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Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 3:22 pm
by MintDrop
Instead of trying to change time, maybe change how long events take to complete. Like instead of 14 or 60 days just 1 day. Think that might be possible!?

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 3:35 pm
by CaesarCzech
Niedzielan wrote:
Sat Sep 29, 2018 1:50 am
Carrnage wrote:
Sat Sep 29, 2018 1:02 am
Niedzielan wrote:
Sat Sep 29, 2018 12:14 am


From what I gather the kingdom stuff has a Start Time and and End Time. It uses the max of current time and start time and uses that to calculate the time remaining until End Time, rather than projects having individual timers. If you start a project after you reduce the timer, does it still progress as expected or does it need to "catch up"? If the former, then it's not bug, I'll just eventually need to get around to adding kingdom end times to the table (if possible).
just tested that, set the table timer to zero and started a project, no advancement is happening.

There's a kingdom timer, in the kingdom UI theres a displayed time that if you lower the timer in the table does not move. and stays at it's last position until the table timer catches up.
Alright. If you send me a save file I'll take a look at it, barely started actually playing the game itself (choosing what type of character I want to play is hard, plus time spent figuring out the table) so I'm not quite at that stage myself. Hopefully it's not too difficult to locate...

Can you Look at the Kingdom again please ? It doesnt work at all, stats are wonky and BP and timer doesnt work at all, Inventory doesnt work as well but i can make it without that but i really need that kingdom stuff

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 3:35 pm
by Lord Blade
A "no fatigue" cheat would be nice. I'm really sick of all the time wasted camping constantly because my guys are lazy as hell.

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 3:38 pm
by yanniell
vitaeexmorte wrote:
Sat Sep 29, 2018 7:02 am
DrummerIX wrote:
Wed Sep 26, 2018 1:39 am
EDIT 3.5:
I added Class Levels under Character Editor in this update. I haven't had much time past few days to play, but will try to add a few more things this weekend.
I tried it with my sorcerer. It seems that you only put in the address that governs class feat progression.
Spell progression ist unchanged, meaning even if class level is frozen you will be able to get higher level spells and after internally reaching 20 not getting any new ones.
This is kinda bad for spontaneous casters who want to repeat a spell level to grab all spells.

Any plans on including them?
I'd really like that as well. :)

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 4:30 pm
by fireundubh
MintDrop wrote:
Sat Sep 29, 2018 3:22 pm
Instead of trying to change time, maybe change how long events take to complete. Like instead of 14 or 60 days just 1 day. Think that might be possible!?
I think this would be easier done by creating a UABE mod (i.e., modifying the kingdom event assets in the assetbundle.) IMO, there's too much to take into account for either a Patchwork mod or a memory cheat. With Patchwork, I was able to change the resolution time to 0 days, but it breaks the Skip Day button and crashes the game. My guess is that either Patchwork doesn't support modifying parametered constructors, or I don't know how to modify parametered constructors; otherwise, there's something more going on. With a UABE mod, you can just change the ResolutionTime property of each event directly. The main issue is that UABE sucks and there are a lot of events.

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 4:37 pm
by unifix
How about making it just 1 day or 1 hour, does that still break the skip day button?

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 5:06 pm
by CaesarCzech
Can you later change Kindgom aligment ? i messed with aligment and was Chaotic Good at the time of founding the kingdom when im Normally Lawfull evil ? is it possible to later Alter barony Aligment ?

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 5:29 pm
by cdtrico
Would still like to request a "No Cooldown" &/or "No Cast time" cheat, I like to control only the Main Character during combat and this would really make it more fun that way, since I kinda like playing like a god-like character between a bunch of regular folk.

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 5:56 pm
by Gilgaladh
Hello,

may i ask, would it also be possible to swap the 3D Model appearance?
eg: i want to play a warrior with that ranger-cape.

or: simply remove the backpack

any ideas?
thanks !

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 6:01 pm
by Agasio
<removed as I'm not updated>

I've put the edits I did a few posts down.

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 6:16 pm
by Dimensionist
Agasio wrote:
Sat Sep 29, 2018 6:01 pm
Made a quick dll edit to give you enough points to max your stats on char creation, and make it so you can max out your skills and still continue with the creation process. Virus Scans included. Let me know if it causes any problems. I'm using the GOG version but it should still work fine, put it in your Pathfinder Kingmaker/Kingmaker_Data/Managed folder.

[Link] - The .dll
[Link] - The whole .rar
Doesn't work. Or rather, you can't even load the game with it, it freezes and crashes before it even loads.

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 6:21 pm
by Agasio
Huh, I can load in with it just fine. You using Steam or GOG? Because that might make a difference?

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 6:24 pm
by Dimensionist
Agasio wrote:
Sat Sep 29, 2018 6:21 pm
Huh, I can load in with it just fine. You using Steam or GOG? Because that might make a difference?
Steam.

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 6:32 pm
by jpr64
Hello,

does not work for me too : gog edition!

Did you update your game to 1.02?

thanks,

JP

Re: Pathfinder: Kingmaker (Steam)

Posted: Sat Sep 29, 2018 6:35 pm
by Agasio
Well, here's what I changed in my .dll, if you want to do it with yours. You'll have to know how to use dnSpy to make these changes but it's pretty simple.

In Kingmaker.Unitlogic.Class.LevelUp > LevelUpState

Change

Code: Select all

int pointCount = (!unit.IsCustomCompanion()) ? 25 : 20;
to

Code: Select all

int pointCount = (!unit.IsCustomCompanion()) ? 102 : 20;

Scroll down a bit

Change

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return this.TotalSkillPoints - this.SpentSkillPoints;
to

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return this.TotalSkillPoints + this.SpentSkillPoints;
In Kingmaker.Unitlogic.Class.LevelUp > LevelUpState > IsSkillPointsComplete

Change

Code: Select all

public bool IsSkillPointsComplete()
{
	if (this.SpentSkillPoints > this.TotalSkillPoints)
	{
		return false;
	}
	if (this.SpentSkillPoints == this.TotalSkillPoints)
	{
		return true;
	}
	foreach (StatType type in StatTypeHelper.Skills)
	{
		if (this.m_Unit.Stats.GetStat(type).BaseValue < this.NextLevel)
		{
			return false;
		}
	}
	return true;
}
To

Code: Select all

public bool IsSkillPointsComplete()
{
	if (this.SpentSkillPoints > this.TotalSkillPoints)
	{
		return true;
	}
	if (this.SpentSkillPoints == this.TotalSkillPoints)
	{
		return true;
	}
	foreach (StatType type in StatTypeHelper.Skills)
	{
		if (this.m_Unit.Stats.GetStat(type).BaseValue < this.NextLevel)
		{
			return true;
		}
	}
	return true;
}