The Saboteur - table v: 1.0.5 CT
Posted: Sun Sep 23, 2018 6:27 pm
The Saboteur - table v: 1.0.5 CT
Game Name: The Saboteur
Game Vendor: GOG
Game Version:
Game Process: Saboteur.exe
Game File Version: 1.0.0.1
Made by
Cielos
Me
1
Features:
Versions:
Current Table:
Errors and Bugs:
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
Older Table Versions:
Game Name: The Saboteur
Game Vendor: GOG
Game Version:
Game Process: Saboteur.exe
Game File Version: 1.0.0.1
Made by
Cielos
Me
1
Features:
Features
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Any address with a description starting with "AUTO SET:" will have value and freezon state saved.
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State: Default
- Save Table State: Casual
- Save Table State: Full
- Save Table State: Test
--------------------------- - Load Table State: None
- Load Table State: Default
- Load Table State: Casual
- Load Table State: Full
- Load Table State: Test
- I2CETeleporter
- Save Name
- Save Location
- Teleport To: Save (Save Name)
- Teleport To: Waypoint
- Teleport: Back
- Saves
- Helpers - I2CETeleporter
- Debug - I2CETeleporter
- Zero & Freeze Race Timer
-------------------------------------------------- - Health Dec. Hook
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Decrease Multiplier
- Flag : Disabled, Infinite Health, Decrease Multiplier
- Combatant Health Dec. Hook
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- fltCombatantHealthWrtHook
- Flag : Disabled, One Hit Kills, Decrease Multiplier
- Contraband Wrt. Hook
- Increase Multiplier
- Decrease Multiplier
- Infinite Ammo
- No Reload
-------------------------------------------------- - Super Speed
- Multiplier
- Super Jump
- Multiplier
- No Recoil
- Better Accuracy
-------------------------------------------------- - Suspicion Wrt. Hook
- Decrease Multiplier
- Increase Multiplier
- Infinite Player Vehicle Health
- Infinite Nitrous
- Endless Nitrous
-------------------------------------------------- - Sucker Punch Anyone { Cielos }
- Stealth Kill Anyone { Cielos }
- Fill Health
- Zero Suspicion
- +500 Contraband
- +5,000 Contraband
- +10,000 Contraband
- +50,000 Contraband
- Auto Table Updater
- Auto Attach to process
- Simple Logger (with levels)
- Debug Section:
- Helpers:
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- All hooks have their own section, check scripts for real hook names.
- Helpers:
Versions:
Table Versions Info
- v 1.0.1: Initial release
- v 1.0.2:
- Added: "Zero & Freeze Race Timer"
- Fixed: "One Hit Kills"
- Fixed: "Vehicle Health Wrt."
- Added: "Infinite Nitrous"
- Added: "Endless Nitrous"
- v 1.0.3:
- Added: "No Recoil"
- Added: "Better Accuracy"
- v 1.0.4:
- Added: "Sucker Punch Anyone { Cielos }"
- Added: "Stealth Kill Anyone { Cielos }"
- v 1.0.5: Updated Lua modules.
Errors and Bugs:
Errors and Bugs, follow these steps
- [Link]
- Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
[Link] - Click Ok and then close CE.
- Start the game.
- Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.- [Link], if not auto attached.
- Print the game module infromation.
[Link] - Set the Logger level to "Debug".
[Link] - Activate the "Main Hooks".
[Link]
Activate any of the scripts/hooks that you wish to use.
You can also load the table state "test". - If error is during deactivation of scripts, then deactivate all scripts.
You can load the table state "none". - Copy all the output text of the CE's "Lua Engine" window.
[Link] - Post the output text here in side code blocks. i.e.
[code][/code]
[Link]
Older Table Versions: