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Timespinner (2018-10-14)

Posted: Sun Oct 14, 2018 10:43 am
by Shinkansen
Simple table for Timespinner, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2018-10-14
1. Tested game version V1.022. May work on other versions.

2. GameplayScreen.
"Invulnerable Set to Invulnerable?" sets Invulnerable to Invulnerable.
"Health Set to Max?" sets Health to max.
"Aura, Charge Set to Max?" sets Aura, Charge to max.
"Sand Set to Max?" sets Sand to max.
"Jump Set to Massive?" sets Jump to massive.
"Entropy Set to Massive?" sets Entropy to massive.
"Time Set to 0? " sets Time to 0.
"Orb Exp Set to Massive?" sets Orb exp to massive.
"Familiar Set to Massive?" sets Familiar exp to massive, Health to max.
"Use Item Quantities Set to Massive?" sets Use Item quantities to massive.
"Equipment Quantities Set to Massive?" sets Equipment quantities to massive.

Allows the following to be modfied.
- "GameplayScreen Stats -> _level -> _GameSave_k__BackingField -> _CharacterStats_k__BackingField -> _Experience_k__BackingField". Exp.

Re: Timespinner (2018-10-14)

Posted: Fri Nov 23, 2018 1:15 am
by ThatNateGuy
Could I possibly trouble you to update for v1.026? Thanks for all of the tables you do here! :D