Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

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acecel
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by acecel » Tue May 07, 2019 6:48 pm

burak wrote:
Tue May 07, 2019 2:40 pm
i can't activate cheat table. clicking "enable.8" freezes for about 6-7 seconds and then nothing happens.
game and table version are same

pls help me
Image
Enable.8 ??

You don't have the right table i think. In mine there only 'enable' and 'exp multiplier' under it.

Like this :

Image

And the code who try to find the process then enable the cheat looks like this :

Image

Redownload it ;)

burak
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by burak » Wed May 08, 2019 1:31 am

acecel wrote:
Tue May 07, 2019 6:48 pm
burak wrote:
Tue May 07, 2019 2:40 pm
i can't activate cheat table. clicking "enable.8" freezes for about 6-7 seconds and then nothing happens.
game and table version are same

pls help me
Image
Enable.8 ??

You don't have the right table i think. In mine there only 'enable' and 'exp multiplier' under it.

Like this :

Image

And the code who try to find the process then enable the cheat looks like this :

Image

Redownload it ;)
i dowloaded update14.2 at main post. after i downloaded all of them still same Image

acecel
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by acecel » Wed May 08, 2019 1:01 pm

burak wrote:
Wed May 08, 2019 1:31 am
acecel wrote:
Tue May 07, 2019 6:48 pm
burak wrote:
Tue May 07, 2019 2:40 pm
i can't activate cheat table. clicking "enable.8" freezes for about 6-7 seconds and then nothing happens.
game and table version are same

pls help me
Image
Enable.8 ??

You don't have the right table i think. In mine there only 'enable' and 'exp multiplier' under it.

Like this :

Image

And the code who try to find the process then enable the cheat looks like this :

Image

Redownload it ;)
i dowloaded update14.2 at main post. after i downloaded all of them still same Image
I added a table on my first answer to your message, see attachements at the end of the post (on the previous page)

Lusifer30
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by Lusifer30 » Fri May 10, 2019 6:38 am

Hi there :D

Do someone know the hashid for set perk: Vanish Ability intoxicates enemies and costs no Adrenaline
it's from the set Master Assassin's Set

Cheers

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Foomy
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by Foomy » Thu May 23, 2019 2:34 pm

There's update today and I think the cheat needs to be updated too...

flatmars2
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by flatmars2 » Thu May 23, 2019 4:49 pm

New patch broke the AOB healthCalOnHitAOB.

temporary fix:
comment out lines 357~386 and 579~595

So no one hit kill for the moment :?

tenc23
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by tenc23 » Thu May 23, 2019 5:26 pm

the game updated to v1.3, I hope the table will update too....thanks

codeForPleasure
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by codeForPleasure » Thu May 23, 2019 6:57 pm

I can't believe. All those tables are broken at every update while my infinite ammo, resources and mony still is working from the beginning:

aobscanmodule(someWrite1AOBmoje,ACOdyssey.exe,44 ** ** 45 ** ** 41 ** ** 41 ** ** ** 44 2B C0 44 ** ** 75)

theodosis
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by theodosis » Fri May 24, 2019 12:35 pm

The game updated to 1.3... Table not working...

mikegray
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by mikegray » Fri May 24, 2019 1:18 pm

Say, I'm the guy who totally scored when he asked for a negative XP modifier. (I.e., acecel did me a custom LUA-script job. You rock!)

Am I safe to update or will updating to 1.3 kill that special download acecel made?

ReptileGG
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by ReptileGG » Fri May 24, 2019 3:37 pm

Grabbed the game for sale on steam. the latest table does not enable. enable .9 If anyone has time to update the table i will love you for life :)

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Cielos
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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.1)

Post by Cielos » Fri May 24, 2019 9:44 pm

Update18.1
- updated the table for game patch 1.3.0. specifically:
- updated enable script. registers changes rendered the aobscan "healthCalOnHitAOB" useless; aobscan updated, and the whole code cave is rewritten as well.
re-download and test~
not all the options are tested on this update. if you think any of them aren't working as promoted, report in details~
having a financial crisis! if you used and liked my tables, please consider becoming my Patreon.

codeForPleasure
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by codeForPleasure » Fri May 24, 2019 10:13 pm

The table 1.21 is partly working with 1.3
First change 'Group config' -> 'Hide children...'
then change script for 'enable .9'
leave 'function lua_aobscan(name,module,bytes,index)' and remove all from that script that is not for newmem
you need to have 'pPlayer', rest code remove
after that teleport ( what is the most impotent for me) should work, resources and many others should work too. Ship cheats will not work but who need them????? cmm'n

skyline_pj
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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.1)

Post by skyline_pj » Fri May 24, 2019 10:36 pm

When i encounter a mercenary in the lastest version table, CTD occurs as it is.
It did not check whether only certain mercenaries occur or all mercenaries are equally. At least the mercenary I met had CTD on several occasions.

ReptileGG
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Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.1)

Post by ReptileGG » Sat May 25, 2019 4:07 am

Cielos wrote:
Fri May 24, 2019 9:44 pm
Update18.1
- updated the table for game patch 1.3.0. specifically:
- updated enable script. registers changes rendered the aobscan "healthCalOnHitAOB" useless; aobscan updated, and the whole code cave is rewritten as well.
re-download and test~
not all the options are tested on this update. if you think any of them aren't working as promoted, report in details~
I am not sure if the ignore currency [drakme?]/resources should ignore Orichalcum vendors costs. If it IS supposed to then it currently isn't working for me. i just got to the first island that has this vendor and with the code enabled i am still unable to purchase.

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