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SoulCalibur VI v01.10.01 CODEX table+13

Posted: Fri Oct 26, 2018 6:01 pm
by ZoDDeL
features:

SCRIPTS
GOD P1
infinte health + guard + gauge + soul charge

WEAK P2
zero guard + gauge + soul charge

SP MAX
just go to buy dialog at museum or creation

Libra of Souls
original pointer/adresses found by SalieriYuuki viewtopic.php?t=8114
there are pointer for money and exp



POINTER
SP Pointer
you need it to buy costumes in character editor or for the museum

Health P1 + P2
(P1 found by Hyperion viewtopic.php?f=4&t=8104)
found P2 by myself


Guard Stamina P1 + P2
you just need to hard attack to crush enemy guard

Gauge / Powerbar P1 + P2
the bar you need to trigger "critical edge" or "soul charge"

Soul Charge P1 + P2
the power boosting effect who also enables stronger moves for some characters.
normally you need 1 powerbar to trigger it. you need to use together with gauge if you wanna do critical edge!



hotkeys:
num5 = instant death to P2

Image


my2cents:
mkay so the VEH debugger was the problem.
with the windows debugger i can check what instructions write/access.
welcome to the dawn of my simple AOB scripts :D


video:
view here to support me>
[Link]


or here if you prefer quality>
[Link]

Re: SoulCalibur VI v01.01.00 CODEX table +8

Posted: Sun Oct 28, 2018 8:20 am
by CeLioCiBR
Ohh, nice one xD

Re: SoulCalibur VI v01.01.00 CODEX table +8

Posted: Sat Nov 03, 2018 3:22 pm
by 321123
A very nice table (especially that life saving insta kill cheat)
Nice work!
I just made a single player request regarding a guard break cheat for the game.
here is a quotation for my post

"Hi all,
I have been trying to make an instant guard crush code for SCVI to no avail so far.
Using the tutorial mode I managed to locate some addresses with the exact value of the guard meter displayed (by setting the dummy to guard all and using break attacks)
I found a 2byte , 4byte and a float addresses but havent been able to fix or change them.
if possible a permanent 99% guard meter will be good and a choice to add a factor to the guard crush code (i.e. 3x guard break efficiency) would be great.
I think it is a pointer issue but unfortunately i havent been able to crack that nut yet!
peace!"

Re: SoulCalibur VI v01.01.00 CODEX table +8

Posted: Sun Dec 09, 2018 10:04 am
by ApeDemon66
ZoDDeL wrote:
Fri Oct 26, 2018 6:01 pm
Health P1 + P2
(P1 found by Hyperion viewtopic.php?f=4&t=8104)
found P2 by myself
Was looking at tables to get a gist of some addresses and noticed a silly mistake you made. Your health value is strange because you actually have it 2 bytes ahead of its location as a 2 byte value type. Its actually 2 bytes before your current address and is a float type. Looking at a float like a 4 byte or 2 byte value type makes it look very strange.

Re: SoulCalibur VI v01.01.00 CODEX table +8

Posted: Mon Jan 14, 2019 5:29 pm
by winterdrake
Hi, I'm a total newbie but I really want to get infinite souls because I bought SCVI specifically for the dress up portion.
When I load the table into cheat engine, it looks like this:

Image

I notice that unlike the videos, the "Address" of the Soul Points section are all listed as ?????. This also means that it won't let me edit the values by double clicking on them. How can I solve this:?

Re: SoulCalibur VI v01.01.00 CODEX table +8

Posted: Wed Jan 23, 2019 10:45 am
by CeLioCiBR
ZoDDeL wrote:
Fri Oct 26, 2018 6:01 pm
Hey there xD

can you please update your table to 1.10 ? it's not working anymore.. xD

Re: SoulCalibur VI v01.01.00 CODEX table +8

Posted: Wed Jan 23, 2019 1:35 pm
by 321123
CeLioCiBR wrote:
Wed Jan 23, 2019 10:45 am
ZoDDeL wrote:
Fri Oct 26, 2018 6:01 pm
Hey there xD

can you please update your table to 1.10 ? it's not working anymore.. xD
SECONDED!

Re: SoulCalibur VI v01.01.00 CODEX table +8

Posted: Wed Jan 23, 2019 2:19 pm
by ZoDDeL
i see, there is 1.10 CODEX out now. i am downloading now. i'll upload a new table soon.

Re: SoulCalibur VI v01.01.00 CODEX table +8

Posted: Wed Jan 23, 2019 2:24 pm
by CeLioCiBR
ZoDDeL wrote:
Wed Jan 23, 2019 2:19 pm
i see, there is 1.10 CODEX out now. i am downloading now. i'll upload a new table soon.
Amazing, thank you xD

Re: SoulCalibur VI v01.10.01 CODEX table+8

Posted: Wed Jan 23, 2019 5:05 pm
by ZoDDeL
okaaay, that was pretty fast and easy i guess.

first i fixed the health value thingy (changed 2byte chaotic value to clean float) for the initial table and then i updated all pointers for the 01.10.01 codex version.
i guess updating my own tables is much easier then fixing other peoples stuff for my personal interest like "ni no kuni 2" (where nearly nothing worked for my cracked version)

Re: SoulCalibur VI v01.10.01 CODEX table+8

Posted: Wed Jan 23, 2019 5:13 pm
by 321123
SoulcaliburVI_old.CT
(25.23 KiB) Downloaded 122 times
ZoDDeL wrote:
Wed Jan 23, 2019 5:05 pm
okaaay, that was pretty fast and easy i guess.

first i fixed the health value thingy (changed 2byte chaotic value to clean float) for the initial table and then i updated all pointers for the 01.10.01 codex version.
i guess updating my own tables is much easier then fixing other peoples stuff for my personal interest like "ni no kuni 2" (where nearly nothing worked for my cracked version)
Ma Maan!

Be great if you check those scripts out too
- The right controller (opponent) option for the zero guard gauge (one hit guard crush) option.
- And in the libra of souls script the "Weapon Status" script would really make my day for the libra of souls mode.

Thx mate

Re: SoulCalibur VI v01.10.01 CODEX table+8

Posted: Thu Jan 24, 2019 6:08 am
by CeLioCiBR
ZoDDeL wrote:
Wed Jan 23, 2019 5:05 pm
okaaay, that was pretty fast and easy i guess.

first i fixed the health value thingy (changed 2byte chaotic value to clean float) for the initial table and then i updated all pointers for the 01.10.01 codex version.
i guess updating my own tables is much easier then fixing other peoples stuff for my personal interest like "ni no kuni 2" (where nearly nothing worked for my cracked version)
Hey xD
Thank you very much, really xD

So, i would Rate post positive you but..
it's glithed out.. :/

I hope someone fix it later..

Re: SoulCalibur VI v01.10.01 CODEX table+8

Posted: Thu Jan 24, 2019 5:34 pm
by ZoDDeL
321123 wrote:
Wed Jan 23, 2019 5:13 pm
SoulcaliburVI_old.CT
ZoDDeL wrote:
Wed Jan 23, 2019 5:05 pm
okaaay, that was pretty fast and easy i guess.

first i fixed the health value thingy (changed 2byte chaotic value to clean float) for the initial table and then i updated all pointers for the 01.10.01 codex version.
i guess updating my own tables is much easier then fixing other peoples stuff for my personal interest like "ni no kuni 2" (where nearly nothing worked for my cracked version)
Ma Maan!

Be great if you check those scripts out too
- The right controller (opponent) option for the zero guard gauge (one hit guard crush) option.
- And in the libra of souls script the "Weapon Status" script would really make my day for the libra of souls mode.

Thx mate
i've added the pointer for guard stamina P1 and P2 and some nice scripts to overpower P1 and another to weaken P2.

Re: SoulCalibur VI v01.10.01 CODEX table+13

Posted: Sun Jan 27, 2019 12:08 pm
by 321123
Much appreciated friend!

Re: SoulCalibur VI v01.10.01 CODEX table+13

Posted: Mon Feb 04, 2019 9:22 am
by SalieriYuuki
Good work ^^