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Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

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Poganin
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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.1)

Post by Poganin » Sat May 25, 2019 8:20 am

ReptileGG wrote:
Sat May 25, 2019 4:07 am
I am not sure if the ignore currency [drakme?]/resources should ignore Orichalcum vendors costs. If it IS supposed to then it currently isn't working for me. i just got to the first island that has this vendor and with the code enabled i am still unable to purchase.
I don't think so. Orichalcum value is stored server-side.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.2)

Post by Cielos » Sat May 25, 2019 10:42 am

@all
Update18.2
- updated enable script. store one more register for the just updated code cave.
- updated movement mod key. now it no longer affect your horse's moving speed when you are NOT riding, AND it won't affect the moving speed of other horses anymore.
re-reading the update notes give me headache...
what the updated movement mod key is, that it only affects the horse you're riding now (plus when you're on-foot of course)...

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skyline_pj wrote:
Fri May 24, 2019 10:36 pm
When i encounter a mercenary in the lastest version table, CTD occurs as it is.
It did not check whether only certain mercenaries occur or all mercenaries are equally. At least the mercenary I met had CTD on several occasions.
I tracked 2 mercenaries with all scripts in the table activated, and no crash. I may need more details...
did it happened on the FIRST encounter of a mercenary? and, although you're not a new CE user base on your register date, just in case, did you freeze any pointer (entries in red)? if so, try play the game without freezing any pointer.
nonetheless, I have updated the last-updated-code cave a bit, see if the problem still persist... good luck~

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ReptileGG wrote:
Sat May 25, 2019 4:07 am
[...]
I am not sure if the ignore currency [drakme?]/resources should ignore Orichalcum vendors costs. If it IS supposed to then it currently isn't working for me. i just got to the first island that has this vendor and with the code enabled i am still unable to purchase.
as Poganin answered: no, it doesn't cover the Orichalcum. if you're interested on its related cheat, check this:viewtopic.php?f=4&t=8309
I never use it, so you should refer your questions there~
have fun!
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prepare a paypal and PM me, or find a way for me to access the game in question.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.2)

Post by skyline_pj » Sat May 25, 2019 9:59 pm

I tried again with the latest version now.
CTDs occurred not only in mercenaries but also in contact with any enemies (even wild boars or wolves).

Image

It was taken after the CTD. Never mind ???.
Maybe I did something wrong.
Last edited by skyline_pj on Sun May 26, 2019 9:05 pm, edited 1 time in total.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.2)

Post by eragontrible » Sun May 26, 2019 2:40 am

Does anyone know the hashid for Leonidas's armor from the prologue or are they part of his model?

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.2)

Post by Cielos » Sun May 26, 2019 7:03 am

skyline_pj wrote:
Sat May 25, 2019 9:59 pm
I tried again with the latest version now.
CTDs occurred not only in mercenaries but also in contact with any enemies (even wild boars or wolves).

Image

It was taken after the CTD. Never mind ???.
Maybe I did something wrong.
thanks again for testing and report~

the image can't be loaded though.
but I realised the problem from your description anyway, and have updated the script once more, the potential crashes when dealing with enemies should be fixed.
Update18.3
- updated enable script. rewrote the return codes from code cave.
the reason for your last reported crash is, that the last script update fetched a wrong byte when attempting to read the game's original conditional jmp's offset, which is implemented for a potential 14 bytes jmp to the code cave; but the original conditional jmp's offset is replaced by the 14 bytes injection code already, and I forgot to consider this.
so, crash happens when you interact with an enemy, or potential enemy, by aiming at them or come close next to them, the game would jump to the code cave created by the script, do what the script intended to do, and do the conditional jmp re-created from the original purpose of the injection point, but jmp to an unknown place instead.
the updated code read from the stored "originalcode" for the conditional jmp's offset instead, so it'd always read the correct offset even if the 14 bytes jmp occurred.
so, your last reported crash should be fixed.
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
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so if you like my tables... guess what I like besides cheating?

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Poganin » Sun May 26, 2019 9:51 am

Thank you for continuing to support your table with updates, Cielos.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by johnny007wolverine » Sun Jun 02, 2019 9:00 pm

any one know the hash id for olympian torch staff plss i need it

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by muhammad91 » Tue Jun 04, 2019 7:10 pm

Can someone please explain how to use damage multiplier? I Cant get it to work.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by shood » Sun Jun 09, 2019 5:40 pm

Ikaros teleport not working for me.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Cielos » Fri Jun 14, 2019 9:31 am

shood wrote:
Sun Jun 09, 2019 5:40 pm
Ikaros teleport not working for me.
installed the update patch for the story creator just now, boot the game, and record this:
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
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so if you like my tables... guess what I like besides cheating?

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by chrisreddot3 » Sun Jun 16, 2019 11:35 pm

Can you pls make skill points editor?

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Phnxsmv » Fri Jun 21, 2019 12:56 am

Heya. I was wondering, considering at the beginning of the game you have no bow equipped, could you theoretically include an "unequip bow" function in the script? The game doesn't offer that option.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Koho » Sun Jun 30, 2019 1:13 pm

Hi I downloaded the latest ver. of the cheat table but this is what I see when I load it into AC Origins. I have th e uplay version
Image

I am just trying to get the exp multiplier turned on to x10 but the program doesn't even show all the possible options.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by beguiler » Sun Jun 30, 2019 1:32 pm

Koho wrote:
Sun Jun 30, 2019 1:13 pm
Hi I downloaded the latest ver. of the cheat table but this is what I see when I load it into AC Origins. I have th e uplay version

I am just trying to get the exp multiplier turned on to x10 but the program doesn't even show all the possible options.
FYI this is the AC Odyssey thread.

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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Post by Koho » Sun Jun 30, 2019 1:54 pm

beguiler wrote:
Sun Jun 30, 2019 1:32 pm
Koho wrote:
Sun Jun 30, 2019 1:13 pm
Hi I downloaded the latest ver. of the cheat table but this is what I see when I load it into AC Origins. I have th e uplay version

I am just trying to get the exp multiplier turned on to x10 but the program doesn't even show all the possible options.
FYI this is the AC Odyssey thread.
D'oh, sorry for some silly reason when I searched for Creed Origins' EXP multiplier it lead me to this thread =_= Sorry again for the confusion.

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