X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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Zanzer
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Zanzer »

Player Credits Pointer
Unlimited Credits
Unlimited Deploys
Craft For Free
Ship Pointer
- Hull
- Shields
- Inventory
- Service Crew Skills
Faction Pointer

Should probably turn things like Unlimited Credits and Craft For Free off when not in use.
They may impact other things as well as assist the computer controlled units.
Looked like Craft For Free was preventing ships from subtracting their storage as well.

To populate Ship Pointer, open the Ship Information panel from the map screen.
The panel that shows things like hull points and shields.

The faction relations must be ranked up in stages so the game triggers the necessary unlocks.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
X4.CT
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X4.CT
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Last edited by Zanzer on Sun Apr 23, 2023 5:29 pm, edited 3 times in total.

xarfm
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by xarfm »

Zanzer wrote:
Thu Apr 20, 2023 12:29 am
Player Credits Pointer
Unlimited Credits
Unlimited Deploys
Craft For Free
Ship Pointer
- Hull
- Shields
- Inventory
- Service Crew Skills

Should probably turn things like Unlimited Credits and Craft For Free off when not in use.
They may impact other things as well as assist the computer controlled units.
Looked like Craft For Free was preventing ships from subtracting their storage as well.
Thank you

Aelhis
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Aelhis »

:)

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by iWonder »

Zanzer wrote:
Thu Apr 20, 2023 12:29 am
Player Credits Pointer
Unlimited Credits
Unlimited Deploys
Craft For Free
Ship Pointer
- Hull
- Shields
- Inventory
- Service Crew Skills

Should probably turn things like Unlimited Credits and Craft For Free off when not in use.
They may impact other things as well as assist the computer controlled units.
Looked like Craft For Free was preventing ships from subtracting their storage as well.
Can u make table to freeze budget start values ?

Zanzer
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Zanzer »

What's a budget start value? :)

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by MgALEX »

can it be possible to add faction affinity

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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by ArrowToTheKnee »

I'm having trouble running the cheat table, I have version 6.00(497467) of X4 on Steam and using Cheat Engine 7.5
I was able to get the Player Credit pointer to work a couple of times when I activate it when trading.
How do i active the ship pointer, do I need to be the pilot before activating that option?

Zanzer
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Zanzer »

Open the Ship Information panel on the map screen. Where you can see your ship's name, hull, etc.

Ollie
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Ollie »

Zanzer wrote:
Thu Apr 20, 2023 12:29 am
Player Credits Pointer
Unlimited Credits
Unlimited Deploys
Craft For Free
Ship Pointer
- Hull
- Shields
- Inventory
- Service Crew Skills

Should probably turn things like Unlimited Credits and Craft For Free off when not in use.
They may impact other things as well as assist the computer controlled units.
Looked like Craft For Free was preventing ships from subtracting their storage as well.
cant get this to work, version 6.0

UPD: Ok i understand now how the ship pointer works but cant figure out how to edit the cargo (inventory?)

UPD 2: hmmm it just stopped working altogether wtf :oops:

Zanzer
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Zanzer »

I forgive you

Ollie
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Ollie »

Zanzer wrote:
Sat Apr 22, 2023 7:59 pm
I forgive you
Sorry, seems like sometimes you need to restart the game for scripts to function again.

Still can you please explain how can we edit ships inventory?

Zanzer
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Zanzer »

You'll need to enable "Scripts Using Custom Value Types" in order to add the "X4 - 4 Bytes" data type to your table.
It should now be properly decoding the items in your ship's inventory to match the in-game value.
I only provided 5 pointers, but feel free to modify the entry offsets to add a few more.

In order to populate the Ship Pointer address, you should open the Ship Information panel on the map screen.
The panel that lets you see your ship's name, hull, and shields.

Ollie
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Ollie »

Zanzer wrote:
Sat Apr 22, 2023 10:18 pm
You'll need to enable "Scripts Using Custom Value Types" in order to add the "X4 - 4 Bytes" data type to your table.
It should now be properly decoding the items in your ship's inventory to match the in-game value.
I only provided 5 pointers, but feel free to modify the entry offsets to add a few more.

In order to populate the Ship Pointer address, you should open the Ship Information panel on the map screen.
The panel that lets you see your ship's name, hull, and shields.
Thank you!

Zanzer
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Zanzer »

viewtopic.php?p=294891#p294891

Added Faction Pointer.

The faction relations must be ranked up in stages so the game triggers the necessary unlocks.

Ookame
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Ookame »

Zanzer wrote:
Sun Apr 23, 2023 3:38 pm
viewtopic.php?p=294891#p294891

Added Faction Pointer.

The faction relations must be ranked up in stages so the game triggers the necessary unlocks.
Thanks for the table. Can you do something about the time of building station modules?

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