X4 Foundations SV v3.30 Steam (GM and More) 2020-Aug-01

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plumbo
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Re: X4 Foundations v2.50 Steam (GM and More) 2019-May-28

Post by plumbo »

Hi,
I'm trying to find a way to change the crew skill levels, and was hoping some of you could give me some help.

There are 5 attributes (piloting, morale etc) where each is represented by 0-5 stars in the UI. The actual values is 0-15, and with some digging I've found that they are stored like this: AXMEPA where A = boarding, x is irrelevant and always zero, M is management, E is engineering, P is piloting and last M is morale. If you have a pilot with all 5 stars it would be stored like 0xF0FFFF

I don't know much about these things, but shouldn't that mean that they store two values in one byte? It is possible with values from 0-15, needing only 4 bits...

Either way, the values are easy to find if you have a way to change them (e.g. with mods) and do an AOB scan before and after the changes.The problem is finding the pointer to these values, as it seems to be no static values before/after to do an initial AOBscan, or they are so far apart that I can't see a pattern. A pointer search or manual search leaves too many candidates that goes all over the place.

Looking at the structure of the savegames it seems that pilots are attributes to a ship/station, and I suspect that the values before/after the skills change depending on the current occupation/location of the crewmember. Finding a specific ship and the structure of the hundreds of variables seems like an impossible task, so maybe there's another way?

Does anyone have any tips on how to proceed finding these pointers? I would like to be able to change these values without mods and the modified-flag, and it seems impossible to find these values if you can't change them and do incremental searches.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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fearmore
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Re: X4 Foundations v2.50 Steam (GM and More) 2019-May-28

Post by fearmore »

New patch v.2.6 is out.

https://steamcommunity.com/app/392160/d ... 371136740/

https://forum.egosoft.com/viewtopic.php?f=146&t=419476

The game is way much better now than it was when it came out.

:D

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Re: X4 Foundations v2.60 Steam (GM and More) 2019-Oct-18

Post by Recifense »

Hi guys,

A table was added for version 2.60 at the first post.

Cheers!

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fearmore
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Re: X4 Foundations v2.60 Steam (GM and More) 2019-Oct-18

Post by fearmore »

Sweet, thank you.

blastz007
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Re: X4 Foundations v2.60 Steam (GM and More) 2019-Oct-18

Post by blastz007 »

awesome, thank you :D

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Re: X4 Foundations v2.60 Steam (GM and More) 2019-Oct-18

Post by overall22 »

please make cheat teble for 3.0 in public beta.
it could be next update .

kurstein
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Re: X4 Foundations v2.60 Steam (GM and More) 2019-Oct-18

Post by kurstein »

Recifense can you update for 3.0 beta and if you dont know how to get the beta: here is the code to unlock beta in steam: IBackedUpMySaves

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fearmore
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Re: X4 Foundations v2.60 Steam (GM and More) 2019-Oct-18

Post by fearmore »

Here's consumables for game version 2.6.
This script enables unlimited consumables, Satellites, Mines, Lasertowers...

Original Author : kingFalcon

I just fixed AOB scans and locations...

Cheers.
Attachments
X4 Foundations v2.6 consumables.CT
For game version 2.6 (3272944)
(2.49 KiB) Downloaded 92 times

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Recifense
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Re: X4 Foundations v2.60 Steam (GM and More) 2019-Oct-18

Post by Recifense »

kurstein wrote:
Mon Nov 18, 2019 8:33 am
Recifense can you update for 3.0 beta and if you dont know how to get the beta: here is the code to unlock beta in steam: IBackedUpMySaves
Done.

Cheers!

kurstein
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Re: X4 Foundations v3.00 Steam (GM and More) 2019-Nov-18

Post by kurstein »

super Recifense and thx for the fast update

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Re: X4 Foundations v3.00 Steam (GM and More) 2019-Nov-21

Post by Recifense »

Hi guys,

A table was updated to version 3.00-374400 Beta at the first post.

Cheers!

bagmenot
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Re: X4 Foundations v3.00 Steam (GM and More) 2019-Nov-21

Post by bagmenot »

Hello,

@Recifense, the beta was updated, the cheat table don't works anymore :'(

May you update please ?

Best regards

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Recifense
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Re: X4 Foundations v3.00 Steam (GM and More) 2020-Jan-23

Post by Recifense »

Hi guys,

A table was added for version 3.00 (381470) Beta 5 at the first post.

Cheers!

bagmenot
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Re: X4 Foundations v3.00 Steam (GM and More) 2020-Jan-23

Post by bagmenot »

Thank you very much for the table and your reactivity :)

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Re: X4 Foundations v3.00 Steam (GM and More) 2020-Jan-23

Post by bagmenot »

Hi Recifense,

There seems to have been a change with the god mode feature ingame.

It's dropping some of my ships hull to 0 and keep it at 0 all the time.

The ships it happens with are behemoth vanguard and mamoth vanguard in my case.
(the mamoth vanguard were the last builded ships in my shipyard and the behemoth vanguard was the last ship captured from SCA)

One game it was my two mamoth, an other game it was all my behemoth vanguard that were affected, even the ones in others sectors.

I only use full shield and god mode.

The hull is set to 0 when I check the god mode in cheat engine.

The hull can't be repaired, as it's dropped back to 0 at fixed interval.

Best regards

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