X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

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Sandman
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Re: X4 Foundations SV v5.00 (475121) Steam (GM and More) 2022-Mar-20

Post by Sandman »

To make script compatible with version 5.10 (54924) (GOG), replace 2 lines in the script with these (easy to find):
AOBScanModule(MOPS,$process,FF 90 08 13 00 00 48 83 7B 50 02 4C 8D 43 40 4C 8B D0 74 ?? 4D 8B 48 18)
AOBScanModule(GDMD,$process,F3 0F 11 8F F4 01 00 00 F3 41 0F 5C F2 0F 54 F7 FF 90 E8 18 00 00)
Have fun.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

bagmenot
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Re: X4 Foundations SV v5.00 (475121) Steam (GM and More) 2022-Mar-20

Post by bagmenot »

The updated table with suggested changes from Sandman.

Question Sandman : what is the reason of the 8 offset change in the two AOBScans ?

I also updated the revert of MOPS at end to allow enabling and disabling the script.
Attachments
X4_Foundations_v5-10-476551_Steam_PF_CE74_S3-1-AOB_T30.ct
(19.08 KiB) Downloaded 669 times

Sandman
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Re: X4 Foundations SV v5.00 (475121) Steam (GM and More) 2022-Mar-20

Post by Sandman »

2bagmenot:
All relative offsets are calculated by the compiler at the time of creating the executable module, so it is impossible to answer something specific here.

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Recifense
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Recifense »

Hi guys,

A table for version 5.10 (476551) was added at the first post.

Cheers!

bagmenot
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by bagmenot »

Recifense wrote:
Sat Apr 16, 2022 8:42 pm
Hi guys,

A table for version 5.10 (476551) was added at the first post.

Cheers!
Thank's Recifense ;)

I will test it.

I have the impression that with my updated table I got a problem with the upkeep mission that get freezed when I enable the base script.

Kelryth
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Kelryth »

Awesome table. Thanks Recifense!

Is there a way to change the amount of credits given for option 1?

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mattdom57
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by mattdom57 »

Thanks for the update

Caedes91
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Caedes91 »

Is it possible to add all the paintjobs with cheat engine?
Egosoft locked the majority of them behind their stupid online feature, only to drop it and leaving the players without a sane way to get even the basic white colors.

kapti
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by kapti »

hi, unlimited hull integrity/shield, doesnt work for turrets/shield generators/engines of ships etc, unless xenon can bypass cheatengine cheats.

Crage
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Crage »

Can we have update the table for 6.0 beta?
thanks

Enron2
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by Enron2 »

It seems as if the developers have added some sort of protection against memmory cheating in the 6.0 beta, for example for altering amount of money etc.. I think they are using some sort of checksum now.

mevith
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by mevith »

Enron2 wrote:
Sun Jan 22, 2023 2:06 pm
It seems as if the developers have added some sort of protection against memmory cheating in the 6.0 beta, for example for altering amount of money etc.. I think they are using some sort of checksum now.
Any luck finding editable values?
Storage levels also difficult to find right now

eidng8
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by eidng8 »

Credit is still a double, just not in plain number anymore. And it still can be locked, the value is actually real. Just a an unkown value search will do.

eidng8
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by eidng8 »

A trace goes:

Code: Select all

X4.exe+851C3F - CC                    - int 3 
X4.exe+851C40 - 40 53                 - push rbx
X4.exe+851C42 - 48 83 EC 20           - sub rsp,20 { 32 }
X4.exe+851C46 - 48 8B 01              - mov rax,[rcx]
X4.exe+851C49 - 48 8B D9              - mov rbx,rcx
X4.exe+851C4C - FF 50 40              - call qword ptr [rax+40]
X4.exe+851C4F - 48 8B D3              - mov rdx,rbx
X4.exe+851C52 - 48 33 53 10           - xor rdx,[rbx+10]
X4.exe+851C56 - 48 81 F2 FFFFFF7F     - xor rdx,7FFFFFFF { 2147483647 }
X4.exe+851C5D - 48 2B D0              - sub rdx,rax
X4.exe+851C60 - 48 33 D3              - xor rdx,rbx
X4.exe+851C63 - 48 81 F2 FFFFFF7F     - xor rdx,7FFFFFFF { 2147483647 }
X4.exe+851C6A - 48 89 53 10           - mov [rbx+10],rdx
X4.exe+851C6E - 48 83 C4 20           - add rsp,20 { 32 }
X4.exe+851C72 - 5B                    - pop rbx
X4.exe+851C73 - C3                    - ret 

eidng8
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Re: X4 Foundations SV v5.10 (476551) Steam (GM and More) 2022-Apr-16

Post by eidng8 »

There are 2 auto assembly scripts in the attached file. One is the modification of trading at trader's corner, the other is trading with stations (including ships building). Hope it helps.
Attachments
X4_6.00_beta3.CT
(4.76 KiB) Downloaded 203 times

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