Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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hans_meier
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by hans_meier »

Cielos wrote:
Mon Oct 08, 2018 6:40 am
just as hummus described, once I advance to the plot when the hull upgrade quest pop up, after I upgraded the hull, my player ship fetch went dormant.
so:
Update8.2
- updated ignore ship health (actually the enable script, where the player ship fetch located). the player ship fetch should be stable now.
- added the ship god flag to the pointer list, thanks to SunBeam.
Aye, downloaded the update, just is my game crashing now, whenever I start a naval fight.
Image
It's "inf. ship stamina" that causes the crash.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jonasbeckman
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by jonasbeckman »

Hmm seems snakes can still get through the undead script if you get to close to them in tombs, they're static though or unmoving from the looks of things so far so just using arrows is easy enough to get rid of them from a safe distance and they make a pretty loud sound when alerted so just stepping back works and they just sit there and behave more like a static trap than anything. :D

Caught me by surprise a bit the first time I stumbled upon them.

EDIT: Hmm wonder if it's the poison damage. Should be alright if you don't land in a group of them then.

oronnoro
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Re: Assassin's Creed Odyssey +14 (table Update8.1)

Post by oronnoro »

SunBeam wrote:
Mon Oct 08, 2018 6:21 am
^ LOL. "Hi Cielos, can you make it so I get 1.000.000 $ in my bank account? Yes? Kthnxbye."
Apologies if you constantly get told to make scripts for others, at least I asked as kindly as possible.

1,000,000 bucks does sound nice tho...

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deuxdoom
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by deuxdoom »

Specific resource edit option please. Almost trainers make resources to 9999999. but I need just little change. eg) 5000 or 20000.

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Cielos
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by Cielos »

hans_meier wrote:
Mon Oct 08, 2018 7:21 am
[...]
Aye, downloaded the update, just is my game crashing now, whenever I start a naval fight.
[...]
It's "inf. ship stamina" that causes the crash.
thanks for testing~
but, are you sure?
"inf. ship stamina" hasn't been altered.
can you check if it's actually the updated "ignore ship health" script?

I'm going to play some more now, I'll keep an eye on this. so thanks for the report~

////
jonasbeckman wrote:
Mon Oct 08, 2018 7:46 am
Hmm seems snakes can still get through the undead script if you get to close to them in tombs, they're static though or unmoving from the looks of things so far so just using arrows is easy enough to get rid of them from a safe distance and they make a pretty loud sound when alerted so just stepping back works and they just sit there and behave more like a static trap than anything. :D

Caught me by surprise a bit the first time I stumbled upon them.

EDIT: Hmm wonder if it's the poison damage. Should be alright if you don't land in a group of them then.
poison damage never kills when I was hit by poisoned arrows or poisoned melee.
maybe there's some other health calculation for snake bite... I don't know. as I've never bitten by sneak, I always have the "spear silent kill ability equipped", so there is always a yellow "dot" on nearest enemy on-screen, including snake. I always just shoot them down without going near.
but thanks for the report! although I probably won't follow this for the time being.
when it affects me (or my friend, the slaver who asks for new options), I'll have a look...

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SunBeam
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by SunBeam »

You might wanna use the God bool in my table ;) Or look for this "God Mode" string in game's string references (there should be only one). Right above the reference there should be a call. Dive in and you'll find the movzx after some tracing through 1-2 calls :P Hook there.

Code: Select all

ACOdyssey.exe+2159430 - 0FB6 81 BCFEFFFF      - movzx eax,byte ptr [rcx-00000144]
ACOdyssey.exe+2159437 - 24 01                 - and al,01 { 1 }
ACOdyssey.exe+2159439 - 88 02                 - mov [rdx],al
ACOdyssey.exe+215943B - 33 C0                 - xor eax,eax
ACOdyssey.exe+215943D - C3                    - ret 

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Cielos
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by Cielos »

^
(just sent the PM reply to you, logged out and saw your msg here....)
but I don't wanna fall back to god flag yet. as there are some bonus or something that would make use of low health... also I like to see the health goes down and I won't die...
anyway, I'm closing the browser now! back to game!!!

hans_meier
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by hans_meier »

Cielos wrote:
Mon Oct 08, 2018 8:22 am
hans_meier wrote:
Mon Oct 08, 2018 7:21 am
[...]
Aye, downloaded the update, just is my game crashing now, whenever I start a naval fight.
[...]
It's "inf. ship stamina" that causes the crash.
thanks for testing~
but, are you sure?
"inf. ship stamina" hasn't been altered.
can you check if it's actually the updated "ignore ship health" script?

I'm going to play some more now, I'll keep an eye on this. so thanks for the report
Most definitely. Also crosschecked when it crashes.
Both enabled - crash
only Stamina enabled - crash
only Ship Undead enabled - no crash
none of those two enabled - no crash

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SunBeam
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by SunBeam »

@Cielos: Use what I've sent ya; don't really mind ;) Quick add and shut them up :D

hans_meier
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by hans_meier »

"Shut them up"?
Just doing my job on reporting bugs on an awesome table :)

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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by cocotoon »

I managed to change health and damage values, but I have a question.
Is it possible to save the values ​​that are permanently modified with cheat engine? Or will the values ​​become what they were when I start the game again?

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SunBeam
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by SunBeam »

...

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arnevehug
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by arnevehug »

Do you guys think we're gonna get a item swapper any time soon?
Really interested in that Sparta gear set in the helix store.

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sage3k
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Re: Assassin's Creed Odyssey +14 (table Update8.2)

Post by sage3k »

SunBeam wrote:
Mon Oct 08, 2018 12:25 pm
...
Just wanted to say think you for your efforts.

soulborne_1989
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Re: Assassin's Creed Odyssey +14 (table Update8.1)

Post by soulborne_1989 »

notAlig wrote:
Sun Oct 07, 2018 8:56 pm
soulborne_1989 wrote:
Sun Oct 07, 2018 7:49 pm
sorry my friend i dont understand you and im new to this easy on me <3 can you explain in simple english
Orichalcum Ore is server-sided, so it cannot be edited. Meaning any option to add, edit it etc, is not possible.
oh that's a sad story :(

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