Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

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rooxon
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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by rooxon » Thu Apr 04, 2019 5:07 pm

lion_the_ryan wrote:
Thu Apr 04, 2019 4:37 pm
The enable script doesn't appear to be working with the latest update :/
Yeah, exactly. But the damage modifier/armor modifier table still works. Sadly the main one's enable script fails to activate, it just hangs for a few secs and nothing happens.

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by Cielos » Thu Apr 04, 2019 5:24 pm

@all
please download the attachment.
open the CT, hook the game to CE as usual.
let me know which script can't be activated.
thanks~
Attachments
ACOdyssey _aobscans test.CT
some aobscans test
(27.2 KiB) Downloaded 341 times

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by Desalater » Thu Apr 04, 2019 5:30 pm

healthCalOnHitAOB

is the only one i couldnt put the red x in

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by lion_the_ryan » Thu Apr 04, 2019 6:06 pm

Desalater wrote:
Thu Apr 04, 2019 5:30 pm
healthCalOnHitAOB

is the only one i couldnt put the red x in
Same here

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by rndmwitedude » Thu Apr 04, 2019 6:28 pm

Likewise with healthCalOnHit

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by Cielos » Thu Apr 04, 2019 6:58 pm

thanks for testing.
updating now.

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Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

Post by lion_the_ryan » Thu Apr 04, 2019 7:01 pm

Cielos wrote:
Thu Apr 04, 2019 6:58 pm
thanks for testing.
updating now.
Nah man, thank YOU :D

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Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Post by Cielos » Thu Apr 04, 2019 7:06 pm

Update17.2
- updated enable script. a slight change at one of the injection point, its aobscan and the script is updated accordingly.
all the scripts can be activated, I haven't actually test run all of them though.
so, report if you think something else is broken. in details~

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prepare a paypal and PM me, or find a way for me to access the game in question.

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Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Post by lion_the_ryan » Thu Apr 04, 2019 7:08 pm

Cielos wrote:
Thu Apr 04, 2019 7:06 pm
Update17.2
- updated enable script. a slight change at one of the injection point, its aobscan and the script is updated accordingly.
all the scripts can be activated, I haven't actually test run all of them though.
so, report if you think something else is broken. in details~

have fun!
I'll test it right now and let you know how it goes. Thank you so much for all your work

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Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Post by rooxon » Thu Apr 04, 2019 8:22 pm

But that damage modifier/armor modifier table is nicely resilient tho, it still works no matter how many updates the game gets. Cheers to the creator!

EDIT: Cielos, I tested the following:

Undead
Inf. Adrenaline
Inf. Arrow
Instant Abilities Cooldown
Poseidon
Inf. Ship stamina
Movement mod/Ignore Horse Speed Limit

Seems to work like a charm from what I noticed, so definitely no troubles with these.

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Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Post by voxxera » Fri Apr 05, 2019 12:46 pm

did Fling update his trainer?

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Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Post by kanggg » Fri Apr 05, 2019 1:11 pm

Yes.

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Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Post by Jack Gray » Sat Apr 06, 2019 1:15 am

kanggg wrote:
Fri Apr 05, 2019 1:11 pm
Yes.
Where can I find it?

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Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Post by Wounded_Bride » Mon Apr 08, 2019 4:22 pm

When I use Cielos' latest table for 1.2.0, the "infinite oxygen" option turns most attacks into one-hit kills for me - I can one-shot assassinate/knock out even officers, but enemy instantly kill me as well (on easy with medium scaling). If I turn the option off, damage scaling returns to normal.

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Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Post by Irascible Aes Sedai » Tue Apr 09, 2019 6:29 am

Hello. I'm new here and rather new to c. engine. I have a question regarding AC odyssey that may sound a bit odd. When I started the game I stupidly used a trainer to get past a difficult battle and I accidentally turned on infinite resources without knowing. I went ahead into the game and saved and by the time that I realized about the resources I couldn't revert back the save.

My question is: can I use cheat engine to erase the resources that the trainer gave me? They show 99999 now and I really don't like it, specially the "ancient tablets". I would like to revert it back to a decent number but I don't know how.

Anyone could help me with this? Thanks!

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