+ l
49 hit+ xl
50 hit+ xxl
51 guts s
52 guts m
53 guts l
54 guts xl
55 guts xxl
56 resist s
57 resist m
58 resist l
59 resist xl
60 resist xxl
61 block s
62 block m
63 block l
64 block xl
65 block xxl
66 fire cloak
67 ice cloak
68 lightning cloak
69 earth cloak
70 fire shield
71 ice shield
72 lightning shield
73 earth shield
74 cold/heat down
75 wind/rock down
76 resist poison
77 resist sleep
78 resist cruse
79 resist slow
80 resist blind
81 resist death
82 null ailments
83 fire power *from here im not sure because it not show the effect
84 ice power
85 lightning power
86 earth power
87 fire+
88 ice+
89 lightning+
90 earth+
91 spirit power
92 deity power
93 poison flame
94 snowstrom
95 thunderbolt
96 earth soul
97 time spirit
98 rainbow power
99 mortal blow
100 exploding spikes

Re: Atelier Rorona - The Alchemist of Arland DX

Posted: Fri Apr 19, 2019 11:07 pm
by Valatros
Just dropping this in since it's something I find handy in all Atelier games. Actually used the same code in a *different* atelier game and just repurposed it here.
Spoiler
local al = getAddressList()

local base = al.createMemoryRecord()
base.Description = "Basket Quality Codes"
base.IsGroupHeader = true
base.options = "[moActivateChildrenAsWell, moDeactivateChildrenAsWell, moRecursiveSetValue, moManualExpandCollapse]"

local addr = "A11R_x64_Release_en.exe+0113B928"

local offsetQuality = 0x8
local slotnum = 1
for i = 1, 60 do
local recQuality = al.createMemoryRecord()
local headertxt = string.format("Basket Quality Slot %d", slotnum)

recQuality.Description = headertxt
recQuality.Address = addr
recQuality.OffsetCount = 1
recQuality.Offset[0] = offsetQuality
recQuality.appendToEntry(base)
recQuality.type = vtSingle

offsetQuality = offsetQuality + 0x30
slotnum = slotnum + 1
end
Above code will create a head for "Basket Quality" codes, creating 60 codes underneath inside it to manipulate Quality in the basket. You can safely set them all to 120 by setting the headers value to 120, then freeze them all by freezing the header. Every item in your basket will be set to quality 120 (in this game, the max obtainable without cheating). I haven't gotten far enough in to know if/how many more basket slots you gain later, so just edit the "for i = 1, 60" part to "for i = 1, 23842398" for 23842398 basket slots, or however many you want.

I have a similar one for Quantity, but I'm not sure if setting quantity for things that don't normally have it breaks things yet so I'll not share it for now. If I don't remember to come back after testing it, just set the "local offsetQuality = 0x8" line to "local offsetQuality = 0x2C", and the line "recQuality.type = vtSingle" to "recQuality.type=vtByte" and the codes will work for editing the Quantity in any basket slot of your choosing.

This can likely be done much better with a script or injection code, but I don't know how to make those, just how to mass populate codes via LUA, so... here we are. If anyone wants to just make a single entry "All basket quality 120" code by all means please do.