Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

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rjbarroso
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by rjbarroso » Tue Apr 23, 2019 6:48 pm

I appreciate the suggestion, but as soon as i suspected the save was broken/bugged i just did a new save (playthrough), in case there might be more broken things (bugged) i haven't noticed, and i m leveling it the regular way / normal way.

Besides i was just a bit past "Athens". Its not that far ahead.

But thank you nonetheless.

chii
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by chii » Sat Apr 27, 2019 12:36 am

Is there any way to change the number of skill points we have available? I accidentally put the xp multiplier waaaaaaay too high, and it give me a crapton of skill points. I can lower my level, but haven't been able to change the points themselves.

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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by Vortox14 » Sat Apr 27, 2019 11:09 pm

chii wrote:
Sat Apr 27, 2019 12:36 am
Is there any way to change the number of skill points we have available? I accidentally put the xp multiplier waaaaaaay too high, and it give me a crapton of skill points. I can lower my level, but haven't been able to change the points themselves.
Under: Misc, ignore ability points, Change the both fields 'type' from 'Byte' to '4 Bytes', it'll allow you to see/edit beyond the 255 mark.
(From what I saw in memory view, their actually 4 bytes anyways.)

More obtained, but less spent means the game will show you "X" points to spend till it equals to obtained points, higher spent but less obtained... ...breaks logic, if both are equal, it'll show you have no points to spend in-game.
-----
O-S=PtS
(Obtained)150 - (Spent)80 = (Points to Spend)70 to use in-game.
Basically, change the obtained amount to a desired number equal to or greater than spent points, leave the spent amount alone. (Unless you want to break logic?

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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by lion_the_ryan » Sun Apr 28, 2019 12:06 am

Cielos wrote:
Tue Apr 23, 2019 3:57 pm
Update18
- added alt combat abilities set key. read description for details!
- updated poseidon. fixed a potential crash that could happen when ship is being hit.

the new script should allows you to have a better use of the "inactive" combat abilities set when playing with k/m.
instead of checking which set I'm using everytime before I use an ability, I can use both set of abilities without looking at the ability bar now.

so, re-download if you're interested~

have fun!
Yo Cielos, thanks for all your work. Been using your tables for a long time now and you always do amazing work.

Looking forward to testing this new feature out in-game! Thanks again

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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by kirby59 » Sun Apr 28, 2019 5:42 am

I need "one hit kill for the ships" and "super speed" if Is a possible.

chii
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by chii » Sun Apr 28, 2019 6:15 am

Vortox14 wrote:
Sat Apr 27, 2019 11:09 pm
Under: Misc, ignore ability points, Change the both fields 'type' from 'Byte' to '4 Bytes', it'll allow you to see/edit beyond the 255 mark.
(From what I saw in memory view, their actually 4 bytes anyways.)

More obtained, but less spent means the game will show you "X" points to spend till it equals to obtained points, higher spent but less obtained... ...breaks logic, if both are equal, it'll show you have no points to spend in-game.
-----
O-S=PtS
(Obtained)150 - (Spent)80 = (Points to Spend)70 to use in-game.
Basically, change the obtained amount to a desired number equal to or greater than spent points, leave the spent amount alone. (Unless you want to break logic?
That worked perfectly, thank you! I didn't even think to change the field type when I messed with those fields before (unsuccessfully).

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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by browntown13 » Mon Apr 29, 2019 9:23 am

Ikaros teleport seems to be teleporting me to water level, no matter where I teleport.

Explain: If I teleport into the water, it's fine. If I teleport onto land, I appear under the map, at the level where water would be.

Tried teleporting from several different altitudes to no avail. Any ideas?

luc_luc
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by luc_luc » Wed May 01, 2019 10:40 pm

browntown13 wrote:
Mon Apr 29, 2019 9:23 am
Ikaros teleport seems to be teleporting me to water level, no matter where I teleport.

Explain: If I teleport into the water, it's fine. If I teleport onto land, I appear under the map, at the level where water would be.

Tried teleporting from several different altitudes to no avail. Any ideas?
I had the same thing happened to me, teleporting worked once but after that every time I teleported I was under the map. Fast traveling solved the issue for me

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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by goldenwarlock » Thu May 02, 2019 8:43 am

Is it possible to remove the slow motion from dodging attack? that thing kills my immersion so badly :(

mikegray
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by mikegray » Sat May 04, 2019 3:43 pm

I'm new here, and please feel free to draw and quarter me if I haven't searched well enough, but:

Before I download CE and start learning how to use it: Can I use the AC:Od table to REDUCE the vanilla XP multiplier - which IMHO is waaaay too high? I'm not even a completionist - but after taking time to meander around and do maybe 2/3rds of the local, non-essential quests, I'm progressing so fast that I'll hit the level cap probably halfway through the main quest.

That seems like a shame, for lots of reasons, mostly in terms of narrative and in-game experience - but also because I simply don't have enough time in-game between level-ups to earn enough money to upgrade a legendary set of armor - which is sad ans also annoying.

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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by acecel » Sat May 04, 2019 8:31 pm

Is there any script/tool to unlock all armor's cosmetics ?

Or to get every item in game ?

I also remember we had in time a "unlock all engravings" somewhere, but can't find it anymore, if anyone see what i am talking about ?

acecel
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by acecel » Sat May 04, 2019 8:38 pm

mikegray wrote:
Sat May 04, 2019 3:43 pm
I'm new here, and please feel free to draw and quarter me if I haven't searched well enough, but:

Before I download CE and start learning how to use it: Can I use the AC:Od table to REDUCE the vanilla XP multiplier - which IMHO is waaaay too high? I'm not even a completionist - but after taking time to meander around and do maybe 2/3rds of the local, non-essential quests, I'm progressing so fast that I'll hit the level cap probably halfway through the main quest.

That seems like a shame, for lots of reasons, mostly in terms of narrative and in-game experience - but also because I simply don't have enough time in-game between level-ups to earn enough money to upgrade a legendary set of armor - which is sad ans also annoying.
Yes you can with the exp multiplier cheat, edit the script (double click on <script> on the right) then on the first line edit the value from : (float)1.5 to (float)0.3 or 0.5 or anything

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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by mikegray » Mon May 06, 2019 10:33 am

acecel wrote:
Sat May 04, 2019 8:38 pm
Yes you can with the exp multiplier cheat, edit the script (double click on <script> on the right) then on the first line edit the value from : (float)1.5 to (float)0.3 or 0.5 or anything
[/quote]

Perfect, very much appreciated!

I've turned it right down to 0.1, and I mean to keep it that low until the main quest catches up with me, then try, maybe, 0.5. I just wish I had done this back around level 6-7 when I noticed the problem. At level 37, most of the map has already had to level up to me - but at least there will be a few areas and enemies that'll stay off-limits.

BTW, not a question related to this specific table - but could you direct me a tutorial on setting up the table so that it loads the game, hooks in automatically and activates the XP field? I'm capable of doing it manually, but a little elegance is always nice ... (And sorry, for being a newbie - I'm a grizzled veteran of Skyrim modding, but I've only ever been vaguely aware of Cheat Engine.)

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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by acecel » Mon May 06, 2019 6:37 pm

mikegray wrote:
Mon May 06, 2019 10:33 am
Perfect, very much appreciated!

I've turned it right down to 0.1, and I mean to keep it that low until the main quest catches up with me, then try, maybe, 0.5. I just wish I had done this back around level 6-7 when I noticed the problem. At level 37, most of the map has already had to level up to me - but at least there will be a few areas and enemies that'll stay off-limits.

BTW, not a question related to this specific table - but could you direct me a tutorial on setting up the table so that it loads the game, hooks in automatically and activates the XP field? I'm capable of doing it manually, but a little elegance is always nice ... (And sorry, for being a newbie - I'm a grizzled veteran of Skyrim modding, but I've only ever been vaguely aware of Cheat Engine.)
Here you go

You can edit the code that search for the executable and enable the cheat by using Ctrl+Alt+L (or Menu/Table/Show Cheat Table Lua Script).
You have to answer yes to the question when you open the table for it to work.
I have set the exp factor to 0.1, edit as you like.

I didn't try it so it may no work :mrgreen:
Attachments
AssassinsCreedOdyssey_exp_mod.ct
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burak
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Re: Assassin's Creed Odyssey v1.2.1 +21 (table Update18)

Post by burak » Tue May 07, 2019 2:40 pm

i can't activate cheat table. clicking "enable.8" freezes for about 6-7 seconds and then nothing happens.
game and table version are same

pls help me
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