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Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Sun Dec 09, 2018 8:09 pm
by Griffihn
Flupper wrote:
Sat Dec 08, 2018 5:57 pm
Is a reputation pointer planned ? If I change it over the xml it changes but still can't buy license etc.
you actually need to change a lot more than just the rep if you want all the licenses. for starters, make all reputations 3 instead of 1, i believe there are 12 factions in total (13 if you count criminal). remember to copy the exact line with player reputation from a faction you already know to the factions you have yet to meet, like pirates and mercenaries) then a get a few traders and have them trade in the galaxy (which will give you a bit of rep with each of them). the line in the save looks like this "<booster faction="player" relation="1" time="93085.619"/>"

if you still can't figure it out, find out where in your save you have the player section and under licenses, just copy this:
Spoiler
<licences>
<licence type="capitalequipment" factions="paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance"/>
<licence type="capitalship" factions="paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance"/>
<licence type="ceremonyfriend" factions="paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance teladi holyorder argon paranid"/>
<licence type="ceremonyally" factions="paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance teladi holyorder argon paranid"/>
<licence type="generaluseequipment" factions="paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance"/>
<licence type="generaluseship" factions="paranid teladi argon antigone ministry holyorder alliance"/>
<licence type="militaryequipment" factions="paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance"/>
<licence type="militaryship" factions="paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance"/>
<licence type="police" factions="paranid argon ministry holyorder"/>
<licence type="station_gen_basic" factions="paranid teladi argon antigone ministry holyorder"/>
<licence type="station_gen_intermediate" factions="paranid teladi argon antigone ministry holyorder"/>
<licence type="station_gen_advanced" factions="paranid teladi argon antigone ministry holyorder"/>
<licence type="station_illegal" factions="scaleplate hatikvah teladi"/>
<licence type="subgroupfriend" factions="teladi argon"/>
<licence type="tradesubscription" factions="paranid teladi argon antigone ministry holyorder scaleplate hatikvah alliance"/>
</licences>
i have yet to do the frinedship ceremony with all of them but i can build any and all ship from each faction (still trying to figure out pirates and the machines though).
i hope this helps

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Sun Dec 09, 2018 10:30 pm
by Empress_Ravenna
welp fearlessrevolution has the cheat menu now, handy! >:D

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Mon Dec 10, 2018 4:08 am
by Ashar
hmm, ive searched all of nexus mods for x4, and see no cheat menu mod.

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Mon Dec 10, 2018 10:56 am
by r3zn4v4ts
Ashar wrote:
Mon Dec 10, 2018 4:08 am
hmm, ive searched all of nexus mods for x4, and see no cheat menu mod.
Here you go; wwwDOTnexusmodsDOTcom/x4foundations/mods/73

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Tue Dec 11, 2018 12:53 am
by KingFalcon
Updated code for Unlimited Consumables for version 1.31

Code: Select all

{ Game   : X4.exe
  Version: 1.31
  Date   : 2018-12-11
  Author : kingFalcon

  This script enable unlimited consumables
}

[ENABLE]


aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 1E 22 ED FF) // Satellites
aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 0E) // Nav Beacons
aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines
aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers
aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 9E 0E ED FF) // Resource Beacon


alloc(satMem,$1000,"X4.exe"+2A5DF5)
alloc(minMem,$1000,"X4.exe"+2A6455)
alloc(laserMem,$1000,"X4.exe"+2A7A5B)
alloc(resMem,$1000,"X4.exe"+2A7175)
alloc(navMem,$1000,"X4.exe"+2A6B05)

label(satExit)
label(minExit)
label(laserExit)
label(resExit)
label(navExit)

registersymbol(satDeploy)
registersymbol(mines)
registersymbol(lasers)
registersymbol(navBeacon)
registersymbol(resBeacon)

// Satellite
satMem:
  nop
  nop
  nop
  jne X4.exe+2A5E02
  jmp satExit

// Resource Beacons
resMem:
  nop
  nop
  nop
  jne X4.exe+2A7182
  jmp resExit



// Nav Beacons
navMem:
  nop
  nop
  nop
  jne X4.exe+2A6B12
  jmp navExit

//Lasers
laserMem:
  nop
  nop
  nop
  jne X4.exe+2A7A68
  jmp laserExit

// Mines
minMem:
  nop
  nop
  nop
  jne X4.exe+2A6462
  jmp minExit


satDeploy:
  jmp satMem

satExit:

resBeacon:
  jmp resMem

resExit:

navBeacon:
  jmp navMem

navExit:

lasers:
  jmp laserMem

laserExit:

mines:
  jmp minMem

minExit:



[DISABLE]

satDeploy:
  db 41 29 00 75 08

resBeacon:
  db 41 29 00 75 08

navBeacon:
  db 41 29 00 75 08

lasers:
  db 41 29 00 75 08

mines:
  db 41 29 00 75 08

unregistersymbol(satDeploy)
dealloc(satMem)
unregistersymbol(resBeacon)
dealloc(resMem)
unregistersymbol(navBeacon)
dealloc(navMem)
unregistersymbol(mines)
dealloc(minMem)
unregistersymbol(lasers)
dealloc(laserMem)


Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Tue Dec 11, 2018 3:23 pm
by ETA3minutes
when Full Shield is on, shield STOP taking damage and all damage go straight to the hull.
I kind of remember those tables of XR have the same problem, that's why I only use them for Unlimited Missiles, then search the shield value and lock it, but now I can't find the shield value of multi-gen ship in X4

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Wed Dec 12, 2018 9:32 pm
by FlipFloppy
About faction reps and licences. Rep goes from -1 to 1. In-game this translates to -30 to 30. I Imagine that if you set rep to just under 1/3 (like 0.3), then do something for that faction to gain enough to go over 1/3, you'll get the faction mission to receive rank normally. Repeat for next ranks, so just under 2/3 (like 0.6), then just under 1 (like 0.9). I didn't try this yet but it should work.

I had tried to set rep to 30 before I figured out that it only went from -1 to 1. When I did that, I didn't get the faction mission to receive rank. I figure faction rep must rise past the thresholds in-game for the mission to activate.

Egosoft forums and fearlessrevolution have a ton of good stuff. For example, a couple mods change the ship mods so that you could have uber shields, hull hp, weap damage, engine, travel, etc. But since it's ship mods, it doesn't change default modules that AI uses, so it's just player ships that benefit here. There's tons more but it's a good example.

Just installed 1.32, dunno if table still works, but I know it worked just fine with 1.30.

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Thu Dec 13, 2018 5:36 pm
by KingFalcon
Update code for unlimited consumables (V 1.32):

Code: Select all

{ Game   : X4.exe
  Version: 1.32
  Date   : 2018-12-13
  Author : kingFalcon

  This script enable unlimited consumables
}

[ENABLE]


aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 CE 21 ED FF) // Satellites
aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 BE 14 ED FF) // Nav Beacons
aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines
aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers
aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 4E 0E ED FF) // Resource Beacon


alloc(satMem,$1000,"X4.exe"+2A5E45)
alloc(minMem,$1000,"X4.exe"+2A64A5)
alloc(laserMem,$1000,"X4.exe"+2A7AAB)
alloc(resMem,$1000,"X4.exe"+2A71C5)
alloc(navMem,$1000,"X4.exe"+2A6B55)

label(satExit)
label(minExit)
label(laserExit)
label(resExit)
label(navExit)

registersymbol(satDeploy)
registersymbol(mines)
registersymbol(lasers)
registersymbol(navBeacon)
registersymbol(resBeacon)

// Satellite
satMem:
  nop
  nop
  nop
  jne X4.exe+2A5E52
  jmp satExit

// Resource Beacons
resMem:
  nop
  nop
  nop
  jne X4.exe+2A71D2
  jmp resExit

// Nav Beacons
navMem:
  nop
  nop
  nop
  jne X4.exe+2A6B62
  jmp navExit

//Lasers
laserMem:
  nop
  nop
  nop
  jne X4.exe+2A7AB8
  jmp laserExit

// Mines
minMem:
  nop
  nop
  nop
  jne X4.exe+2A64B2
  jmp minExit


satDeploy:
  jmp satMem

satExit:

resBeacon:
  jmp resMem

resExit:

navBeacon:
  jmp navMem

navExit:

lasers:
  jmp laserMem

laserExit:

mines:
  jmp minMem

minExit:



[DISABLE]

satDeploy:
  db 41 29 00 75 08

resBeacon:
  db 41 29 00 75 08

navBeacon:
  db 41 29 00 75 08

lasers:
  db 41 29 00 75 08

mines:
  db 41 29 00 75 08

unregistersymbol(satDeploy)
dealloc(satMem)
unregistersymbol(resBeacon)
dealloc(resMem)
unregistersymbol(navBeacon)
dealloc(navMem)
unregistersymbol(mines)
dealloc(minMem)
unregistersymbol(lasers)
dealloc(laserMem)

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Sun Dec 16, 2018 4:33 am
by ZaKl86
Again new patch 1.50 beta update table?

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Mon Dec 17, 2018 3:07 am
by monk124us
KingFalcon wrote:
Thu Dec 13, 2018 5:36 pm
Update code for unlimited consumables (V 1.32):

Code: Select all

{ Game   : X4.exe
  Version: 1.32
  Date   : 2018-12-13
  Author : kingFalcon

  This script enable unlimited consumables
}

[ENABLE]


aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 CE 21 ED FF) // Satellites
aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 BE 14 ED FF) // Nav Beacons
aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines
aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers
aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 4E 0E ED FF) // Resource Beacon


alloc(satMem,$1000,"X4.exe"+2A5E45)
alloc(minMem,$1000,"X4.exe"+2A64A5)
alloc(laserMem,$1000,"X4.exe"+2A7AAB)
alloc(resMem,$1000,"X4.exe"+2A71C5)
alloc(navMem,$1000,"X4.exe"+2A6B55)

label(satExit)
label(minExit)
label(laserExit)
label(resExit)
label(navExit)

registersymbol(satDeploy)
registersymbol(mines)
registersymbol(lasers)
registersymbol(navBeacon)
registersymbol(resBeacon)

// Satellite
satMem:
  nop
  nop
  nop
  jne X4.exe+2A5E52
  jmp satExit

// Resource Beacons
resMem:
  nop
  nop
  nop
  jne X4.exe+2A71D2
  jmp resExit

// Nav Beacons
navMem:
  nop
  nop
  nop
  jne X4.exe+2A6B62
  jmp navExit

//Lasers
laserMem:
  nop
  nop
  nop
  jne X4.exe+2A7AB8
  jmp laserExit

// Mines
minMem:
  nop
  nop
  nop
  jne X4.exe+2A64B2
  jmp minExit


satDeploy:
  jmp satMem

satExit:

resBeacon:
  jmp resMem

resExit:

navBeacon:
  jmp navMem

navExit:

lasers:
  jmp laserMem

laserExit:

mines:
  jmp minMem

minExit:



[DISABLE]

satDeploy:
  db 41 29 00 75 08

resBeacon:
  db 41 29 00 75 08

navBeacon:
  db 41 29 00 75 08

lasers:
  db 41 29 00 75 08

mines:
  db 41 29 00 75 08

unregistersymbol(satDeploy)
dealloc(satMem)
unregistersymbol(resBeacon)
dealloc(resMem)
unregistersymbol(navBeacon)
dealloc(navMem)
unregistersymbol(mines)
dealloc(minMem)
unregistersymbol(lasers)
dealloc(laserMem)
How do i use this?

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Tue Dec 18, 2018 11:30 am
by Empress_Ravenna
also for the Rep, of being 1 it also helps top use Cheat menu from Nexus mods to rank up that way, this way u do 1 rank mission at a time, but i didnt try this since 1.32 we are 1.52 Beta 2 now?

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Thu Dec 20, 2018 7:50 pm
by OhHeyItsLee
Patch 1.50 has been released and the trainer's AOB scan doesn't activate. Looking forward to an update to the table :)

Re: X4 Foundations v1.21 Steam (GM and More) 2018-Dec-06

Posted: Fri Dec 21, 2018 7:24 pm
by KingFalcon
Update for the Unlimited Consumables for 1.50:

Code: Select all

{ Game   : X4.exe
  Version: 1.50
  Date   : 2018-12-21
  Author : kingFalcon

  This script enable unlimited consumables
}

[ENABLE]


aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 3E 04 ED FF) // Satellites
aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 2E F7 EC FF) // Nav Beacons
aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines
aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers
aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 BE F0 EC FF) // Resource Beacon


alloc(satMem,$1000,"X4.exe"+2B2065)
alloc(minMem,$1000,"X4.exe"+2B26C5)
alloc(laserMem,$1000,"X4.exe"+2B3CCB)
alloc(resMem,$1000,"X4.exe"+2B33E5)
alloc(navMem,$1000,"X4.exe"+2B2D75)

label(satExit)
label(minExit)
label(laserExit)
label(resExit)
label(navExit)

registersymbol(satDeploy)
registersymbol(mines)
registersymbol(lasers)
registersymbol(navBeacon)
registersymbol(resBeacon)

// Satellite
satMem:
  nop
  nop
  nop
  jne X4.exe+2B2072
  jmp satExit

// Resource Beacons
resMem:
  nop
  nop
  nop
  jne X4.exe+2B33F2
  jmp resExit

// Nav Beacons
navMem:
  nop
  nop
  nop
  jne X4.exe+2B2D82
  jmp navExit

//Lasers
laserMem:
  nop
  nop
  nop
  jne X4.exe+2B3CD8
  jmp laserExit

// Mines
minMem:
  nop
  nop
  nop
  jne X4.exe+2B26D2
  jmp minExit


satDeploy:
  jmp satMem

satExit:

resBeacon:
  jmp resMem

resExit:

navBeacon:
  jmp navMem

navExit:

lasers:
  jmp laserMem

laserExit:

mines:
  jmp minMem

minExit:



[DISABLE]

satDeploy:
  db 41 29 00 75 08

resBeacon:
  db 41 29 00 75 08

navBeacon:
  db 41 29 00 75 08

lasers:
  db 41 29 00 75 08

mines:
  db 41 29 00 75 08

unregistersymbol(satDeploy)
dealloc(satMem)
unregistersymbol(resBeacon)
dealloc(resMem)
unregistersymbol(navBeacon)
dealloc(navMem)
unregistersymbol(mines)
dealloc(minMem)
unregistersymbol(lasers)
dealloc(laserMem)

Re: X4 Foundations v1.50 Steam (GM and More) 2018-Dec-21

Posted: Sat Dec 22, 2018 1:15 am
by Recifense
Hi guys,

A table was added for version 1.50. Please look at the first post.

Cheers!

Re: X4 Foundations v1.50 Steam (GM and More) 2018-Dec-21

Posted: Thu Jan 03, 2019 7:23 pm
by kurstein
thx Recifense for the super work you do. and i hop for updates, dont use mods then you cant use the ventur mode ingame