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Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 7:00 am
by L490
Budabum привет друг!
Пришел сюда с playground
Я так понимаю у тебя есть уже id новых наборов которые еще не добавлены официально в игру?
Если их сейчас добавить до выхода в e-store, не сломает ли это игру?

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 7:14 am
by _Eagle_
L490 wrote:
Tue Dec 18, 2018 7:00 am
Budabum привет друг!
Пришел сюда с playground
Я так понимаю у тебя есть уже id новых наборов которые еще не добавлены официально в игру?
Если их сейчас добавить до выхода в e-store, не сломает ли это игру?
No it won't.we all have tried the method and works wonders.doesn't affect a thing.and please if you comment her please use a language that we all understands.
translation.

Нет, это не будет. Мы все испробовали метод, и он работает чудеса. Это ни на что не влияет. И, пожалуйста, если вы прокомментируете ее, пожалуйста, используйте язык, который мы все понимаем.

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 11:58 am
by zzbumbumzz
anyone share Merceneries set hashID?

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 12:28 pm
by NukeZen
I have some problems. I do not understand how to use the table independently. I would like to give my characters the armor set of the Spartan hero from the beginning of the game. I noted the hash id's using the game table after receiving them during the game's plot ("pItem: xxx"), but when I scan to find them in play, I can not find anything. Reason? What i'am doing wrong?

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 1:22 pm
by zzbumbumzz
NukeZen wrote:
Tue Dec 18, 2018 12:28 pm
I have some problems. I do not understand how to use the table independently. I would like to give my characters the armor set of the Spartan hero from the beginning of the game. I noted the hash id's using the game table after receiving them during the game's plot ("pItem: xxx"), but when I scan to find them in play, I can not find anything. Reason? What i'am doing wrong?
you have facebook? post here, i will pm you

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 2:24 pm
by chaotic013
Hi, I've done some searching but can't find what I need specifically. I don't know enough to use this Editor.
Can anyone tell me the value to search for to find Bandit Sandals - Common Legs??
Long story short, I accidentally spawned in 5000 of them and can't find it again in Cheat Engine to get rid of them!
Thanks.

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 3:23 pm
by budabum
chaotic013, that's interesting, you changed count of an inventory element from 1 to 5000.
The thing is that the Editor does not expose "count" into the CE table. do not know how you did this :)

Moreover, even if the counter was, it would not help you.
In ACOrigins, when you set Armor count to 5000 it is displayed as Armor/5000, in ACOdyssey, when you set 5000 for at item, engine spawns 5000 elements.

You need kind of lua script which will delete specific items from your inventory. Other that that, you are free to dismantle each item manually.

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 3:34 pm
by chaotic013
Ah sorry, may not have explained properly. Got 5000 of the item without using this editor. Came here to try and find a fix.
It happened when I was editing resources, just searching for the amount until I found the address, must have got the Bandit Sandals involved somehow.
But now I don't have the address for the Bandit Sandals to change the amount again.
Was hoping I'd be able to use this editor to find the address or something to then be able to change the amount back.

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 3:56 pm
by Kuonirathh
@chaotic013
0000016C56A85D4D

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 5:10 pm
by budabum
... and you will be finding 5000 slots. Idk what id faster: find each item in CE and then kill yourself trying to understand how to wipe them or dismantle manually.

Lua script or old save or manual dismantle. I may help with lua.

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 7:46 pm
by Yrishi
Has anyone already got the HashIDs for the new celestial pack?

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 7:51 pm
by NumberXer0
Yrishi wrote:
Tue Dec 18, 2018 7:46 pm
Has anyone already got the HashIDs for the new celestial pack?
Yes, we had them early actually. Check back a few pages, TC had posted them along with the other new unreleased packs.

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 7:56 pm
by budabum
Inventory Wiper, for whoever needs it

0. make Save file
1. Load CE cheat //file is attached
2. enable cheat "GetInventoryObj"
3. in ACOD enter inventory, CE values will get populated
4. in CE click Memory View->Tools>Lua Engine
5. File->Open Script, load LUA script // file is attached
6. click execute to test script works, should enum all inventory items.
7. last output line should be "deleted: 0 found: 5000"
-----next steps are destructive, be careful----
8. update first line in the script from "no" to "yes"
9. click Execute, now last line will be "deleted: 5000 found: 5000"
10. quicksave game F5, wait logo in left bottom, quickload F9

:)

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Tue Dec 18, 2018 8:34 pm
by Vexominous
gosh, this sounds complicated, do you have all the equipments IDs?

Re: Assassin’s Creed® Odyssey - InventoryEditor

Posted: Wed Dec 19, 2018 12:12 am
by forkinator
Where can i find a link to the latest excel files for the hash ids?

edit: nevermind. the ones at viewtopic.php?f=4&t=8001&start=555#p66080


havent been updated for the new stuff.


budabum, big thanks for everything you do. We really appreciate it.

budabum wrote:
Tue Dec 18, 2018 7:56 pm
Inventory Wiper, for whoever needs it

0. make Save file
1. Load CE cheat //file is attached
2. enable cheat "GetInventoryObj"
3. in ACOD enter inventory, CE values will get populated
4. in CE click Memory View->Tools>Lua Engine
5. File->Open Script, load LUA script // file is attached
6. click execute to test script works, should enum all inventory items.
7. last output line should be "deleted: 0 found: 5000"
-----next steps are destructive, be careful----
8. update first line in the script from "no" to "yes"
9. click Execute, now last line will be "deleted: 5000 found: 5000"
10. quicksave game F5, wait logo in left bottom, quickload F9

:)




are we able to get perk/item hashid's by hovering on items in the e store?