Deep Sky Derelicts (2018-09-29)

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jonson0408
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Re: Deep Sky Derelicts (2018-09-29)

Post by jonson0408 »

mitsu80 wrote:
Mon Jun 03, 2019 11:00 pm
Thank you for the excellent table @aanpcx, works perfectly!!
How to use that table? Can't activate it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

mitsu80
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Re: Deep Sky Derelicts (2018-09-29)

Post by mitsu80 »

jonson0408 wrote:
Tue Jun 04, 2019 3:07 am
mitsu80 wrote:
Mon Jun 03, 2019 11:00 pm
Thank you for the excellent table @aanpcx, works perfectly!!
How to use that table? Can't activate it.
you mean that you can't activate the table at all or just the tables' features?

da_se
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Re: Deep Sky Derelicts (2018-09-29)

Post by da_se »

aanpsx wrote:
Mon Jun 03, 2019 10:20 pm
Cannot update Shinkansen's table due to my lack ability..
But this table might be "sufficient" enough for playing this game..
(hope so..)
Preview Table
Image[Link]
The table works perfectly. Thank you. :D :D

krmit
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Re: Deep Sky Derelicts (2018-09-29)

Post by krmit »

@aanpsx,
Thanks for the table, works good on 1.2.1. With one exception: shield in combat is 24 (plus enhancements from items), but in character menu it 999.
And you forgot MaxScan option (it can be activated only by editing script).

hxhall
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Re: Deep Sky Derelicts (2018-09-29)

Post by hxhall »

Does it work well with the new DLC

Dimensionist
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Re: Deep Sky Derelicts (2018-09-29)

Post by Dimensionist »

mitsu80 wrote:
Tue Jun 04, 2019 11:43 am
jonson0408 wrote:
Tue Jun 04, 2019 3:07 am
mitsu80 wrote:
Mon Jun 03, 2019 11:00 pm
Thank you for the excellent table @aanpcx, works perfectly!!
How to use that table? Can't activate it.
you mean that you can't activate the table at all or just the tables' features?
I have a similar problem - enabling the AOB script does nothing. It doesn't open up to offer any options, it just shows itself as enabled. And the mono script doesn't activate at all.

Dimensionist
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Re: Deep Sky Derelicts (2018-09-29)

Post by Dimensionist »

Got it working (obvious solution that the mono group doesn't need to have the top option enabled to open it up, and with the AOB scan the values populate regardless), but I've got another problem - whenever I activate the AOB script, my money is always set to 9.9 mil credits, even though I haven't used the Max Credits script. Is there a way to cancel that?

XxGeorge
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Re: Deep Sky Derelicts (2018-09-29)

Post by XxGeorge »

So used the AOB enable, it worked but now my save is stuck at max credits lol anyone know a way to fix it? I thought I could just find the cash location, and I did, but it just returns to max every time, even if I buy stuff, it drops temporarily but then returns to max.

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xacegod
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Re: Deep Sky Derelicts (2018-09-29)

Post by xacegod »

Can you update table, I tried it on Steam and it does not activate, I should point out that I don't own DLC.

I just need a way to get more ability points, primarily. Energy is 4byte, HP and Shields are Float, exp is 4 bytes, they update once you are out of battle and back in PDA (not when it shows on screen...).

mitsu80
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Re: Deep Sky Derelicts (2018-09-29)

Post by mitsu80 »

The game just released a new expansion, an updated table would be much appreciated!

krmit
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Re: Deep Sky Derelicts (2018-09-29)

Post by krmit »

Update v1.3.3 is out.
Need a table update.
Thanks in advance.

krmit
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Re: Deep Sky Derelicts (2018-09-29)

Post by krmit »

@aanpsx
Thanks for updates.
But table dont't work at new v1.5. (Definitive edition). Please, fix it. Thanks in advance.

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HanLiem
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Re: Deep Sky Derelicts (2018-09-29)

Post by HanLiem »

Thanks for the Great Table aanpsx, anyway could I request for a mod? A pointer to manually edit equipment ability prefixes.
Thanks in advance!

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HanLiem
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Re: Deep Sky Derelicts (2018-09-29)

Post by HanLiem »

pgain2004 wrote:
Thu Dec 27, 2018 9:07 am
Ok, i use dnSpy to modify Assembly-CSharp.dll:
1. search GenerateUnique, delete "if (!GameManager.HasInstance || !GameManager.State.GeneratedUniqueItemIds.Contains(item))" to remove uniqueitem limit, now you can use the table changing "uniqueEquipmentPercentage" to whatever you like, but I recommend between 20 to 30, since some kinds of equipment do not have unique version;
2. search RollItemLevel, change "num = UnityEngine.Random.Range(0, 100);" to "num = 99" or "return lootLevel + (num2 - 2);" to "return lootLevel + 2;" so that player always find highest level possible equipments(2 above ship level);
3. search WeightedChoice, change and merge "num2 = UnityEngine.Random.Range(0f, 99.999f);" "num2 = Mathf.Min(num2 + (float)bonus, 99.999f);" into "num2 = 99.999f;", so that most equipments found (include non-unique) have high number of prefixs.
Do you still playing The Game? Could you please teach me how to do the equipment modification you described above to me?
Thanks in advance!

Gvaz
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Re: Deep Sky Derelicts (2018-09-29)

Post by Gvaz »

also requesting an update so it works with 1.51

I tested and it doesn't work

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