X4 Foundations SV v3.10 Steam (GM and More) 2020-Jun-07

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KingFalcon
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Re: X4 Foundations v1.50 Steam (GM and More) 2018-Dec-21

Post by KingFalcon »

Update to the "Unlimited Consumables" code for V1.60:

Code: Select all

{ Game   : X4.exe
  Version: 1.60
  Date   : 2019-02-05
  Author : kingFalcon

  This script enable unlimited consumables
}

[ENABLE]


aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 2E 12 ED FF) // Satellites
aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 1E 05 ED FF) // Nav Beacons
aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines
aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers
aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 AE FE EC FF) // Resource Beacon


alloc(satMem,$1000,"X4.exe"+2B34E5)
alloc(minMem,$1000,"X4.exe"+2B3B45)
alloc(laserMem,$1000,"X4.exe"+2B514B)
alloc(resMem,$1000,"X4.exe"+2B4865)
alloc(navMem,$1000,"X4.exe"+2B41F5)

label(satExit)
label(minExit)
label(laserExit)
label(resExit)
label(navExit)

registersymbol(satDeploy)
registersymbol(mines)
registersymbol(lasers)
registersymbol(navBeacon)
registersymbol(resBeacon)

// Satellite
satMem:
  nop
  nop
  nop
  jne X4.exe+2B34F2
  jmp satExit

// Resource Beacons
resMem:
  nop
  nop
  nop
  jne X4.exe+2B4872
  jmp resExit

// Nav Beacons
navMem:
  nop
  nop
  nop
  jne X4.exe+2B4202
  jmp navExit

//Lasers
laserMem:
  nop
  nop
  nop
  jne X4.exe+2B5158
  jmp laserExit

// Mines
minMem:
  nop
  nop
  nop
  jne X4.exe+2B3B52
  jmp minExit


satDeploy:
  jmp satMem

satExit:

resBeacon:
  jmp resMem

resExit:

navBeacon:
  jmp navMem

navExit:

lasers:
  jmp laserMem

laserExit:

mines:
  jmp minMem

minExit:



[DISABLE]

satDeploy:
  db 41 29 00 75 08

resBeacon:
  db 41 29 00 75 08

navBeacon:
  db 41 29 00 75 08

lasers:
  db 41 29 00 75 08

mines:
  db 41 29 00 75 08

unregistersymbol(satDeploy)
dealloc(satMem)
unregistersymbol(resBeacon)
dealloc(resMem)
unregistersymbol(navBeacon)
dealloc(navMem)
unregistersymbol(mines)
dealloc(minMem)
unregistersymbol(lasers)
dealloc(laserMem)


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kurstein
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Re: X4 Foundations v1.50 Steam (GM and More) 2018-Dec-21

Post by kurstein »

Hi Recifense

can we get a update for 2.00 in X:4

KingFalcon
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Re: X4 Foundations v1.50 Steam (GM and More) 2018-Dec-21

Post by KingFalcon »

Updated code for unlimited consumables for Version 2.00:

Code: Select all

{ Game   : X4.exe
  Version: 2.00
  Date   : 2019-02-27
  Author : kingFalcon

  This script enable unlimited consumables
}

[ENABLE]


aobscanmodule(satDeploy,X4.exe,41 29 00 75 08 49 8B CF E8 CE C0 EC FF) // Satellites
aobscanmodule(navBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 BE B3 EC FF) // Nav Beacons
aobscanmodule(mines,X4.exe,41 29 00 75 08 48 8B CE) // Mines
aobscanmodule(lasers,X4.exe,41 29 00 75 08 49 8B CD) // Lasers
aobscanmodule(resBeacon,X4.exe,41 29 00 75 08 49 8B CF E8 4E AD EC FF) // Resource Beacon


alloc(satMem,$1000,"X4.exe"+2C2225)
alloc(minMem,$1000,"X4.exe"+2C2885)
alloc(laserMem,$1000,"X4.exe"+2C3E8B)
alloc(resMem,$1000,"X4.exe"+2C35A5)
alloc(navMem,$1000,"X4.exe"+2C2F35)

label(satExit)
label(minExit)
label(laserExit)
label(resExit)
label(navExit)

registersymbol(satDeploy)
registersymbol(mines)
registersymbol(lasers)
registersymbol(navBeacon)
registersymbol(resBeacon)

// Satellite
satMem:
  nop
  nop
  nop
  jne X4.exe+2C2232
  jmp satExit

// Resource Beacons
resMem:
  nop
  nop
  nop
  jne X4.exe+2C35B2
  jmp resExit

// Nav Beacons
navMem:
  nop
  nop
  nop
  jne X4.exe+2C2F42
  jmp navExit

//Lasers
laserMem:
  nop
  nop
  nop
  jne X4.exe+2C3E98
  jmp laserExit

// Mines
minMem:
  nop
  nop
  nop
  jne X4.exe+2C2892
  jmp minExit


satDeploy:
  jmp satMem

satExit:

resBeacon:
  jmp resMem

resExit:

navBeacon:
  jmp navMem

navExit:

lasers:
  jmp laserMem

laserExit:

mines:
  jmp minMem

minExit:



[DISABLE]

satDeploy:
  db 41 29 00 75 08

resBeacon:
  db 41 29 00 75 08

navBeacon:
  db 41 29 00 75 08

lasers:
  db 41 29 00 75 08

mines:
  db 41 29 00 75 08

unregistersymbol(satDeploy)
dealloc(satMem)
unregistersymbol(resBeacon)
dealloc(resMem)
unregistersymbol(navBeacon)
dealloc(navMem)
unregistersymbol(mines)
dealloc(minMem)
unregistersymbol(lasers)
dealloc(laserMem)

OhHeyItsLee
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Re: X4 Foundations v1.50 Steam (GM and More) 2018-Dec-21

Post by OhHeyItsLee »

I'd also like to see an update to the table for 2.0 :)

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Recifense
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Re: X4 Foundations v2.00 Steam (GM and More) 2019-Mar-03

Post by Recifense »

Hi guys,

A table was added for version 2.00. Please look at the first post.

Cheers!

OhHeyItsLee
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Re: X4 Foundations v2.00 Steam (GM and More) 2019-Mar-03

Post by OhHeyItsLee »

Yay! Thanks Recifense, much appreciated! And thanks KingFalcon for your Unlimited Consumables script as well! You two are awesome.

kurstein
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Re: X4 Foundations v2.00 Steam (GM and More) 2019-Mar-03

Post by kurstein »

Thanks Recifense

love your work

Mart1z
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Re: X4 Foundations v2.00 Steam (GM and More) 2019-Mar-03

Post by Mart1z »

2.20 new update...

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Recifense
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Re: X4 Foundations v2.20 Steam (GM and More) 2019-Mar-18

Post by Recifense »

Hi guys,

A table was added for version 2.2.0. Please look at the first post.

Cheers!

kurstein
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Re: X4 Foundations v2.20 Steam (GM and More) 2019-Mar-18

Post by kurstein »

hi Recifense

thx for super nice work

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Recifense
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Re: X4 Foundations v2.50 Steam (GM and More) 2019-May-28

Post by Recifense »

Hi guys,

A table was added for version 2.50 at the first post.

Cheers!

anonymouz
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Re: X4 Foundations v1.50 Steam (GM and More) 2018-Dec-21

Post by anonymouz »

KingFalcon wrote:
Wed Feb 27, 2019 8:48 am
Updated code for unlimited consumables for Version 2.00:
...
I'm not able to make this run, how to use this / add this in CE?

Could you do a table, so we can merge this together with the Main-Table of this Topic, Please?
(Would be nice if you could do this also with 2.00/2.20 Version if possible)

*hope*

Thanks so far, for all your Tables, @KingFalcon & Recifense! :wub:

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Eddy
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Re: X4 Foundations v2.50 Steam (GM and More) 2019-May-28

Post by Eddy »

Thx

Gvaz
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Re: X4 Foundations v2.50 Steam (GM and More) 2019-May-28

Post by Gvaz »

Any way to cheat items like giving yourself Engine Parts? Some of my stations are lacking engine parts and other resources that are preventing them from building ships.

KingFalcon
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Re: X4 Foundations v2.50 Steam (GM and More) 2019-May-28

Post by KingFalcon »

Gvaz wrote:
Mon Aug 19, 2019 1:52 am
Any way to cheat items like giving yourself Engine Parts? Some of my stations are lacking engine parts and other resources that are preventing them from building ships.
The only I know of is to buy and sell a small quantity of the item that you need and search for the values in CE.

for example buy 17 Engine Parts search for 17 in CE, then buy another 3 and search for 20, sell 5 and search for 15 ....

Keep on doing this until you have a single variable, now you can change the value to a reasonable amount.

1. You need to make sure the ship that is trading has the capacity to handle the volume, otherwise you will not be able to trade/transfer the item.
So if you need 10,000 units of an item and your ship can only carry 4,000. You will need to transfer goods 3 times (4000 at a time).

2. Make sure the value is never 0, otherwise X4 will change the structure of the variables (Based on the cargo hold) and you will need to start again.

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