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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Tue Sep 17, 2019 5:53 pm
by renorp
Game is updating today for Uplay Plus. The version is remains 1.5.0, but the game is now starting with another exe and process.
Former: ACOdyssey.exe
New: ACOdyssey_plus.exe
Can someone makes cheats for game with new process?

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Wed Sep 18, 2019 11:49 am
by joystick0406
Hey guys, can anyone help ? the process name was changed to ACOdyssey_plus.exe and the table doesn't work anymore.
What's the solution ? thanks

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Wed Sep 18, 2019 12:11 pm
by STN
joystick0406 wrote:
Wed Sep 18, 2019 11:49 am
Hey guys, can anyone help ? the process name was changed to ACOdyssey_plus.exe and the table doesn't work anymore.
What's the solution ? thanks
Will the game run if you change it back? It's this Uplay+ crap

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Wed Sep 18, 2019 12:29 pm
by renorp
STN wrote:
Wed Sep 18, 2019 12:11 pm
joystick0406 wrote:
Wed Sep 18, 2019 11:49 am
Hey guys, can anyone help ? the process name was changed to ACOdyssey_plus.exe and the table doesn't work anymore.
What's the solution ? thanks
Will the game run if you change it back? It's this Uplay+ crap
Whatever you start from ACOdyssey.exe or ACOdyssey_plus.exe, game starting with ACOdyssey_plus.exe process. If I rename exe-file from ACOdyssey.exe to ACOdyssey_plus.exe, game is not starting and give an error in Uplay.

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Wed Sep 18, 2019 1:19 pm
by Karlos_007
I replaced all 1.630 references on the CT (ACOdyssey.exe->ACOdyssey_plus.exe) but doesn't seem to work.
My Uplay game is the ACOdyssey.exe so I can't see why it fails.

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Wed Sep 18, 2019 3:15 pm
by joystick0406
Karlos_007 wrote:
Wed Sep 18, 2019 1:19 pm
I replaced all 1.630 references on the CT (ACOdyssey.exe->ACOdyssey_plus.exe).
Renaming the .exe will probably make the game fail at launch I suppose.
I will test this CT when I get home and update the game.
I've just tested it and it does not work, nothing happens when i check the enable box

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Wed Sep 18, 2019 4:20 pm
by timurlang2812
Help guys!!! Pls!! same problem with ACOdyssey_plus.exe. In table for Origin i just manualy renamed in the script ACOrigins.exe to ACOrigins_plus.exe and it worked. But in this table it doesn't work :( Help guys.

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Wed Sep 18, 2019 5:02 pm
by espoirr
Thanks Cheaters
Looking forward to your invoitive solution.

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Wed Sep 18, 2019 11:16 pm
by IkilledKennyx99
please let me know about this! I have been updating the Inventory Editor table by Budabum and I need some assist with making a PLUS compatable table with all the address/scripts still attatched! I have uploaded it to nexus aswell and a lot of people fell for Ubis "PLUS PROGRAM" and cant use the editor table! let me know any info you can ( address/Instructions on how to edit in the fix etc!) please and thank you!

the Updated Inventory Editor ==> https://www.fearlessrevolution.com/assassinscre ... ey/mods/96
also put his handy Inventory Wiper up aswell! it also needs an update for a PLUS version if possible!
==> https://www.fearlessrevolution.com/assassinscree ... y/mods/97/

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Fri Sep 20, 2019 7:36 am
by espoirr
Anyone figure out a solution? to the uplay+
Is there a way to lunch the game from the main exe?

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Fri Sep 20, 2019 12:31 pm
by Alex01
Could anyone make a simple table to hack skill points, while waiting for main update? I tried myself, but values keep changing back:(

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Tue Sep 24, 2019 2:49 pm
by Dragho
Will there be any update or maybe is it even WIP?
OR people did abandon the project :<?

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Thu Sep 26, 2019 2:39 pm
by wqt0806
timurlang2812 wrote:
Wed Sep 18, 2019 4:20 pm
Help guys!!! Pls!! same problem with ACOdyssey_plus.exe. In table for Origin i just manualy renamed in the script ACOrigins.exe to ACOrigins_plus.exe and it worked. But in this table it doesn't work :( Help guys.
I changed the name, but doesn't work for me. Can you share yours?

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Sun Sep 29, 2019 2:06 pm
by asdfen
The table works great for me. Thank you.
However I think I am missing something. I cannot get any of the movement mods to work.
I changed the value of run speed and mod key to shift and then nothing seems to happen. Any ideas.
I am using game/table version 1.06

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Posted: Thu Oct 03, 2019 12:13 am
by Poyzion
Hope somebody can do a table for Uplay+ Members because would really want to have god mode in some situations in missions and atm there is only one trainer working for AC:Odyssey with UPP but it‘s a paid trainer :(

I don‘t know much about creating a table like this but after viewing about 10 Videotutorials the „only“ thing to change would be the pointers because other things should have not changed so if someone would find the static pointer the other function should be working the same as for the „normal“ version. What i don‘t know is if AC:O does have some anti-cheat-system so you can‘t just override a value (at least that is what is shown in one of the tutorials that used AC:O as a sample for explanation how to do such a table). As soon as we only easily change some of the values directly the game quits immediately without displaying an error and the instructor of that tutorial said that was because of Anti-Cheat-System the games using and also showed how to do it correctly but because i‘m not experienced with Coding in Assembler i can‘t use that info to fix the table provided here. But as i said the positions of the values depending on the correct start Adress should be the same, we would „only“ need the correct starting pointer because that seem to be different for the UPP Version.

As offered in the Thread for Inventory Editor:
If there is someone who are able to do such a conversion please write me a pn because i would give that person access to an account with activated UP+ so he or she doesn‘t have to pay for the subscription and can work on both tables (normal and up+ version).
Would do it by myself but i don‘t have any knowledge how to find / use the pointers (they have changed with the UP+ Version i think otherwise the existing table should work after changing name of the .exe file in the table but it doesn‘t)

EDIT: Are there anyone trying to get it working for UPP Version?
If not but someone would be able to do it with access to an account with UPP active my offer to help with an account is still valid ;)
Would be really great because it‘s a very nice game but especially at the beginning you are screwed if you ran into a bounty hunter if your bounty level is increased. Only options you have is buying you free or run away everytime you notice that a hunter is near you. For that a god mode option would be very very helpful or one to just set your bounty level back to zero :)