Niedzielan wrote: ↑
Wed Sep 26, 2018 4:17 pm
Edit: v163 updated for 1.0.14 (Change Duration Events scripts)
Edit: v162 updated for 1.0.13c
Edit: v161 is updated for 1.0.10 - only tested Game script, let me know if others don't work.
Edit: Updated for 1.0.4. Still works with 1.0.5 and 1.06, 1.07, 1.08
Note that the Steam and GOG versions of the game are the same. This table should work for either.
Big update, cleaned things up a bit, so I'll restructure this post
Found a good hook so that (for the most part) you don't need to open stuff to activate or populate values. Since I switched to mono it was easy to follow the structure so now everything (again, for the most part) is in one location.
Map movement speed modifiers
--Set Building Time Modifier to -2 to build things instantly, for example
-Event and Task "Started On" Days
--Apparently you can set these to -60 in the saves, haven't tried here. Regardless, should be able to set them to 0
-For each member
--Name, Level, Experience, Damage Taken (i.e. current health)
--Class Levels (up to 10 classes)
--State Flags (e.g. Size)
--Alignment (as x-y coordinates)
--Other Stats (HitPoints, Attack Bonus, Base AC, Speed, Fortitude, Reflex, Will, Initiative, etc)
Skill points on level
I've kept the old "On Character Selection" script in case you somehow select a creature that's not in your party (e.g. pet companions things)
Infinite Skill Points Spending
Change Attribute Points on level (e.g. one attribute every level, five per level, etc)
Change Attribute Points on Character Creation (For Player or Companion creation)
Godmode, Multiply damage dealt [Party Only]
Near Instant Cooldown [Party Only]
Infinite Spell Usage (Party Characters only)
Infinite Ability Usage (Party Characters only)
Infinite Item Charges (Player Characters only) - do enemies even use items? no clue
Disable Friendly Fire (Circle AOE only) (only when party characters cast a spell)
Bypass Alignment checks!
Change Duration Tasks
Change Duration Claims, Upgrades, Rank Up/Ruler-Away-Time Events, etc
Never Fail Quests (Due to time)
Never Fail Events (Except for some like "Eight-Legged Plague", save before testing)
Always light encumbrance
Infinite item usage
Allow spontaneous casters to copy spells from scrolls
Thanks to everyone who helped out.
[EXPERIMENTAL] Multiply number of feats/abilities (inc. bloodlines) on Level Up. May break your game. Use at your own risk.
Best to use on a level where you only gain a single feat, grab a bunch of feats, then deactivate the script.
(now in Debug section, will likely not work)
It's designed for use after opening the character screen ingame. I'll look at creation when I get this fixed.
That said, I'm not having much luck on that front. It seems to break at random points, or sometimes not break at all! If I have it only do strength it works (but obviously is less useful). Sometimes it gets through WIS before crashing.
Keep in mind that you have to have opened the character screen at least once before starting the script.
I fiddled around a bit and this version hasn't crashed on me... yet. Let me know if it does.
Edit: Added a few more options
-Level (Decrease so you can level up again, get level 20 in all classes)
Attributes (STR, DEX, etc)
If the Attributes don't update when changing characters, use one of the ones in Debug
Skills (Athletics, etc)
Skill Points during character Creation / Level Up
Other stats (Speed, HP, AC, Attack Bonus, Fortitude, etc)
Inventory (Slots 1 and 2 quantity, last moved item quantity)
Kingdom Timer, Kingdom BP, Kingdom Stats (on load & hover)
- Thanks to Carrnage for the save file
DrummerIX's table is probably better quality, but I like making my own tables, so here we are.