Geo's Megaman 11 Cheat Table

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Geordan9
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Geo's Megaman 11 Cheat Table

Post by Geordan9 » Thu Nov 22, 2018 8:12 am

Recently started making table for this game and ended up doing a lot for it just cause. Almost all of my scripts are also purely byte changes resulting in efficiency and keeping byte size integrity while avoiding memory allocations.

Here are its features:

1. It has various addresses for data used in stages.

2. It has various address for the data used in the save file (Main game, Gallery, and Challenges).

3. Invulnerable: Makes Mega Man unable to be damaged. (Phasing through certain things.)

4. Double Gear Prerequisite Bypass: Able to use double gear regardless of health.

5. Speed Gear Scripts: Various scripts to disable speed gear effect on Mega Man, Enemies, or everything else. Also a script to force the speed gear ability on by default.

6. Infinite/Unlimited Scripts: Individual scripts for infinite energy, items, health, and gear gauge.

7. Enemy Drops Scripts: Individual scripts for 0% or 100% drop rate and another script to modify the drops.

8. Always Full Charged Buster: Able to use fully charged buster shot for every shot.

9. All Weapons With Rush Out: Able to switch and use weapons while using Rush.

10. Infinite Jump: Allows you to jump infinitely in the air.

11. Bypass Paused Room Changing: Allows you to freely move during room transitions.

12. Bypass Stage Room Barrier: Allows you traverse backwards in the stage and go through other invisible barriers.

13. Phase Scripts: It contains a few scripts to disable collision for everyone.

14. Shop Scripts: Two scripts to have access to every item in shop and to make them all on sale.

15: It has various test scripts and addresses for things I plan to experiment with.

Also due to lack of trust for file uploading, I'll link the file:
Mega Man 11.CT

^ Cheat Table

I have also seen a few people requesting "Moon Jump" hacks in other threads although I have not figured it out yet. There are addresses for things related to it in my test section. Update: I don't plan to make exactly "moon jump" and will consider "Infinite Jump" as it's substitute.

Edit:
(11/24/2018): Added a few more tests, changed a script or two, and added Infinite Jump script.

(11/26/2018): Added a few more tests, changed a script or two, and added Speed Gear Scripts and Invulnerable script.

(12/19/2018): Added some tests, and added a lot of different scripts.

(12/21/2018): Added more wild cards into the scripts, added "All Weapons With Rush Out" script, and added more Save Data stuff.
Last edited by Geordan9 on Fri Dec 21, 2018 11:08 pm, edited 6 times in total.

KS212
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Re: Geo's Megaman 11 Cheat Table

Post by KS212 » Thu Nov 22, 2018 9:39 am

Nice work :)

b0dhimind
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Re: Geo's Megaman 11 Cheat Table

Post by b0dhimind » Mon Dec 31, 2018 8:22 pm

Dang, if only we could have infinite bolts. THat's like the most important one $_$

Edit: Nevermind it is 334B3C80 and/or easy to find if it changes!

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Geordan9
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Re: Geo's Megaman 11 Cheat Table

Post by Geordan9 » Tue Jan 01, 2019 12:09 am

b0dhimind wrote:
Mon Dec 31, 2018 8:22 pm
Dang, if only we could have infinite bolts. THat's like the most important one $_$

Edit: Nevermind it is 334B3C80 and/or easy to find if it changes!
I have bolts in the Save Data section. Anything obvious is most likely in my table.

Image

tizzio
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Re: Geo's Megaman 11 Cheat Table

Post by tizzio » Sat Feb 16, 2019 1:33 pm

splendid , thanks , but for some reasons the main script called "Geo's Stuff" doesn't get activated , what could be the reason ? :\ , whatever the problem is , all your scripts for this game are an enjoyment saver :D

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Re: Geo's Megaman 11 Cheat Table

Post by Geordan9 » Sat Feb 16, 2019 9:48 pm

tizzio wrote:
Sat Feb 16, 2019 1:33 pm
splendid , thanks , but for some reasons the main script called "Geo's Stuff" doesn't get activated , what could be the reason ? :\ , whatever the problem is , all your scripts for this game are an enjoyment saver :D
Possible issues are that you may be running game with the denuvo bloated executable which may have completely different bytes that need to be scanned for. Another issue is the game may have updated and my array of bytes to scan for might've not been unique enough or vague enough to find. Its still working on my version and I can't seem to find any information on the game updating any time recently so I am going to assume you have the cracked version of the game from when it was still bloated with denuvo. If that's the case, be sure to download the latest version of the game.

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Re: Geo's Megaman 11 Cheat Table

Post by tizzio » Sun Feb 17, 2019 4:02 am

Geordan9 wrote:
Sat Feb 16, 2019 9:48 pm
tizzio wrote:
Sat Feb 16, 2019 1:33 pm
splendid , thanks , but for some reasons the main script called "Geo's Stuff" doesn't get activated , what could be the reason ? :\ , whatever the problem is , all your scripts for this game are an enjoyment saver :D
Possible issues are that you may be running game with the denuvo bloated executable which may have completely different bytes that need to be scanned for. Another issue is the game may have updated and my array of bytes to scan for might've not been unique enough or vague enough to find. Its still working on my version and I can't seem to find any information on the game updating any time recently so I am going to assume you have the cracked version of the game from when it was still bloated with denuvo. If that's the case, be sure to download the latest version of the game.
i see thanks :D

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