Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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dem0z
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by dem0z »

So i upgraded my ship to max and now I am stuck on Hull Yeah! quest where i have to upgrade the hull, What do i do to complete it? going back to an older save is not possible.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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budabum
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by budabum »

sasha78899 wrote:
Thu Nov 22, 2018 11:52 am
Tell me, where can I enter the ID of the lieutenant, write in more detail?
not at the game comp at the moment.
replace any item with Lieutenant as usual. afar what I also did is selected another item. then completely exited Inventory and went back to it. new item appeared under Ship/Lieutenants but with old texture. then F5/F9.

sasha78899
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by sasha78899 »

budabum wrote:
Thu Nov 22, 2018 2:18 pm
sasha78899 wrote:
Thu Nov 22, 2018 11:52 am
Tell me, where can I enter the ID of the lieutenant, write in more detail?
not at the game comp at the moment.
replace any item with Lieutenant as usual. afar what I also did is selected another item. then completely exited Inventory and went back to it. new item appeared under Ship/Lieutenants but with old texture. then F5/F9.

If I do as usual, the values ​​do not change at all
if you can, take a screenshot where you change it, thanks)

Rankti
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by Rankti »

sasha78899 wrote:
Thu Nov 22, 2018 2:46 pm
budabum wrote:
Thu Nov 22, 2018 2:18 pm
sasha78899 wrote:
Thu Nov 22, 2018 11:52 am
Tell me, where can I enter the ID of the lieutenant, write in more detail?
not at the game comp at the moment.
replace any item with Lieutenant as usual. afar what I also did is selected another item. then completely exited Inventory and went back to it. new item appeared under Ship/Lieutenants but with old texture. then F5/F9.

If I do as usual, the values ​​do not change at all
if you can, take a screenshot where you change it, thanks)
I also had the same issue with the Lieutenants although I didn't have any issue swapping any other item.
What solved the problem was budabum's step:

- after changing the value (swapping), select another item and only then leave the inventory. If you do this, the Lieutenant will be correctly added and you will see him when you reenter the inventory again.
- now quicksave/quickload

I didn't need this step with any other item.

doing this I could now add all 5 Lieutenants without problems but their stats suck, there mercenaries that give you better stats :-)

Try it

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by shood »

budabum wrote:
Thu Nov 22, 2018 2:18 pm
replace any item with Lieutenant as usual. afar what I also did is selected another item. then completely exited Inventory and went back to it. new item appeared under Ship/Lieutenants but with old texture. then F5/F9.
:D :D :D
[Link]

Jack Gray
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by Jack Gray »

budabum wrote:
Mon Nov 19, 2018 6:18 pm
hummus wrote:
Mon Nov 19, 2018 9:20 am
....
I hope it's still working.
I didn't want to make a script that increase everything and breaking peoples games, because some challenges required reaching a certain level or finding an Ainigmata Ostraka (changing from 0 to 1).
Hi.
Engraving booster. Copy the code below and paste as is into main CE window. CE supports easy copy/paste of xml formated code.
Usage: Type text into "Filter", e.g. Damage and then reopen Inventory->Engraving list. The table will get populated with specific Engraving based on the text you enter. Credits to hummus for sharing idea.

Engraving booster
[Link]

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>23957</ID>
      <Description>"Engraving x/y booster"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(INJECT_engraving_list,ACOdyssey.exe,4C 8D 43 20 4C 89 6D D7 48 8D 55 D7 4C 89 6D C7 48 8B CB )
alloc(newmem_engraving_list,0x1000)
alloc(strItemNameFilter, $200)

registersymbol(INJECT_engraving_list)
registersymbol(ItemPerkAIConditionChallengeEntity)
registersymbol(pstrItemName)
registersymbol(strItemNameFilter)
label(code_engraving_list)
label(return_engraving_list)

newmem_engraving_list:
  push rax
  push rcx
  push rdx
  push r12
    mov  rdx, strItemNameFilter //SubStr
    mov  rcx, [rsi]             //Str
    call msvcrt.wcsstr
    test rax, rax
  pop r12
  pop rdx
  pop rcx
  pop rax
      je short @f
        mov r8, [r12]
        mov [ItemPerkAIConditionChallengeEntity], r8
        mov [pstrItemName], rsi
      @@:
  code_engraving_list:
      lea r8,[rbx+20]
      mov [rbp-29],r13
      lea rdx,[rbp-29]
      mov [rbp-39],r13
      mov rcx,rbx
  jmp return_engraving_list
  db CC CC CC CC

ItemPerkAIConditionChallengeEntity:
    dq baadf00d
pstrItemName:
    dq baadf00d
strItemNameFilter:
    db 'H',0,'i',0,'t',0,0,0


INJECT_engraving_list:
  jmp far newmem_engraving_list //#14 bytes
  db 90 90
  return_engraving_list:

[DISABLE]

INJECT_engraving_list:
db 4C 8D 43 20 4C 89 6D D7 48 8D 55 D7 4C 89 6D C7 48 8B CB

unregistersymbol(INJECT_engraving_list)
unregistersymbol(ItemPerkAIConditionChallengeEntity)
unregistersymbol(pstrItemName)
unregistersymbol(strItemNameFilter)
dealloc(newmem_engraving_list)
dealloc(strItemNameFilter)


</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>23962</ID>
          <Description>"Filter - type any text, then reopen Engraving in the ACOd"</Description>
          <VariableType>String</VariableType>
          <Length>100</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>strItemNameFilter</Address>
          <CheatEntries>
            <CheatEntry>
              <ID>23959</ID>
              <Description>"Item Name"</Description>
              <VariableType>String</VariableType>
              <Length>100</Length>
              <Unicode>1</Unicode>
              <CodePage>0</CodePage>
              <ZeroTerminate>1</ZeroTerminate>
              <Address>pstrItemName</Address>
              <Offsets>
                <Offset>0</Offset>
                <Offset>0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>23960</ID>
              <Description>"Item x/y Challenge Value"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemPerkAIConditionChallengeEntity</Address>
              <Offsets>
                <Offset>+1C</Offset>
                <Offset>+0</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>23961</ID>
              <Description>"Item HashId"</Description>
              <ShowAsHex>1</ShowAsHex>
              <Color>C0C0C0</Color>
              <VariableType>8 Bytes</VariableType>
              <Address>ItemPerkAIConditionChallengeEntity</Address>
              <Offsets>
                <Offset>+10</Offset>
              </Offsets>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
It works at first, even though nothing pops out in game. And yet it seems to not be registered in the game at all, because it still keeps counting the engravings from the previous state before the change with the table, and after reloading a save it goes back to what it was before.
So am I doing something wrong here?

neweclipse
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by neweclipse »

budabum wrote:
Thu Nov 22, 2018 9:08 am
next piece of lazy update for the editor. greedy one is pending...
to get guaranteed 1 search result. search as follows:
- select value type 'Grouped'
- paste into search string the following pattern "BA:1 1:0 2:0x8000 w:4 8:0xHASH"
- instead of HASH, paste yours
- once value is found. grab it and subtract by 9. Use windows calc in HEX mode or any other online hex calculator
- example for Odysseus Lieutenant is attached

[Link]
Hello,
Do you have crew hashId for Odysseus naval pack?
Thank you!

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budabum
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by budabum »

Jack Gray, changes become persistent when you pass challenge. set 249/250 and pass the flag by killing whoever you need to kill for the challenge. or set 240 and kill 10 times...
from other side, if a challenge is set right now to 200/250, you update it to to 240/250 and immediately reload game. counter is reset back to 200.

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by AkashiGamer »

neweclipse wrote:
Thu Nov 22, 2018 11:07 am
2018/11/22 Updated!
Added: 5 eStore lieutenants for ship
viewtopic.php?f=4&t=8001&p=66080#p66080
Add more skins for the ship for the event

Jack Gray
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by Jack Gray »

budabum wrote:
Thu Nov 22, 2018 5:27 pm
Jack Gray, changes become persistent when you pass challenge. set 249/250 and pass the flag by killing whoever you need to kill for the challenge. or set 240 and kill 10 times...
from other side, if a challenge is set right now to 200/250, you update it to to 240/250 and immediately reload game. counter is reset back to 200.
Thanks for the response. I tried this before but jumped right away for the last tier, so that was mistake. Trying doing one tier at a time have worked.

Lakus978
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by Lakus978 »

Hi,

I have a few addresses for Vine Bow, How to check which one is good

I broke one item, how to delete legendary item?

Please help me, sorry for my english :(

THANK YOU, for this script

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budabum
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by budabum »

Rankti wrote:
Wed Nov 21, 2018 8:13 am
...
There is still the "Ram Axe" from Walmarkt Promotion. If someone would like to share the IDs, it would be cool. Thanks
Ram Axe (H) Walmart Promo Heavy Bladed Rare 000001844B09BAA5

unfortunately i duno perk list, if you find somewhere drop me a PM

Edit:

Code: Select all

0000018C024A5E9F	0000017FC7ECC374
credits to Xardyan, thank you.
+15% Warrior Damage	+20% Fire Damage / 5 lvl
Last edited by budabum on Fri Nov 23, 2018 8:38 am, edited 1 time in total.

forkinator
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by forkinator »

Rankti wrote:
Thu Nov 22, 2018 7:46 am
@forkinator

Use
1. Budabum's CE Editor (page 31)
2. neweclipse's Excel Tables for the IDs (page 38)
3. Bowzerpapa's Tutorial (page 48)

Do it in Offline Mode (Uplay).

For cosmetic items you may use every "common" item and copy the blacksmith pperk into pperk1 to remove it from the item. For weapons or gear, use a donor item that has the same perk1 than the wanted item.

Hey, thanks for the reply. I bought the game legit, is there no way to get the ship/crew/mount skins while being online?

forkinator
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by forkinator »

Do you guys know what I am doing wrong? I am following instructions (Bowzerpapa's Tutorial (page 48)) to the best of my knowledge, but running into an issue that i think might be an easy fix.


I start up my game while offline, load my save, start up CE, open the inventory editor 1.0.7.1 cheat table and check the X box for the script "inventory/ship cosmetics". The values/addresses should automatically populate, but they don't. Its just a bunch of question marks (?). I even tried going into my invetory, selecting the only ship cosmetic i had (the default one), and then reloading the cheat table and selecting X but i still get the same results.

screenshot of my issue below.

Image


I am trying to change my ship to the underworld theme. I also want to change my horse to the pegasus looking one so if I am doing it wrong, or if there is a better/easier way to do this, please let me know.

Rankti
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by Rankti »

@forkinator

Here the very resumed steps of Bowzerpapa's Tutorial (page 48).
- For cosmetic items you don't need to consider the perks so they are easy to swap and you can use any donor item you want. Buy a few items from the vendor.
- Gear and weapons have perks so you have to consider a few extra things before you swap

Do not edit the values in the greyed out "hashid" lines!

1. start uplay in offline mode
2. start ACOD
3. start the CE editor and select the ACOD process as usual (first icon from the icon bar)
4. check the "Hex" checkbox, set "Value Type" to 8 bytes
5. activate "Inventory/Ship Cosmetics" and "Inventory/Ship Cosmetics"
6. in ACOD, go to the inventory and equip a donor item to use to swap (whatever gear or weapon item). You will loose that item after you use it so buy a few from the vendor. The values will populate.
7. get the hashid for the wanted item from the neweclipse's naval excel file on page 38
8. enter that value in the CE field next to "HEX" and click on "First scan". you should get 1 or 2 results under "Found"
9. take the first value under "Address" and subtract by 10. If you don't know how to do it use the Hex calculator posted in the tutorial on page 48
10. take that calculated value and enter it under "Value" in the line "pItem".
If your calculated value is correct, the hash value showed in the greyed line "hashid" under "pItem" should match the hashid value you took from the excel table.
10a. choose the rarity of the target item in the line "Rarity"
10b. enter 0 for ship cosmetics and 1 for horses as item lvl in the line "Level"
11. now go to ACOD and equip another item from the type of your donor item, leave the inventory, reenter the inventory. Now you should see the new item.
12. leave the inventory again and quicksave (F5) to save the changes and quickload (F9) to load the changed game. Or make a new save after every item in case something goes wrong.

After swapping all the items you wanted you can restart uplay in online mode as usual.

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