Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)

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giorgos9334
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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by giorgos9334 »

That last update, ignore city limits for the horse speed, was sorely needed in the game as standard. Well done mate.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

NHarmonia
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Re: Assassin's Creed Odyssey +19 (table Update14.1)

Post by NHarmonia »

@Cielos In the new Update is now the possibility to show the oreichalcum spots in the world, would it be possible to include this feature as a script into the table?

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by Okami »

Ok so I haven't played since launch because of several reasons but I really cannot be fucked to go through 53 pages to find out so I'm just gonna ask here so sorry if this is annoying as it's probably been asked god knows how many times. Is there a way to get the store items easily through the chest person with orichalcum or is there a working inventory editor with a guide if possible?

AkashiGamer
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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by AkashiGamer »

L490 wrote:
Wed Nov 07, 2018 3:48 am
Hello guys!
Thank you all for such great CE table.

Can you guys help me? Those who didnt have any XP boost in their game. Which value do you have in CE table in string "exp multiplier"? I just need a default value without any XP boost
Thank you

Если есть те, кто по-русски говорит. Подскажите какое значение стоит у вас в основной таблице, в поле "exp multiplier"?
Нужно именно регулярное значение, без XP бустеров и прочего.
Спасибо
Хах,есть кто по-русски говорит)

urthor
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by urthor »

viewtopic.php?p=65773#p65773

viewtopic.php?p=66924#p66924

viewtopic.php?p=65948#p65948

Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later

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NChabb
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by NChabb »

urthor wrote:
Wed Nov 07, 2018 10:24 pm
viewtopic.php?p=65773#p65773

viewtopic.php?p=66924#p66924

viewtopic.php?p=65948#p65948

Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later
Good job!

Expect more HashId next Tuesday with the patch.

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by SunBeam »

Here you go; adjusted:

Code: Select all

define( AdrestiaDamageMultiplierHook, address_of_your_cave ) // or allocate it

[ENABLE]

aobscanmodule( AdrestiaDamageMultiplier, ACOdyssey.exe, 66410F6E8E????????0F5BC9F30F59C80F57C00F2FC8 )
registersymbol( AdrestiaDamageMultiplier )
label( AdrestiaDamageMultiplier_o )
registersymbol( AdrestiaDamageMultiplier_o )
aobscanmodule( GetMetaAIVirtualObjectivePlayerEntity, ACOdyssey.exe, 48895C24??574883EC??E8????????488BD84885C074??488B10488BC8FF52??488BF8E8????????0FB748??66394F??72??0FB748??66394F??77??488B03488BCBFF90 )
registersymbol( GetMetaAIVirtualObjectivePlayerEntity )

label( s_dmg_mult_f )
registersymbol( s_dmg_mult_f )

label( back )

label( CheckEntity )
registersymbol( CheckEntity )
label( CheckEntity_null )
label( CheckEntity_exit )
label( GetEntity )
registersymbol( GetEntity )

AdrestiaDamageMultiplierHook:
AdrestiaDamageMultiplier_o:
readmem( AdrestiaDamageMultiplier, 9 )
push rax
push rcx
push rdx
call short CheckEntity
test al,al
je short @f
  mov rax,s_dmg_mult_f
  movss xmm0,[rax]
@@:
pop rdx
pop rcx
pop rax
jmp back

db CC CC CC CC

CheckEntity:
sub rsp,28
//mov rcx,r13 -- this is the EntityGroup of the target ship
mov rax,[r14+50]
test rax,rax
je short CheckEntity_null
  mov rcx,[rax+8]
  shl rcx,20
  sar rcx,3F
  and rcx,[rax] // this gets the EntityGroup of the ship firing
  je short CheckEntity_null
  call short GetEntity
  test rax,rax
  je short CheckEntity_exit
    movzx ecx,byte ptr [rax+D8]
    xor eax,eax
    and cl,7
    cmp cl,1
    sete al
    add rsp,28
    ret
CheckEntity_null:
xor al,al
CheckEntity_exit:
add rsp,28
ret

db CC CC CC CC

GetEntity:
sub rsp,28
add rcx,1A0
call GetMetaAIVirtualObjectivePlayerEntity
mov rcx,[rax]
mov rax,[rcx+8]
shl rax,20
sar rax,3F
and rax,[rcx]
je short @f
  cmp qword ptr [rax+18],00
  jne short @f
  xor eax,eax
@@:
add rsp,28
ret

db CC CC CC CC

s_dmg_mult_f:
dd (float)1.0

db DE AD C0 DE

AdrestiaDamageMultiplier:
jmp AdrestiaDamageMultiplierHook
db 90 90 90 90
back:

[DISABLE]

AdrestiaDamageMultiplier:
readmem( AdrestiaDamageMultiplier_o, 9 )

unregistersymbol( GetEntity )
unregistersymbol( CheckEntity )
unregistersymbol( s_dmg_mult_f )
unregistersymbol( GetMetaAIVirtualObjectivePlayerEntity )
unregistersymbol( AdrestiaDamageMultiplier_o )
unregistersymbol( AdrestiaDamageMultiplier )
Just give it a cave address up top, in the define, for AdrestiaDamageMultiplierHook.

urthor
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by urthor »

NChabb wrote:
Wed Nov 07, 2018 10:27 pm
urthor wrote:
Wed Nov 07, 2018 10:24 pm
viewtopic.php?p=65773#p65773

viewtopic.php?p=66924#p66924

viewtopic.php?p=65948#p65948

Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later
Good job!

Expect more HashId next Tuesday with the patch.
Ah fuck I actually haven't followed the guide yet

Do the HashIDs change each week with the patch?

vahndaar
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by vahndaar »

Hey guys,

Getting an error when trying to attach the CE Debugger to Odyssey. Suspect it has anti debug in effect. Any advice on how to configure the debugger?

Cheers,

V

vahndaar
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by vahndaar »

Figured it out! Don't use Windows debugger ;)

V

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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by shood »

L490 wrote:
Wed Nov 07, 2018 3:48 am
Если есть те, кто по-русски говорит. Подскажите какое значение стоит у вас в основной таблице, в поле "exp multiplier"?
Нужно именно регулярное значение, без XP бустеров и прочего.
Спасибо
Не понял, что и зачем тебе это надо? Там 1,5 в скрипте по умолчанию прописано define(expmultiplierdefault,(float)1.5).

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NChabb
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by NChabb »

urthor wrote:
Wed Nov 07, 2018 10:40 pm
NChabb wrote:
Wed Nov 07, 2018 10:27 pm
urthor wrote:
Wed Nov 07, 2018 10:24 pm
viewtopic.php?p=65773#p65773

viewtopic.php?p=66924#p66924

viewtopic.php?p=65948#p65948

Saving for later but here are the links to Badabum's table and guide to get them in one place since they're not in the OP. There's an excel of Hash IDs someone kindly made somewhere in the thread I'll find later
Good job!

Expect more HashId next Tuesday with the patch.
Ah fuck I actually haven't followed the guide yet

Do the HashIDs change each week with the patch?
No no they don't change (afaik), but we're getting new Helix Store armors/weapons/ship stuffs... And also getting the transmutation system (which will allow us to apply the look of our choice on any armors). This should help getting more HashId... or screw up the cheat table lol.

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(V)(;,,;)(V)
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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by (V)(;,,;)(V) »

NChabb wrote:
Thu Nov 08, 2018 9:35 pm
urthor wrote:
Wed Nov 07, 2018 10:40 pm
NChabb wrote:
Wed Nov 07, 2018 10:27 pm


Good job!

Expect more HashId next Tuesday with the patch.
Ah fuck I actually haven't followed the guide yet

Do the HashIDs change each week with the patch?
No no they don't change (afaik), but we're getting new Helix Store armors/weapons/ship stuffs... And also getting the transmutation system (which will allow us to apply the look of our choice on any armors). This should help getting more HashId... or screw up the cheat table lol.
The item table has a line called 'override gear name' maybe it will use that?

L490
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Re: Assassin's Creed Odyssey +19 (table Update14)

Post by L490 »

shood wrote:
Thu Nov 08, 2018 4:43 pm
L490 wrote:
Wed Nov 07, 2018 3:48 am
Если есть те, кто по-русски говорит. Подскажите какое значение стоит у вас в основной таблице, в поле "exp multiplier"?
Нужно именно регулярное значение, без XP бустеров и прочего.
Спасибо
Не понял, что и зачем тебе это надо? Там 1,5 в скрипте по умолчанию прописано define(expmultiplierdefault,(float)1.5).
Спасибо тебе. Нужно это потому, что я с дуру купил сраный XP бустер в магазине. Купил, так как везде говорили что надо долго гриндить и прочую хрень и везде говорили что с ним лучше играть. В итоге за 25 часов я стал 44 лвл и интерес ваще пропал к игре
Теперь вот хочу поставить такое значение как по умолчанию, но у меня тоже 1.5 там стоит. Видимо 1.5 это деффолтное значение и бустер в нем не учтен. Короче чтобы вернуть мне в стандартные значения надо поставить 0.666666667, это будет значение без бустера и опыт будет идти без бустера

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Re: Assassin's Creed Odyssey +19 (table Update14.2)

Post by SunBeam »

Just wanted to add that a LOT of shit can be found in the .forge files. Descriptors, entities, tables, lists, whatever you want. I'm doing a bit of Anvil file reversing myself, having managed to figure out those hashes (GetHash function?) and the strings that were ripped out by Wildlands devel-o-pers :) Data out in a while, once I have more free time on my hands. Call me the Anvil "angel" from now on :P (not 'evil', but 'anvil')

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