Pathfinder: Kingmaker (Steam)

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Orion
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Re: Pathfinder: Kingmaker (Steam)

Post by Orion » Sun Nov 11, 2018 12:04 am

redx3551 wrote:
Sat Nov 10, 2018 11:38 pm
urthor wrote:
Sat Nov 10, 2018 11:30 pm
idk why people are expecting at table update *for the beta*. Wait for the beta to be finished and release, absolutely no point doing it before 1.1 is released
True they is no point in making a cheat table for the beta just wait a week and we will have a new update for the main game
However, it would be good to know if he is going to do an update for the beta or if he has lost interest...

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Re: Pathfinder: Kingmaker (Steam)

Post by redx3551 » Sun Nov 11, 2018 1:51 am

Orion wrote:
Sun Nov 11, 2018 12:04 am
redx3551 wrote:
Sat Nov 10, 2018 11:38 pm
urthor wrote:
Sat Nov 10, 2018 11:30 pm
idk why people are expecting at table update *for the beta*. Wait for the beta to be finished and release, absolutely no point doing it before 1.1 is released
True they is no point in making a cheat table for the beta just wait a week and we will have a new update for the main game
However, it would be good to know if he is going to do an update for the beta or if he has lost interest...
I don't think niedzielan has lost interest in it if you look at he's profile he was on this web site about a hour before the update and has not been back

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Re: Pathfinder: Kingmaker (Steam)

Post by Darkedone02 » Sun Nov 11, 2018 6:52 am

Niedzielan wrote:
Wed Sep 26, 2018 4:17 pm
Edit: v163 updated for 1.0.14 (Change Duration Events scripts)
Edit: v162 updated for 1.0.13c
Edit: v161 is updated for 1.0.10 - only tested Game script, let me know if others don't work.
Edit: Updated for 1.0.4. Still works with 1.0.5 and 1.06, 1.07, 1.08

Note that the Steam and GOG versions of the game are the same. This table should work for either.

Big update, cleaned things up a bit, so I'll restructure this post
Found a good hook so that (for the most part) you don't need to open stuff to activate or populate values. Since I switched to mono it was easy to follow the structure so now everything (again, for the most part) is in one location.

Features:

Game Time
Money
Kingdom
Map movement speed modifiers
-Name
-Day
-BP
-Cost/Time modifiers
--Set Building Time Modifier to -2 to build things instantly, for example
-Event and Task "Started On" Days
--Apparently you can set these to -60 in the saves, haven't tried here. Regardless, should be able to set them to 0
Party
-For each member
--Name, Level, Experience, Damage Taken (i.e. current health)
--Class Levels (up to 10 classes)
--State Flags (e.g. Size)
--Alignment (as x-y coordinates)
--Attributes
--Skills
--Other Stats (HitPoints, Attack Bonus, Base AC, Speed, Fortitude, Reflex, Will, Initiative, etc)
Skill points on level
I've kept the old "On Character Selection" script in case you somehow select a creature that's not in your party (e.g. pet companions things)

Scripts:

Infinite Skill Points Spending
Change Attribute Points on level (e.g. one attribute every level, five per level, etc)
Change Attribute Points on Character Creation (For Player or Companion creation)

Godmode, Multiply damage dealt [Party Only]
Near Instant Cooldown [Party Only]

Infinite Spell Usage (Party Characters only)
Infinite Ability Usage (Party Characters only)
Infinite Item Charges (Player Characters only) - do enemies even use items? no clue

Disable Friendly Fire (Circle AOE only) (only when party characters cast a spell)

Bypass Alignment checks!
Change Duration Tasks
Change Duration Claims, Upgrades, Rank Up/Ruler-Away-Time Events, etc

Never Fail Quests (Due to time)
Never Fail Events (Except for some like "Eight-Legged Plague", save before testing)

Always light encumbrance
Infinite item usage

EXP Multiplier

Allow spontaneous casters to copy spells from scrolls


Thanks to everyone who helped out.

[EXPERIMENTAL] Multiply number of feats/abilities (inc. bloodlines) on Level Up. May break your game. Use at your own risk.
Best to use on a level where you only gain a single feat, grab a bunch of feats, then deactivate the script.
(now in Debug section, will likely not work)


It's designed for use after opening the character screen ingame. I'll look at creation when I get this fixed.

That said, I'm not having much luck on that front. It seems to break at random points, or sometimes not break at all! If I have it only do strength it works (but obviously is less useful). Sometimes it gets through WIS before crashing.

Keep in mind that you have to have opened the character screen at least once before starting the script.

I fiddled around a bit and this version hasn't crashed on me... yet. Let me know if it does.

Edit: Added a few more options :)

Character
-Level (Decrease so you can level up again, get level 20 in all classes)
-EXP
Alignment pointer
Money pointer
Attributes (STR, DEX, etc)
If the Attributes don't update when changing characters, use one of the ones in Debug
Skills (Athletics, etc)
Skill Points during character Creation / Level Up
Other stats (Speed, HP, AC, Attack Bonus, Fortitude, etc)
Inventory (Slots 1 and 2 quantity, last moved item quantity)
Time Pointer
Kingdom Timer, Kingdom BP, Kingdom Stats (on load & hover)
- Thanks to Carrnage for the save file :)

DrummerIX's table is probably better quality, but I like making my own tables, so here we are.
The Table is now broken as of 1.0.16, I can't activate the game section anymore till this get update (that means I won't play this game till this table get's updated).

ReshinX
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Re: Pathfinder: Kingmaker (Steam)

Post by ReshinX » Sun Nov 11, 2018 7:00 am

The pre-release version of the mod "bag of tricks" on the nexus seems to do a lot of this stuff now (almost seems copied somehow).
May want to use it if you can't wait.

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Re: Pathfinder: Kingmaker (Steam)

Post by busterwilde3 » Sun Nov 11, 2018 7:12 am

ReshinX wrote:
Sun Nov 11, 2018 7:00 am
The pre-release version of the mod "bag of tricks" on the nexus seems to do a lot of this stuff now (almost seems copied somehow).
May want to use it if you can't wait.
Bag of Tricks is my favorite mod, but what I mostly use the CE table for is to freeze the clock so time won't progress while adventuring, which BoT can't do yet. But that part of the table currently won't activate for either 1.1 or 1.0.16, so I'll just have to wait to see if Niedzielan updates their table soon or if they're waiting for the game to fully implement the beta patch. Or if they've just lost interest.

(Hopefully not that last one)

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Re: Pathfinder: Kingmaker (Steam)

Post by Darkedone02 » Sun Nov 11, 2018 8:47 am

If they lost interest with the game, I too am done with the game...

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Re: Pathfinder: Kingmaker (Steam)

Post by TwinCats » Sun Nov 11, 2018 9:36 am

Darkedone02 wrote:
Sun Nov 11, 2018 8:47 am
If they lost interest with the game, I too am done with the game...
Is this a threat? :o

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Re: Pathfinder: Kingmaker (Steam)

Post by redx3551 » Sun Nov 11, 2018 4:16 pm

TwinCats wrote:
Sun Nov 11, 2018 9:36 am
Darkedone02 wrote:
Sun Nov 11, 2018 8:47 am
If they lost interest with the game, I too am done with the game...
Is this a threat? :o
If it is a threat it's a weird one that's for sure

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Re: Pathfinder: Kingmaker (Steam)

Post by DrummerIX » Sun Nov 11, 2018 5:19 pm

I fixed attributes and skills in my table. I don't know about Niedzielan's table.

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Re: Pathfinder: Kingmaker (Steam)

Post by redx3551 » Sun Nov 11, 2018 6:53 pm

DrummerIX wrote:
Sun Nov 11, 2018 5:19 pm
I fixed attributes and skills in my table. I don't know about Niedzielan's table.
Thanks for the update but it looks like i am going to have to wait for niedzielan update to be able to use the level trick in niedzielan cheat table as your cheat table does not work for me

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Re: Pathfinder: Kingmaker (Steam)

Post by LeonZwei » Sun Nov 11, 2018 8:22 pm

DrummerIX wrote:
Sun Nov 11, 2018 5:19 pm
I fixed attributes and skills in my table. I don't know about Niedzielan's table.
Would it be possible to add in HP pointers on the current party? It's the only option I use on niedzielan's table to help on healing.

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Re: Pathfinder: Kingmaker (Steam)

Post by Casu Consulto » Mon Nov 12, 2018 3:53 am

My Kingdom Map date and my Adventure map date are out of sync.

My Kingdom map shows 9 Rova and will not advance no matter how many times I Skip Day. my adventure map is on 22 Gozran and works fine.

As mentioned, I tried Skip Day at least 3 dozen times, and I also tried opening a really old save, skipping days in the kingdom map, saving, then reloading the current game with no luck.

Interestingly, the time of day on the kingdom map is 10:22, which is actually the date on the adventure map (22 Gozran is the 22nd day of the 10th month). Every time I skip day, it looks like it's cycling through the hours, then returns to 10:22 on 9 Rova.

I think someone else had this problem, but I can't seem to track it down. Rexx, maybe? Any ideas or fixes, by chance?

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Re: Pathfinder: Kingmaker (Steam)

Post by Darkedone02 » Mon Nov 12, 2018 4:58 am

redx3551 wrote:
Sun Nov 11, 2018 4:16 pm
TwinCats wrote:
Sun Nov 11, 2018 9:36 am
Darkedone02 wrote:
Sun Nov 11, 2018 8:47 am
If they lost interest with the game, I too am done with the game...
Is this a threat? :o
If it is a threat it's a weird one that's for sure
TwinCats wrote:
Sun Nov 11, 2018 9:36 am
Darkedone02 wrote:
Sun Nov 11, 2018 8:47 am
If they lost interest with the game, I too am done with the game...
Is this a threat? :o
it's not a threat, it's basically a statement (I'm growing a bit bored of the game when I can't settle what I want to be in this game, but the table actually helps me with the game so far, expectually map movement and character pointers).

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Re: Pathfinder: Kingmaker (Steam)

Post by redx3551 » Mon Nov 12, 2018 10:02 am

Darkedone02 wrote:
Mon Nov 12, 2018 4:58 am
redx3551 wrote:
Sun Nov 11, 2018 4:16 pm
TwinCats wrote:
Sun Nov 11, 2018 9:36 am

Is this a threat? :o
If it is a threat it's a weird one that's for sure
TwinCats wrote:
Sun Nov 11, 2018 9:36 am
Darkedone02 wrote:
Sun Nov 11, 2018 8:47 am
If they lost interest with the game, I too am done with the game...
Is this a threat? :o
it's not a threat, it's basically a statement (I'm growing a bit bored of the game when I can't settle what I want to be in this game, but the table actually helps me with the game so far, expectually map movement and character pointers).
Ok cool it just sound like a threat when you said it

redx3551
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Re: Pathfinder: Kingmaker (Steam)

Post by redx3551 » Mon Nov 12, 2018 10:53 pm

Like this comment if you want niedzielan cheat table to be updated

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