Pathfinder: Kingmaker (Steam)

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nomarr33
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Re: Pathfinder: Kingmaker (Steam)

Post by nomarr33 » Sun Nov 25, 2018 5:33 am

btw the Debug options from Niedzielan trainer for multiple feats won't work if you have the Unity Mod Manager installed, so you might want to uninstall it if you plan to use the multiple feat multiplier

busterwilde3
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Re: Pathfinder: Kingmaker (Steam)

Post by busterwilde3 » Sun Nov 25, 2018 7:11 am

nomarr33 wrote:
Sun Nov 25, 2018 5:33 am
btw the Debug options from Niedzielan trainer for multiple feats won't work if you have the Unity Mod Manager installed, so you might want to uninstall it if you plan to use the multiple feat multiplier
The Multiply Feats option is built into Bag of Tricks under Misc > Experimental. It's pretty easy to miss; I only found it a couple days ago because someone else pointed it out to me.

fireundubh
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Re: Pathfinder: Kingmaker (Steam)

Post by fireundubh » Sun Nov 25, 2018 11:07 pm

A large part of Bag of Tricks is based on my code in KingmakerMods.pw...

KingmakerMods.pw does not use Harmony (UMM, KML) and does not need to be reinstalled after every game update.

Configuration happens in an INI file and the launcher has an installer.
Cheats
  • Abracadabra (reveals all locations on the world map)
  • Allow Spontaneous Casters to Copy Scrolls (like Niedzelan's cheat)
  • Always Unencumbered (encumbrance doesn't matter)
  • Always Unencumbered (allows travelling while overloaded)
  • Disable Fog of War (removes fog of war)
  • Infinite Ability Use (self-explanatory)
  • Infinite Item Use (self-explanatory)
  • Infinite Spell Use (self-explanatory)
  • Instant Cooldowns (zeroes out cooldowns for initiative, attacks of opportunity, actions, and activatable abilities)
  • Never Fail Skill Checks (always succeed at skill checks)
  • No Friendly Fire (from any damage source)
  • No Friendly Fire from area-of-effect damage only
  • Undetectable (stealth cannot be broken)
  • Attribute Uncapper (set attribute max in character creation)
  • Override Alignment When Completing Kingdom Events
  • Override Margin When Completing Kingdom Events (always succeed/triumph)
  • Instant Complete Kingdom Events and Projects (clicking Start Event completes the event)
  • Ignore Dialogue Alignment Restrictions (self-explanatory)
  • Ignore Equipment Alignment Restrictions (self-explanatory)
  • Ignore Equipment Class Restrictions (self-explanatory)
  • Ignore Building Restrictions (self-explanatory)
  • XP Gain Multiplier (applies to both solo and party XP gain)
Mods
  • Enable Debug Logging (enhanced to allow tailing)
  • Disable Achievements
  • Disable History (prevents GameHistoryLog in statistics.json from accumulating log messages)
  • Disable Steam Cloud
  • Unlock Premium Portraits (only if they're on disk)
  • Unlock Premium Rewards (only if they're on disk)
  • No Man Left Behind (party moves as fast as the fastest party member)
  • Rest Anywhere
  • Campsite Cleanup (camping does not leave behind inactive campsite / visual bug fix)
  • Override Camera Rig Settings (scroll speed, rubberbanding)
  • Override Camera Zoom Settings (unlock zoom limit, game mode-based zoom limits)
  • Custom Companion Cost Multiplier (use party level as multiplier)
  • Custom Companion Cost Multiplier (use custom multiplier; zero = free)
  • Override Delta Time Based On Game Mode (fixed version of newman55's fast travel mod)
  • Override Point Buy System (set maximum attribute points at character creation)
  • Override Random Encounter Settings (encounters can be disabled, frequency can be adjusted, etc.)
  • Buy Low Sell High (vendor markups and discounts based on party's highest Persuasion skill score)
  • Adds support for mod localization and overriding localization
  • Currency Fallback (allows spending gold when you have insufficient build points)
  • Highlight Objects Toggle (objects stay highlighted until key pressed again)
Fixes
  • Fixed a game issue where portraits were duplicated on the save/load menu
  • Fixed a game issue where map markers could stop updating on the local map
  • Fixed a game issue where the canvas scaling workaround would fail
  • Fixed a game issue where the summon pooler could cause crashes
  • Fixed a game issue where familiars spammed the debug log during area transitions due to null references
  • Fixed a game issue where applying buffs spammed the debug log due to null references
  • Fixed a game issue where pressing the object highlight key spammed the debug log due to null references

Code: Select all

https://www.nexus mods.com/pathfinderkingmaker/mods/32
Last edited by fireundubh on Thu Nov 29, 2018 3:20 am, edited 1 time in total.

shuiko
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Re: Pathfinder: Kingmaker (Steam)

Post by shuiko » Mon Nov 26, 2018 7:10 am

man i still want the freeze time it helps a lot with peace of mind to make sure you don't miss anything in a playthrough.

LorgrenBenirus
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Re: Pathfinder: Kingmaker (Steam)

Post by LorgrenBenirus » Mon Nov 26, 2018 1:09 pm

Help us Obi-Wan Niedzilan, you're our only hope (in regards to your amazing table) :D

Just to add, I love DrummerIX table too, it works and helps with multiclassing and such, but I am still hoping for some additional kingdom related options as well, like they're in Niedzilan's table.

nomarr33
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Re: Pathfinder: Kingmaker (Steam)

Post by nomarr33 » Thu Nov 29, 2018 6:23 am

Niedzilan, hasn't been in the forum since Nov 2.Feelsbadman

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Chezha
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Re: Pathfinder: Kingmaker (Steam)

Post by Chezha » Thu Nov 29, 2018 7:20 am

nomarr33 wrote:
Thu Nov 29, 2018 6:23 am
Niedzilan, hasn't been in the forum since Nov 2.Feelsbadman
Is s/he ok?

I haven't seen them online either. Niedzilan was super quick to reply to a question I had a while back :| .

Anyone know Niedzilan irl that can give an update?
Last edited by Chezha on Fri Nov 30, 2018 6:27 am, edited 1 time in total.

LorgrenBenirus
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Re: Pathfinder: Kingmaker (Steam)

Post by LorgrenBenirus » Thu Nov 29, 2018 9:20 am

Chezha wrote:
Thu Nov 29, 2018 7:20 am
Is s/he ok?

I haven't seen them online either. Niedzilan was super quick to reply to a question I had a while back :| .

Anyone know N irl that can give an update?
Hope that Nied is OK, Nied indeed responded usually pretty fast, and made the updates, at some point Nied said that will wait until there are somewhat less patches added to the game, i.e. it's more final/stable, but yeah, haven't seen Nied in this topic in a while.

Rexx
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Re: Pathfinder: Kingmaker (Steam)

Post by Rexx » Fri Nov 30, 2018 4:53 am

LorgrenBenirus wrote:
Thu Nov 29, 2018 9:20 am
Chezha wrote:
Thu Nov 29, 2018 7:20 am
Is s/he ok?

I haven't seen them online either. Niedzilan was super quick to reply to a question I had a while back :| .

Anyone know N irl that can give an update?
Hope that Nied is OK, Nied indeed responded usually pretty fast, and made the updates, at some point Nied said that will wait until there are somewhat less patches added to the game, i.e. it's more final/stable, but yeah, haven't seen Nied in this topic in a while.
If I am not mistaken, he has not responded since Fallout 76 was released I believe.

fireundubh
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Re: Pathfinder: Kingmaker (Steam)

Post by fireundubh » Fri Nov 30, 2018 7:37 pm

Rexx wrote:
Fri Nov 30, 2018 4:53 am
If I am not mistaken, he has not responded since Fallout 76 was released I believe.
Or since RDR2 released. I know my brother-in-law took time off work to play RDR2. :D

jesjames79
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Re: Pathfinder: Kingmaker (Steam)

Post by jesjames79 » Sat Dec 01, 2018 11:48 pm

Niedzielan we need you!!!!!!!

T183R
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Re: Pathfinder: Kingmaker (Steam)

Post by T183R » Wed Dec 05, 2018 3:47 pm

Help us Niedzielan, your our only hope!

Rexx
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Re: Pathfinder: Kingmaker (Steam)

Post by Rexx » Thu Dec 06, 2018 4:16 am

T183R wrote:
Wed Dec 05, 2018 3:47 pm
Help us Niedzielan, your our only hope!
So Niedzielan is Obiwan? LOL

spqr
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Re: Pathfinder: Kingmaker (Steam)

Post by spqr » Mon Dec 10, 2018 6:47 pm

Niedzielan, pls.

Reaper1222
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Re: Pathfinder: Kingmaker (Steam)

Post by Reaper1222 » Sun Dec 16, 2018 2:04 pm

is there any chance to update to the latest version? (v1.1.3m)

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