X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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OhHeyItsLee
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by OhHeyItsLee »

drigr wrote:
Sat Dec 04, 2021 10:58 am
It would be nice to have weapon cooldown cheat. I tried my self but did not I succeed :(
If you're playing a modified game already, I created a mod to eliminate heat build-up for most weapons not too long ago. It's on the Steam Workshop, called "No Weapon Heat" and the image is of a metallic-looking water pistol with crystalizing ice around the chamber (above the trigger). I haven't posted it on the Nexus yet, though.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Vanderpants
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by Vanderpants »

fl4khound wrote:
Fri Nov 05, 2021 7:19 pm
OhHeyItsLee wrote:
Tue Oct 26, 2021 11:20 am
I've found that the Unlimited Missiles cheat has a tendency to crash the game at random points after the game's been running for a short while...
Interesting; I'd been running into something similar and didn't quite put it together. I used Recifense's table to start poking through the game a little and decided to try rewriting the instructions rather than replacing them with nop. First was the infinite missiles code:

Original:

Code: Select all

mov eax,[rdx+28]
mov r8d,00000001
cmp eax,r8d
cmovb r8d,eax
sub eax,r8d
mov [rdx+28],eax
Update:

Code: Select all

mov eax,[rdx+28]
mov r8d,00000000
cmp eax,r8d
cmovb r8d,eax
sub eax,r8d
mov [rdx+28],eax
By changing the instruction to load a 0 for r8d, we get infinite missiles by changing the "cost" to 0.

I was also able to remove the missile launch timer check by letting the game run the entire check and then forcing the function to return as needed to spam torpedoes. Attaching the debugger and tracing up the stack let me find which function was checking the timer and from that found what to overwrite.

Orig:

Code: Select all

xor al,al
mov rdi,[rsp+000000C8]
mov rsi,[rsp+000000C0]
mov rbx,[rsp+000000D8]
New:

Code: Select all

mov al,1
mov rdi,[rsp+000000C8]
mov rsi,[rsp+000000C0]
mov rbx,[rsp+000000D8]
If you want to try these out you'll need to make the edits to your table manually as these are hacky as heck and will permanently be on; no toggles. Really more a proof of concept than anything. Comment out the existing MOSM lines:

Code: Select all

//AOBScanModule(MOSM,$process,8B 42 28 41 B8 01 00 00 00 41 3B C0 44 0F 42 C0 41 2B C0 89 42 28) //x

// Declaration section
//label(_MonShipMissiles)
//label(_BackMSM)

// Registering Symbols
//registersymbol(iEnableMSM)

//=========================================
MyCode:
// When decreasing Missiles
//_MonShipMissiles:
// mov [pRCX],rcx
//
// cmp dword ptr [iEnableMSM],0
// je _ExitMSM                       // Jump if feature is disabled
//
// cmp rdi,[pShip]
// je _MonSM00
//
// test rdi,rdi
// jz _ExitMSM
//
// mov rcx,[rdi+000002D0]
// cmp rcx,[pCommon]
// jne _ExitMSM
//
//_MonSM00:
// inc dword ptr [rdx+28]
//
//_ExitMSM:
// mov rcx,[pRCX]
//
// mov eax,[rdx+28]                  // Original code
// mov r8d,00000001                  // Original code
// jmp _BackMSM                      // Back to main code

// Hacking Points
MOSM:
// jmp _MonShipMissiles
// nop
// nop
// nop
// nop
//_BackMSM:

// Unregistering Symbols
//unregistersymbol(iEnableMSM)
and add the replacement (the MOLT code removes the timer checks). The MOSM target changes a little so make sure you replace it even if it looks similar!

Code: Select all

AOBScanModule(MOSM,$process,41 B8 01 00 00 00 41 3B C0 44 0F 42 C0 41 2B C0 89 42 28 ?? ?? 49 8B C9) // missile decrement
AOBScanModule(MOLT,$process,32 C0 48 8B BC 24 C8 00 00 00 48 8B B4 24 C0 00 00 00 48 8B 9C 24) // missile launch time 

// Registering Symbols
registersymbol(MOSM)
registersymbol(MOLT)

// Hacking Points
MOSM:
 mov r8d,0
 
MOLT:
 mov al,1

// Unregistering Symbols
unregistersymbol(MOSM)
unregistersymbol(MOLT)
Thank you so much to Recifense for the work so far; there's no way I'd be able to share anything more than bad directions if I couldn't copy their table. I've been running these for a few hours without issue yet so here's hoping! Something is still broken haha; gonna keep looking. Codes work for a while but they will eventually crash.
Good work, I just wanted to ask if the full shields was on when you were testing your code changes? as people say it also causes ctds from time to time.

OhHeyItsLee
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by OhHeyItsLee »

Vanderpants wrote:
Thu Dec 09, 2021 1:08 am
Good work, I just wanted to ask if the full shields was on when you were testing your code changes? as people say it also causes ctds from time to time.
Maybe the crashes I've been experiencing after extensive amounts of time are down to the Full Shield option as well, then? Personally, I've always just put that down to X4 being its normal self. I might try and play a lot in one huge go without the cheat table being used, and see if I have the same sort of crash times.

Anyway, I still can't figure out how to implement fl4khound's changes yet, so if you're able to then please let him know and he might be able to figure it out.

All of this might just be fixed soon anyway, since the 4.20 update just hit some time today.

pit800
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by pit800 »

please update the table to 4.20

saucefar
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by saucefar »

Ask the developers to learn how to make complete games so they don't have to patch it 400 times. Recifense has updated his trainer 15 times or more because of Early access.

They have with x3 10 years ago.

You have a much better chance getting recifense to do something in his patreon, there are no guarantees in life.

Also, don't just ask for an update, take the time to test what options work and what doesn't so he can immediately work on it.

i'll test each option now.

Vanderpants
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by Vanderpants »

saucefar wrote:
Sun Dec 12, 2021 11:00 am
Ask the developers to learn how to make complete games so they don't have to patch it 400 times. Recifense has updated his trainer 15 times or more because of Early access.

They have with x3 10 years ago.

You have a much better chance getting recifense to do something in his patreon, there are no guarantees in life.

Also, don't just ask for an update, take the time to test what options work and what doesn't so he can immediately work on it.

i'll test each option now.
As far as I know the money option works, but the missile,full shields, and God mode do not work in L or XL ships.

bab001
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by bab001 »

Please update to 4.20 thank you!

bibabutze
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by bibabutze »

is no one able or willing to update the table? or is no one playing it anymore? I would like to try the game again.
Vanderpants wrote:
Mon Dec 13, 2021 7:37 pm
saucefar wrote:
Sun Dec 12, 2021 11:00 am
Ask the developers to learn how to make complete games so they don't have to patch it 400 times. Recifense has updated his trainer 15 times or more because of Early access.

They have with x3 10 years ago.

You have a much better chance getting recifense to do something in his patreon, there are no guarantees in life.

Also, don't just ask for an update, take the time to test what options work and what doesn't so he can immediately work on it.

i'll test each option now.
As far as I know the money option works, but the missile,full shields, and God mode do not work in L or XL ships.
This is only partly true. GM and full shield did always work on all ships. However, due to the fact, that GM and full shield do not apply to the parts of L or XL ships you can destroy, you can lose your shields, weapons and your engines. The hull of the ship cannot be damaged if GM is used.

bagmenot
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by bagmenot »

So far god mod seems to works, but I get crash sometimes...
Full shield works most of the time, but same crash sometimes...

It would be nice to have an update in the table that add :
- god mod/full shield for L and XL turrets and shields
- automatic discovery of reputations
- cheat modded game detection
- support of last version and next ones

Gold value is a 8 bytes with two zero added at the end.

Reputation is stored as float and values can be retrieved in the savegame in a 'booster faction="player"' tag.
You need to "know" the faction by triggering a reputation change to get the booster tag.

You can set them to these values and grind reputation to get the honorific titles :
0.0099998
0.099998
0.99998

I never found how to change the tradable wares stock.

The personnal ware stock is stored as 8 bytes.

bagmenot
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by bagmenot »

saucefar wrote:
Sun Dec 12, 2021 11:00 am
Ask the developers to learn how to make complete games so they don't have to patch it 400 times. Recifense has updated his trainer 15 times or more because of Early access.

They have with x3 10 years ago.
Egosoft turned their back on their community with X Rebirth (no support of ship change) and with X4 Foundation they even dropped online support for modified game !

These fuckers could have at least set up a secondary server for modified game instead of dropping the feature completely...

bibabutze
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by bibabutze »

bagmenot wrote:
Sat Jan 22, 2022 9:29 pm
saucefar wrote:
Sun Dec 12, 2021 11:00 am
Ask the developers to learn how to make complete games so they don't have to patch it 400 times. Recifense has updated his trainer 15 times or more because of Early access.

They have with x3 10 years ago.
Egosoft turned their back on their community with X Rebirth (no support of ship change) and with X4 Foundation they even dropped online support for modified game !

These fuckers could have at least set up a secondary server for modified game instead of dropping the feature completely...
no idea where you got that infomation. rebirth was messed up, Egosoft does agree with that. But X4 is indeed a good game. They announced the beta for v5 and another expansion. I dont see them turning the back on the players.
The online features were disabled with v4 for everybody not just modified games. They wanted to overhaul the online feature entirely but they are just way behind with it. Thats all.

Rambo99
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Re: X4 Foundations SV v4.10 Steam (GM and More) 2021-Sep-13

Post by Rambo99 »

Please update trainer for game version 4.20

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Recifense
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Re: X4 Foundations SV v4.20 Steam (GM and More) 2022-Mar-01

Post by Recifense »

Hi guys,

A table for version 4.20 (465891) was added at the first post.

Cheers!

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ZaKl86
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Re: X4 Foundations SV v4.20 Steam (GM and More) 2022-Mar-01

Post by ZaKl86 »

update version 5.00

kurstein
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Re: X4 Foundations SV v4.20 Steam (GM and More) 2022-Mar-01

Post by kurstein »

hey Recifense
thx for the nice work can we get a update for 5.00

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