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KingFalcon
Novice Cheater
Posts: 23 Joined: Wed Mar 08, 2017 12:31 pm
Reputation: 14
Post
by KingFalcon » Fri Feb 08, 2019 4:55 am
Update to the "Unlimited Consumables" code for V1.60:
Code: Select all
{ Game : X4.exe
Version: 1.60
Date : 2019-02-05
Author : kingFalcon
This script enable unlimited consumables
}
[ENABLE]
aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 2E 12 ED FF) // Satellites
aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 1E 05 ED FF) // Nav Beacons
aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines
aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers
aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 AE FE EC FF) // Resource Beacon
alloc(satMem,$1000,"X4.exe"+2B34E5)
alloc(minMem,$1000,"X4.exe"+2B3B45)
alloc(laserMem,$1000,"X4.exe"+2B514B)
alloc(resMem,$1000,"X4.exe"+2B4865)
alloc(navMem,$1000,"X4.exe"+2B41F5)
label(satExit)
label(minExit)
label(laserExit)
label(resExit)
label(navExit)
registersymbol(satDeploy)
registersymbol(mines)
registersymbol(lasers)
registersymbol(navBeacon)
registersymbol(resBeacon)
// Satellite
satMem:
nop
nop
nop
jne X4.exe+2B34F2
jmp satExit
// Resource Beacons
resMem:
nop
nop
nop
jne X4.exe+2B4872
jmp resExit
// Nav Beacons
navMem:
nop
nop
nop
jne X4.exe+2B4202
jmp navExit
//Lasers
laserMem:
nop
nop
nop
jne X4.exe+2B5158
jmp laserExit
// Mines
minMem:
nop
nop
nop
jne X4.exe+2B3B52
jmp minExit
satDeploy:
jmp satMem
satExit:
resBeacon:
jmp resMem
resExit:
navBeacon:
jmp navMem
navExit:
lasers:
jmp laserMem
laserExit:
mines:
jmp minMem
minExit:
[DISABLE]
satDeploy:
db 41 29 00 75 08
resBeacon:
db 41 29 00 75 08
navBeacon:
db 41 29 00 75 08
lasers:
db 41 29 00 75 08
mines:
db 41 29 00 75 08
unregistersymbol(satDeploy)
dealloc(satMem)
unregistersymbol(resBeacon)
dealloc(resMem)
unregistersymbol(navBeacon)
dealloc(navMem)
unregistersymbol(mines)
dealloc(minMem)
unregistersymbol(lasers)
dealloc(laserMem)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
kurstein
Cheater
Posts: 33 Joined: Wed Mar 22, 2017 10:31 pm
Reputation: 8
Post
by kurstein » Mon Feb 25, 2019 5:22 pm
Hi Recifense
can we get a update for 2.00 in X:4
KingFalcon
Novice Cheater
Posts: 23 Joined: Wed Mar 08, 2017 12:31 pm
Reputation: 14
Post
by KingFalcon » Wed Feb 27, 2019 8:48 am
Updated code for unlimited consumables for Version 2.00:
Code: Select all
{ Game : X4.exe
Version: 2.00
Date : 2019-02-27
Author : kingFalcon
This script enable unlimited consumables
}
[ENABLE]
aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 CE C0 EC FF) // Satellites
aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 BE B3 EC FF) // Nav Beacons
aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines
aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers
aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 4E AD EC FF) // Resource Beacon
alloc(satMem,$1000,"X4.exe"+2C2225)
alloc(minMem,$1000,"X4.exe"+2C2885)
alloc(laserMem,$1000,"X4.exe"+2C3E8B)
alloc(resMem,$1000,"X4.exe"+2C35A5)
alloc(navMem,$1000,"X4.exe"+2C2F35)
label(satExit)
label(minExit)
label(laserExit)
label(resExit)
label(navExit)
registersymbol(satDeploy)
registersymbol(mines)
registersymbol(lasers)
registersymbol(navBeacon)
registersymbol(resBeacon)
// Satellite
satMem:
nop
nop
nop
jne X4.exe+2C2232
jmp satExit
// Resource Beacons
resMem:
nop
nop
nop
jne X4.exe+2C35B2
jmp resExit
// Nav Beacons
navMem:
nop
nop
nop
jne X4.exe+2C2F42
jmp navExit
//Lasers
laserMem:
nop
nop
nop
jne X4.exe+2C3E98
jmp laserExit
// Mines
minMem:
nop
nop
nop
jne X4.exe+2C2892
jmp minExit
satDeploy:
jmp satMem
satExit:
resBeacon:
jmp resMem
resExit:
navBeacon:
jmp navMem
navExit:
lasers:
jmp laserMem
laserExit:
mines:
jmp minMem
minExit:
[DISABLE]
satDeploy:
db 41 29 00 75 08
resBeacon:
db 41 29 00 75 08
navBeacon:
db 41 29 00 75 08
lasers:
db 41 29 00 75 08
mines:
db 41 29 00 75 08
unregistersymbol(satDeploy)
dealloc(satMem)
unregistersymbol(resBeacon)
dealloc(resMem)
unregistersymbol(navBeacon)
dealloc(navMem)
unregistersymbol(mines)
dealloc(minMem)
unregistersymbol(lasers)
dealloc(laserMem)
OhHeyItsLee
Novice Cheater
Posts: 22 Joined: Wed Dec 05, 2018 1:10 pm
Reputation: 9
Post
by OhHeyItsLee » Thu Feb 28, 2019 7:22 pm
I'd also like to see an update to the table for 2.0
Recifense
Expert Cheater
Posts: 1442 Joined: Thu Mar 02, 2017 11:25 pm
Reputation: 1
Post
by Recifense » Sun Mar 03, 2019 9:52 pm
Hi guys,
A table was added for version 2.00. Please look at the first post.
Cheers!
OhHeyItsLee
Novice Cheater
Posts: 22 Joined: Wed Dec 05, 2018 1:10 pm
Reputation: 9
Post
by OhHeyItsLee » Mon Mar 04, 2019 7:42 pm
Yay! Thanks Recifense, much appreciated! And thanks KingFalcon for your Unlimited Consumables script as well! You two are awesome.
kurstein
Cheater
Posts: 33 Joined: Wed Mar 22, 2017 10:31 pm
Reputation: 8
Post
by kurstein » Tue Mar 05, 2019 4:19 pm
Thanks Recifense
love your work
Mart1z
Expert Cheater
Posts: 58 Joined: Thu Sep 21, 2017 3:56 pm
Reputation: 6
Post
by Mart1z » Mon Mar 18, 2019 10:04 pm
2.20 new update...
Recifense
Expert Cheater
Posts: 1442 Joined: Thu Mar 02, 2017 11:25 pm
Reputation: 1
Post
by Recifense » Tue Mar 19, 2019 12:15 am
Hi guys,
A table was added for version 2.2.0. Please look at the first post.
Cheers!
kurstein
Cheater
Posts: 33 Joined: Wed Mar 22, 2017 10:31 pm
Reputation: 8
Post
by kurstein » Wed Mar 20, 2019 3:23 pm
hi Recifense
thx for super nice work
Recifense
Expert Cheater
Posts: 1442 Joined: Thu Mar 02, 2017 11:25 pm
Reputation: 1
Post
by Recifense » Wed May 29, 2019 1:20 am
Hi guys,
A table was added for version 2.50 at the first post.
Cheers!
anonymouz
Expert Cheater
Posts: 71 Joined: Sat Feb 09, 2019 7:03 pm
Reputation: 9
Post
by anonymouz » Fri May 31, 2019 5:02 pm
KingFalcon wrote: ↑ Wed Feb 27, 2019 8:48 am
Updated code for unlimited consumables for Version 2.00:
...
I'm not able to make this run, how to use this / add this in CE?
Could you do a table, so we can merge this together with the Main-Table of this Topic, Please?
(Would be nice if you could do this also with 2.00/2.20 Version if possible)
*hope*
Thanks so far, for all your Tables, @KingFalcon & Recifense!
Eddy
Expert Cheater
Posts: 96 Joined: Sun Mar 19, 2017 10:12 am
Reputation: 25
Post
by Eddy » Fri Jun 07, 2019 9:16 am
Thx
Gvaz
Expert Cheater
Posts: 104 Joined: Tue Mar 21, 2017 7:17 pm
Reputation: 4
Post
by Gvaz » Mon Aug 19, 2019 1:52 am
Any way to cheat items like giving yourself Engine Parts? Some of my stations are lacking engine parts and other resources that are preventing them from building ships.
KingFalcon
Novice Cheater
Posts: 23 Joined: Wed Mar 08, 2017 12:31 pm
Reputation: 14
Post
by KingFalcon » Tue Aug 27, 2019 6:18 am
Gvaz wrote: ↑ Mon Aug 19, 2019 1:52 am
Any way to cheat items like giving yourself Engine Parts? Some of my stations are lacking engine parts and other resources that are preventing them from building ships.
The only I know of is to buy and sell a small quantity of the item that you need and search for the values in CE.
for example buy 17 Engine Parts search for 17 in CE, then buy another 3 and search for 20, sell 5 and search for 15 ....
Keep on doing this until you have a single variable, now you can change the value to a reasonable amount.
1. You need to make sure the ship that is trading has the capacity to handle the volume, otherwise you will not be able to trade/transfer the item.
So if you need 10,000 units of an item and your ship can only carry 4,000. You will need to transfer goods 3 times (4000 at a time).
2. Make sure the value is never 0, otherwise X4 will change the structure of the variables (Based on the cargo hold) and you will need to start again.
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