OVERKILL's The Walking Dead - Enable Console & Cheats

Upload your cheat tables here (No requests)
User avatar
isosplz
Novice Cheater
Novice Cheater
Posts: 21
Joined: Fri May 26, 2017 12:53 pm
Reputation: 7

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by isosplz »

Zircon wrote:
Wed Nov 14, 2018 9:23 am
after few hours of downloading and installing elamigos (game+crack) update 1.0.5 froze (for 1hour same memory used by xdelta) so i had to kill the task which ruined all the folder lol tried to copy codex crack to my other(steamwork-fix+launcher) folder but it starts a new game ,no multiplayer and the console still didn't work =/ i put steamwork-fix back to replace the codex crack then i got my save back ,multiplayer and no console lol
Easy fix.
Try opening Task Manager and set XDelta priority to High.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
Zircon
Expert Cheater
Expert Cheater
Posts: 66
Joined: Tue Mar 28, 2017 12:21 pm
Reputation: 6

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

isosplz wrote:
Wed Nov 14, 2018 9:51 am

Easy fix.
Try opening Task Manager and set XDelta priority to High.
thats was done already =p


@SunBeam yeah i know thanks but i still downloaded the whole thing just to be sure lol

User avatar
SunBeam
Administration
Administration
Posts: 4704
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4287

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam »

I have no idea what you people are flaunting around. XDelta and other crap. Bottom line is main game .exe is fixed in all releases to return 0/1 on the Steam APIs, alongside with a Steam emu DLL.

L.E.: Am guessing they've devised some method to allow you to still play online through some Apache client? o_O That's the only "XDelta" google reference I found plausible.

User avatar
Zircon
Expert Cheater
Expert Cheater
Posts: 66
Joined: Tue Mar 28, 2017 12:21 pm
Reputation: 6

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

SunBeam wrote:
Wed Nov 14, 2018 10:12 am
I have no idea what you people are flaunting around. XDelta and other crap. Bottom line is main game .exe is fixed in all releases to return 0/1 on the Steam APIs, alongside with a Steam emu DLL.

L.E.: Am guessing they've devised some method to allow you to still play online through some Apache client? o_O That's the only "XDelta" google reference I found plausible.
xDelta is only used to update the game to verify the files sorry for the confusion lol

User avatar
SunBeam
Administration
Administration
Posts: 4704
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4287

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam »

As I foresaw this would happen:

Image

Link: [Link]

Yes, credit was given where due :P

User avatar
Zircon
Expert Cheater
Expert Cheater
Posts: 66
Joined: Tue Mar 28, 2017 12:21 pm
Reputation: 6

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

finally got the console working with steamworks-fix i decided to try every button just in case and the console opens by pressing F10 while my input setting is :
[/Script/Engine.InputSettings]
ConsoleKey=Tilde
Lol

User avatar
SunBeam
Administration
Administration
Posts: 4704
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4287

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam »

You're looking in the wrong folder. Each of the cracked games store the shit in their CODEX or w.e. folder in %appdata%. That folder I mentioned in my indications is for the original game.

User avatar
Zircon
Expert Cheater
Expert Cheater
Posts: 66
Joined: Tue Mar 28, 2017 12:21 pm
Reputation: 6

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

SunBeam wrote:
Wed Nov 14, 2018 10:40 am
You're looking in the wrong folder. Each of the cracked games store the shit in their CODEX or w.e. folder in %appdata%. That folder I mentioned in my indications is for the original game.
i just moved the save folder(where the input i edited is) somewhere else and when i start the game it's a new game instead of my save so it should be the right folder lol

User avatar
SunBeam
Administration
Administration
Posts: 4704
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4287

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam »

Alright. Still doesn't make sense for F10 to work as they hotkey. Unless.. I've extracted the .pak files to disk last night. Will check if BaseInput.ini has a define like that :D Which somehow overwrites your entry..

User avatar
Zircon
Expert Cheater
Expert Cheater
Posts: 66
Joined: Tue Mar 28, 2017 12:21 pm
Reputation: 6

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

thanks again for your work and patience ^^(also my console appears at the bottom of the screen i have to press F10 twice to make it appear like the one on your screenshots dunno if it's the same for you lol)

User avatar
jonaaa
Expert Cheater
Expert Cheater
Posts: 326
Joined: Thu Apr 06, 2017 6:08 am
Reputation: 97

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by jonaaa »

Zircon wrote:
Wed Nov 14, 2018 10:55 am
thanks again for your work and patience ^^(also my console appears at the bottom of the screen i have to press F10 twice to make it appear like the one on your screenshots dunno if it's the same for you lol)
I also need to press F10 twice, anyway thanks for the tip, i also left "Tilde" on the input.ini :D

Great job SunBeam!

Image

After you press F10 twice...

Image

User avatar
Zircon
Expert Cheater
Expert Cheater
Posts: 66
Joined: Tue Mar 28, 2017 12:21 pm
Reputation: 6

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

glad it worked for you too =p

User avatar
SunBeam
Administration
Administration
Posts: 4704
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4287

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by SunBeam »

Yeah, that's the normal behavior. Check if this works in your .ini:

Code: Select all

[/Script/Engine.InputSettings]
ConsoleKey=Tilde
TypeKey=Backslash
ConsoleKey should now cycle consoles (bottom; large), while TypeKey should only bring up the bottom console.

Alternately, create this new entry:

Code: Select all

[/Script/Engine.SBZInputSettings]
ConsoleKey=Tilde
TypeKey=Backslash
And report :P

P.S.: Note Backslash is this key: \ (close to the big Enter on your keyboard)

User avatar
Zircon
Expert Cheater
Expert Cheater
Posts: 66
Joined: Tue Mar 28, 2017 12:21 pm
Reputation: 6

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by Zircon »

SunBeam wrote:
Wed Nov 14, 2018 11:16 am
Yeah, that's the normal behavior. Check if this works in your .ini:

Code: Select all

[/Script/Engine.InputSettings]
ConsoleKey=Tilde
TypeKey=Backslash
ConsoleKey should now cycle consoles (bottom; large), while TypeKey should only bring up the bottom console.

Alternately, create this new entry:

Code: Select all

[/Script/Engine.SBZInputSettings]
ConsoleKey=Tilde
TypeKey=Backslash
And report :P

P.S.: Note Backslash is this key: \ (close to the big Enter on your keyboard)
both didn't work still F10 ^^ btw i have azerty keyboard backlash is the 8 button for me lol
also tried to replace "Backslash" by "U" (simple letter) still didnt work

hummus
Cheater
Cheater
Posts: 30
Joined: Mon Oct 16, 2017 8:43 am
Reputation: 11

Re: OVERKILL's The Walking Dead - Enable Console & Cheats

Post by hummus »

Working great, both F10 and Tilde using clean files with SmartSteam.
Thanks Sun

Post Reply

Who is online

Users browsing this forum: asuscool, Baidu [Spider], chriszhxi, Cornutz, Google Adsense [Bot], gring2236, mikas, offatlast, orbitaldrop, romilius, Ryuichiro, SunBeam, vgoy1082