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Deep Sky Derelicts (2018-09-29)

Posted: Thu Sep 27, 2018 10:31 am
by Shinkansen
Simple table for Deep Sky Derelicts, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001 - 2018-09-29
1. GameManager.
"Level Set to Massive?" sets Level to massive.
"Level 1 Ability Points Set to Massive?" sets Level 1 Ability Points to massive, effectively giving lots of Ability Points.
"Scan Radius Set to Massive?" sets Scan Radius to massive.
"Unique Percentage Set to Massive?" sets Unique Loot Drop percentage to massive.

Allows the following to be modfied.
- "GameManager Stats -> GameStatek__BackingField -> Charactersk__BackingField -> Slot X -> Specializationk__BackingField". Setting this to 0 will allow another Specialization to be selected and corresponding Abilities upgraded.


V1000 - 2018-09-27
1. Tested game version V1.0 64-bit. May work on other versions.

2. GameManager.
"Credits Set to Massive?" sets Credits to massive.
"Energy Set to Massive?" sets Energy to massive.
"Health, Shields Set to Max?" sets non-combat Health, Shields to max.
"Experience Set to Massive?" sets Experience to massive.

Re: Deep Sky Derelicts (2018-09-27)

Posted: Thu Sep 27, 2018 3:10 pm
by yanilan
if possible, could you make inf skill points table?

Re: Deep Sky Derelicts (2018-09-27)

Posted: Thu Sep 27, 2018 4:03 pm
by krmit
+1 to inf skillpoints

Re: Deep Sky Derelicts (2018-09-29)

Posted: Wed Oct 03, 2018 4:23 pm
by Copynin
Anyone else having problems getting the unique items enabled properly?
Value stays at 99 once activated but after 5-6 item drops unique loot stopps dropping.
Restarting CE and game does not help either for me. It's almost as if it only works once and only for a few drops in a complete run.
Can someone confirm or debunk ? :-|

Edit: Thanks for the effort by the way! +1

Re: Deep Sky Derelicts (2018-09-29)

Posted: Tue Dec 25, 2018 11:23 am
by pgain2004
Copynin wrote:
Wed Oct 03, 2018 4:23 pm
Anyone else having problems getting the unique items enabled properly?
Value stays at 99 once activated but after 5-6 item drops unique loot stopps dropping.
Restarting CE and game does not help either for me. It's almost as if it only works once and only for a few drops in a complete run.
Can someone confirm or debunk ? :-|

Edit: Thanks for the effort by the way! +1
You can set it to 100 in gamemanager -> config, but if unique number in one run is out, the game will crash once you find any equipment. Don't know what limits it through.

Re: Deep Sky Derelicts (2018-09-29)

Posted: Thu Dec 27, 2018 9:07 am
by pgain2004
Copynin wrote:
Wed Oct 03, 2018 4:23 pm
Anyone else having problems getting the unique items enabled properly?
Value stays at 99 once activated but after 5-6 item drops unique loot stopps dropping.
Restarting CE and game does not help either for me. It's almost as if it only works once and only for a few drops in a complete run.
Can someone confirm or debunk ? :-|

Edit: Thanks for the effort by the way! +1
Ok, i use dnSpy to modify Assembly-CSharp.dll:
1. search GenerateUnique, delete "if (!GameManager.HasInstance || !GameManager.State.GeneratedUniqueItemIds.Contains(item))" to remove uniqueitem limit, now you can use the table changing "uniqueEquipmentPercentage" to whatever you like, but I recommend between 20 to 30, since some kinds of equipment do not have unique version;
2. search RollItemLevel, change "num = UnityEngine.Random.Range(0, 100);" to "num = 99" or "return lootLevel + (num2 - 2);" to "return lootLevel + 2;" so that player always find highest level possible equipments(2 above ship level);
3. search WeightedChoice, change and merge "num2 = UnityEngine.Random.Range(0f, 99.999f);" "num2 = Mathf.Min(num2 + (float)bonus, 99.999f);" into "num2 = 99.999f;", so that most equipments found (include non-unique) have high number of prefixs.

Re: Deep Sky Derelicts (2018-09-29)

Posted: Thu Mar 21, 2019 7:11 am
by Lord Blade
The Shield/Health cheat doesn't seem to work with the current version.

Re: Deep Sky Derelicts (2018-09-29)

Posted: Thu May 30, 2019 11:54 pm
by krmit
Requesting table update for "New Prospects" DLC. (Inf. skillpoints option at least).
Thanks in advance.

Re: Deep Sky Derelicts (2018-09-29)

Posted: Fri May 31, 2019 3:48 pm
by mitsu80
+1

Re: Deep Sky Derelicts (2018-09-29)

Posted: Sat Jun 01, 2019 2:50 pm
by G_Cat
+1

Re: Deep Sky Derelicts (2018-09-29)

Posted: Sun Jun 02, 2019 3:48 pm
by drakkco
+1

Re: Deep Sky Derelicts (2018-09-29)

Posted: Sun Jun 02, 2019 4:10 pm
by da_se
+1 for the table update "New Prospects" DLC.

Re: Deep Sky Derelicts (2018-09-29)

Posted: Mon Jun 03, 2019 8:40 pm
by mitsu80
How do I search for Ability Points? I found experience and energy, they are both 4byte values but can't find ability points at all

Re: Deep Sky Derelicts (2018-09-29)

Posted: Mon Jun 03, 2019 10:20 pm
by aanpsx
Current version v.1.5.1 - Definitive edition:
- Max Energy
- Max Credit
- Max HP
- Free Energy
- Max Summons
- Max Scan Radius
- Free Mission Cost
- Inf Reroll (Crafting will get infinite reroll for stats and card)
- Max Stats Roll (Crafting item when reroll stats, will get 8~20 prefixes)
- Max Skill Points
- Easy Win (will set the enemy hp to 1 at the beginning of battle)
- Instant Win
- Pointer
HanLiem wrote:
Sun Apr 12, 2020 11:47 am
Thanks for the Great Table aanpsx, anyway could I request for a mod? A pointer to manually edit equipment ability prefixes.
Thanks in advance!
Off course...

Re: Deep Sky Derelicts (2018-09-29)

Posted: Mon Jun 03, 2019 11:00 pm
by mitsu80
Thank you for the excellent table @aanpcx, works perfectly!!