Assassin’s Creed® Odyssey - InventoryEditor

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lion_the_ryan
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by lion_the_ryan » Sat Apr 27, 2019 8:38 am

Here's a script with all of the new DLC (DLC2?) items that I've found so far. You can copy and paste the text into badabum's inventory editor (I tested with v1.2.1.2) and activate it after first turning on the "+Inventory: Get Item (external hook)" script that comes with his table.

Mostly only useful for adding the transmog / unlocking the new visual customization appearances, since the script used to autoscale or whatever is based off of incomplete references or something, IDK!

TL;DR - 2 Options:

(1) Use script to instantly add 53 (7 Legendary Items, 46 "Common?" Items) currently known (by me, could be more found by better people XD) DLC 2 - Fate of Atlantis (Episode 1) items to your inventory.

(2) Use hash IDs from script and manually add them yourself if you don't want to copy/paste script into Cheat Engine.

I'm far from a cheat engine expert, so if any corrections need to be made or if any easier solutions exist, please let me know!
Show
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>27548</ID>
<Description>"+Get All DLC2 Items (53 ITEMS)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
if not syntaxcheck then memrec.color = 0x008000; end;
{$asm}

pIIDList: //512 slots max
dq 0000000000000001 //0 Amount
dq 000001AA74CB84D7
dq 000001AA74CB8464
dq 000001AA74CB851C
dq 000001AA74CB8492
dq 000001AA74CB84EE
dq 000001AA74CB0DE5
dq 000001AA74CB0DCD
dq 000001AA74CB49AE
dq 000001AA74CB49C5
dq 000001AA74CB4997
dq 000001AA74CB49AE
dq 000001AA74CB493B
dq 000001AA74CB490D
dq 000001AA74CB4924
dq 000001AA74CB0D6D
dq 000001AA74CB0DB5
dq 000001AA74CB0E2B
dq 000001AA74CB0DFD
dq 000001AA74CB0E14
dq 000001AA74CB0EB5
dq 000001AA74CB0E87
dq 000001AA74CB0E9E
dq 000001AA74CB0EFA
dq 000001AA74CB0ECC
dq 000001AA74CB0EE3
dq 000001AA74CB0D55
dq 000001AA74CB0D85
dq 000001AA74CB83C1
dq 000001AA74CB8393
dq 000001AA74CB83AA
dq 000001AA74CB8406
dq 000001AA74CB83D8
dq 000001AA74CB83EF
dq 000001AA74CB844B
dq 000001AA74CB841D
dq 000001AA74CB8434
dq 000001AA74CB0D0D
dq 000001AA74CB0D25
dq 000001AA74CB0D3D
dq 000001AA74CAD3B0
dq 000001AA74CB0CF5
dq 000001AA74CB0F84
dq 000001AA74CB0F56
dq 000001AA74CB0F6D
dq 000001B01B940592
dq 000001B01B94057C
dq 000001B01B940587
dq 000001AA74CB4A0A
dq 000001AA74CB49DC
dq 000001AA74CB49F3
dq 000001AA74CB4A4F
dq 000001AA74CB4A21
dq 000001AA74CB4A38
dq 0000000000000000 //stop pattern

dwLevel:
dd 00000000

bThreadLock:
db 1 //wake the thread up

[DISABLE]
{$lua}
if not syntaxcheck then memrec.color = 0x0000ff; end;
{$asm}

</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>

Jezyb
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Jezyb » Sun Apr 28, 2019 2:39 am

Just wanna give a huge shout and many thanks for keeping this updated! Appreciate it plenty!

Also does anyone here have the hashID for the reward item from Medusa, Cyclops, Minotaur and Sphinx? Would greatly appreciate it if someone can share those hashID!

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_Eagle_
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by _Eagle_ » Sun Apr 28, 2019 12:30 pm

Great News Guys.....\from His Words>>>>

Dear friends. Next portion of update for your better game experience.

Inventory Editor 1.2.1 v3
added:
○ +Remove Horse Speed Limit
By default the horse slows down near and in cities, forts, towns. The cheat removes that restriction.
○ +Infinite Health: Felucca Small Boat
Enable god mode for small boats (greeks call them felucca). The mode is in effect when you take control over a boat. And automatically disabled when you drop it.

fixed:
- 'Quest x/y Booster' cheat. In previous version the cheat might not work for certain 'affliction' quests like 'Poison/Burn'.
- added more error handling into '+Set Crafting Materials'. In previous versions cheat might corrupt your Inventory if you freeze pointer values instead of editing them. Now if you freeze resources, cheat automatically removes ticks.
- '+Damage multiplier / Player (SunBeam)' is optimized. Old version moved to Debug section.

Edit-Sorry about the Hash list...but badabum updated his dump today...(from his words)...

Hash Dump has been updated.
added: DLC 2.1 new items along with new Perks. *seems this time ubi took timeout on releasing new Helix stuff.

:D :D :D Much thanks To The Author....
Attachments
Assassin’s Creed® Odyssey - Inventory_v1.2.0_fixed.7z
(74.07 KiB) Downloaded 266 times
Assassin’s Creed® Odyssey - InventoryEditor v1.2.1.3.7z
(27.11 KiB) Downloaded 393 times
Last edited by _Eagle_ on Mon Apr 29, 2019 6:27 am, edited 2 times in total.

Giony
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Giony » Sun Apr 28, 2019 1:50 pm

thanks for the update

Anchev
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Anchev » Sun Apr 28, 2019 6:07 pm

Tonkplis wrote:
Mon Mar 18, 2019 10:37 am
saltso wrote:
Sun Mar 10, 2019 2:06 am
How do we use the "+Level All Gear Items" to level up from 70 to 99 everything at once?
With so many items its takes very long time to level them up one by one from blacksmith, plus that the game crashes after an amount of upgrades.
Edit: Nevermind, i found the way, problem solved.
How do you do it if I may ask?
Game crashes, how to do it correctly?

Nozgame
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Nozgame » Mon Apr 29, 2019 2:46 am

Thanks for keeping us updated _Eagle_, really appreciated

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by ComManDerBG » Mon Apr 29, 2019 2:51 am

Does anyone have the hashid for the master assassin set? the one Darius wears. i cant find it any ware in either thread.

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Avalon » Mon Apr 29, 2019 4:25 am

ComManDerBG wrote:
Mon Apr 29, 2019 2:51 am
Does anyone have the hashid for the master assassin set? the one Darius wears. i cant find it any ware in either thread.
It's in the inventory list, Eagle posted a few pages back.
download/file.php?id=14384

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NChabb
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by NChabb » Mon Apr 29, 2019 6:00 am

So I assume the latest update turned out to be a little bit shy in term of unreleased content? Beside the Atlantis DLC 1 gears, nothing else was found?

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_Eagle_
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by _Eagle_ » Mon Apr 29, 2019 6:30 am

Hey Guys Sorry About The Late Reply...Badabum Updated HIs dump Today collect It From the Post above.....I've updated It Today....

Hash Dump has been updated.
added: DLC 2.1 new items along with new Perks. *seems this time ubi took timeout on releasing new Helix stuff.

Here....

viewtopic.php?p=87706#p87706

again....thanks to the Author....
:D :D

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by jonasbeckman » Mon Apr 29, 2019 7:32 am

The DLC compatibility came with the current patch and the DLC was just the DLC content downloading but once the next patch lands there should be some new content though I think the April video mostly just focused on Fate of Atlantis and I guess the Lawgiver item pack is next up for a store release.

No title update entries on SteamDB either yet so the next patch could be a ways off although they are going to need at least two more for the remainder of the Fate of Atlantis chapters since it keeps changing the title screen background image heh.

Historical mode similar to the Discovery mode in Origins is also a upcoming feature so that should make at least three more patches minimum, another five or so weeks for the next Fate of Atlantis chapter to be released and probably more Lost Tales as well possibly with some other purple or blue modified existing item as a reward.

Guessing all the ship designs and such from the weekly challenges would already be covered in the item document above, probably the mercenary item rewards as well for when it's not some boat on the edge of the map that needs to be sunk for these weekly challenges. :P

EDIT: But with the development possibly slowing and eventually ending completely I suppose a reduction or eventual stop of new store items is also going to happen at some point.

lion_the_ryan
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by lion_the_ryan » Mon Apr 29, 2019 7:51 pm

Jezyb wrote:
Sun Apr 28, 2019 2:39 am
Just wanna give a huge shout and many thanks for keeping this updated! Appreciate it plenty!

Also does anyone here have the hashID for the reward item from Medusa, Cyclops, Minotaur and Sphinx? Would greatly appreciate it if someone can share those hashID!
Are you wanting the hash IDs for the actual quest items that you get for completing each mythical creature quest line? The reward at the end of each mythical creature quest-line is a weapon and the "Prize of the ____" quest items that are needed in order to complete
Show
"The Gates of Atlantis" given to you by Pythagoras.
If you're not at that point in the game yet and are just wanting to know what the item rewards are, they are:
  • Medusa - Harpe of Perseus (Legendary Sword), Medusa Figurehead
  • Sphinx - Mace of the Sphinx (Epic Heavy Blunt), Sphinx Figurehead
  • Cyclops - Polyphemos Cyclops Bludgeon (Legendary Heavy Bladed)
  • Minotaur - Minotaur's Labrys (Legendary Heavy Bladed), Minotaur Figurehead

Jezyb
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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by Jezyb » Tue Apr 30, 2019 4:44 am

lion_the_ryan wrote:
Mon Apr 29, 2019 7:51 pm
Jezyb wrote:
Sun Apr 28, 2019 2:39 am
Just wanna give a huge shout and many thanks for keeping this updated! Appreciate it plenty!

Also does anyone here have the hashID for the reward item from Medusa, Cyclops, Minotaur and Sphinx? Would greatly appreciate it if someone can share those hashID!
Are you wanting the hash IDs for the actual quest items that you get for completing each mythical creature quest line? The reward at the end of each mythical creature quest-line is a weapon and the "Prize of the ____" quest items that are needed in order to complete
Show
"The Gates of Atlantis" given to you by Pythagoras.
If you're not at that point in the game yet and are just wanting to know what the item rewards are, they are:
  • Medusa - Harpe of Perseus (Legendary Sword), Medusa Figurehead
  • Sphinx - Mace of the Sphinx (Epic Heavy Blunt), Sphinx Figurehead
  • Cyclops - Polyphemos Cyclops Bludgeon (Legendary Heavy Bladed)
  • Minotaur - Minotaur's Labrys (Legendary Heavy Bladed), Minotaur Figurehead
Was wondering if it was possible to get the HashIDs for the Artifacts for Starting a new game and having not to do some quest till later on... (To open something, and go somewhere ya know.)

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by forkinator » Tue Apr 30, 2019 3:02 pm

its probably been answered, but what is the reason badabum does not post here anymore?

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Re: Assassin’s Creed® Odyssey - InventoryEditor

Post by forkinator » Tue Apr 30, 2019 10:26 pm

lion_the_ryan wrote:
Sat Apr 27, 2019 8:38 am
Here's a script with all of the new DLC (DLC2?) items that I've found so far. You can copy and paste the text into badabum's inventory editor (I tested with v1.2.1.2) and activate it after first turning on the "+Inventory: Get Item (external hook)" script that comes with his table.

Mostly only useful for adding the transmog / unlocking the new visual customization appearances, since the script used to autoscale or whatever is based off of incomplete references or something, IDK!

TL;DR - 2 Options:

(1) Use script to instantly add 53 (7 Legendary Items, 46 "Common?" Items) currently known (by me, could be more found by better people XD) DLC 2 - Fate of Atlantis (Episode 1) items to your inventory.

(2) Use hash IDs from script and manually add them yourself if you don't want to copy/paste script into Cheat Engine.

I'm far from a cheat engine expert, so if any corrections need to be made or if any easier solutions exist, please let me know!
Show
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>27548</ID>
<Description>"+Get All DLC2 Items (53 ITEMS)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
if not syntaxcheck then memrec.color = 0x008000; end;
{$asm}

pIIDList: //512 slots max
dq 0000000000000001 //0 Amount
dq 000001AA74CB84D7
dq 000001AA74CB8464
dq 000001AA74CB851C
dq 000001AA74CB8492
dq 000001AA74CB84EE
dq 000001AA74CB0DE5
dq 000001AA74CB0DCD
dq 000001AA74CB49AE
dq 000001AA74CB49C5
dq 000001AA74CB4997
dq 000001AA74CB49AE
dq 000001AA74CB493B
dq 000001AA74CB490D
dq 000001AA74CB4924
dq 000001AA74CB0D6D
dq 000001AA74CB0DB5
dq 000001AA74CB0E2B
dq 000001AA74CB0DFD
dq 000001AA74CB0E14
dq 000001AA74CB0EB5
dq 000001AA74CB0E87
dq 000001AA74CB0E9E
dq 000001AA74CB0EFA
dq 000001AA74CB0ECC
dq 000001AA74CB0EE3
dq 000001AA74CB0D55
dq 000001AA74CB0D85
dq 000001AA74CB83C1
dq 000001AA74CB8393
dq 000001AA74CB83AA
dq 000001AA74CB8406
dq 000001AA74CB83D8
dq 000001AA74CB83EF
dq 000001AA74CB844B
dq 000001AA74CB841D
dq 000001AA74CB8434
dq 000001AA74CB0D0D
dq 000001AA74CB0D25
dq 000001AA74CB0D3D
dq 000001AA74CAD3B0
dq 000001AA74CB0CF5
dq 000001AA74CB0F84
dq 000001AA74CB0F56
dq 000001AA74CB0F6D
dq 000001B01B940592
dq 000001B01B94057C
dq 000001B01B940587
dq 000001AA74CB4A0A
dq 000001AA74CB49DC
dq 000001AA74CB49F3
dq 000001AA74CB4A4F
dq 000001AA74CB4A21
dq 000001AA74CB4A38
dq 0000000000000000 //stop pattern

dwLevel:
dd 00000000

bThreadLock:
db 1 //wake the thread up

[DISABLE]
{$lua}
if not syntaxcheck then memrec.color = 0x0000ff; end;
{$asm}

</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>

Would it be possible to do this with all of the store armor/weapons if you had the hash id's?

Such as these items https://1drv.ms/x/s!ApnoHKMumHaxhVS8RsqBYo-6bijJ

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