Shadow of the Tomb Raider +16+1 (table Update11.3)

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vbhatti
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Re: Shadow of the Tomb Raider +16+1 (table Update11.1)

Post by vbhatti » Wed Mar 20, 2019 9:04 pm

Hi,

The game has updated to build 1.0.280 after the Ray Tracing update.

Can someone please update the script.

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Cielos
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Re: Shadow of the Tomb Raider +16+1 (table Update11.2)

Post by Cielos » Thu Mar 21, 2019 11:27 am

^
hi!

someone has updated the table just now. guess who!?
Update11.2
- updated the table for the latest steam patch as of 2019.03.21. specifically enable script (updated 1 aobscan), and access locked/newgame+ skills (restored 1 aobscan to a previous one).
I haven't tested all scripts yet. so, if you run in to any problems, report! (in details~)

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Re: Shadow of the Tomb Raider +16+1 (table Update11.2)

Post by vbhatti » Fri Mar 22, 2019 3:07 pm

Thanks Cielos very much appreciated.

I will report back with any issues :)

LucyHF
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Re: Shadow of the Tomb Raider +16+1 (table Update10.1)

Post by LucyHF » Tue Mar 26, 2019 5:26 pm

NChabb wrote:
Fri Jan 04, 2019 4:57 am
I'm asking again (sorry), because I know it is a long requested features by many players (there is a thread on TRF), but how hard would it be to remove outfit restriction in Paititi and surrounding areas? Or make it so the table load a specific outfit (from a predefined list) on reload? Whatever work best, really.

Thank you! Again, sorry for the trouble.
Please somebody solve this problem.

QuantumMechanic
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Re: Shadow of the Tomb Raider +16+1 (table Update11.2)

Post by QuantumMechanic » Sat Mar 30, 2019 10:18 pm

Great job on this Cielos!

FYI: game build 1.0 285_0, latest update as of March 30, 2019

v11.2 scripts no longer working

Thanks

report info:
the first entry; enable.2
when clicking, CE says "not responding" for about 15 seconds but the checkbox remains unchecked.
the second entry; [it's blank]
when clicking, it opens fine, has a lot of entries, but nothing ever seems to populate. A lot of ??'s

I used to use [enable.2] with the 1.0.280.0 version and it worked fine. So whatever alterations they made for 1.0.285.0 and the latest DLC tomb has changed memory offsets. That's my opinion only. I just know 11.2 does not work with 1.0.285.0 now.

good luck
and thanks again

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Re: Shadow of the Tomb Raider +16+1 (table Update11.2)

Post by Cielos » Sun Mar 31, 2019 6:21 am

QuantumMechanic wrote:
Sat Mar 30, 2019 10:18 pm
[...]
Update11.3
- updated the table for the latest steam patch as of 2019.03.31. specifically enable script, reverted 1 aobscan to a previous one.
note that I haven't actually tested all the script, just make sure they can be activated on this game patch...

have fun~
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
I've set up my Patreon.
so if you like my tables... guess what I like besides cheating?

kay0
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Re: Shadow of the Tomb Raider +16+1 (table Update10.1)

Post by kay0 » Sat Apr 20, 2019 11:55 pm

ospider wrote:
Sun Nov 25, 2018 1:02 am
Thanks so much for the great table :)
I have a question
Is there a way to make the walk key toggleable (As in pressing CapsLock once to always walk, press again to disable)?
YES PLEASE!
The game doesn't have to option to toggle walk so it would be awesome if you/anyone could help us make the walk key toggleable. :wub:

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Re: Shadow of the Tomb Raider +16+1 (table Update10.1)

Post by Cielos » Sun Apr 21, 2019 6:06 am

kay0 wrote:
Sat Apr 20, 2019 11:55 pm
ospider wrote:
Sun Nov 25, 2018 1:02 am
Thanks so much for the great table :)
I have a question
Is there a way to make the walk key toggleable (As in pressing CapsLock once to always walk, press again to disable)?
YES PLEASE!
The game doesn't have to option to toggle walk so it would be awesome if you/anyone could help us make the walk key toggleable. :wub:
copy and paste the following "codes" ONto your table, i.e.,
1. SELECT ALL the codes below, press Ctrl-C
2. on the table, activate enable, highlight walk key (click on that line once).
3. press Ctrl-V. you should see walk key .2 script appear below walk key script.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>12573</ID>
      <Description>"walk key .2"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(runSpeedCalOnRunAOB,SOTTR.exe,F3 0F 58 ** ** 41 0F 2F C8 F3 0F 11 ** ** 76 ** C7 ** ** ** ** ** ** 48)
registersymbol(runSpeedCalOnRunAOB)

label(bWalkKeyMethod)
registersymbol(bWalkKeyMethod)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(dCustMaxSpeed)
registersymbol(dCustMaxSpeed)

alloc(newmem,2048,runSpeedCalOnRunAOB+5)
label(returnhere)
label(originalcode_walkkey)
registersymbol(originalcode_walkkey)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rdx,bWalkKeyMethod
cmp byte ptr [rdx],1
lea rdx,[rdx+4]
jne movemaxspeedmanipulate

cmp byte ptr [rdx],1
jne walkkeynotpressing
cmp byte ptr [rdx+1],1
je toggleend
mov byte ptr [rdx+1],1
xor byte ptr [rdx+2],1
jmp toggleend

walkkeynotpressing:
cmp byte ptr [rdx+1],0
je toggleend
mov byte ptr [rdx+1],0

toggleend:
lea rdx,[rdx+2]

movemaxspeedmanipulate:
cmp byte ptr [rdx],1
jne end
mov rdx,dCustMaxSpeed
movss xmm8,[rdx]

end:

originalcode_walkkey:
readmem(runSpeedCalOnRunAOB+5,9)
//comiss xmm1,xmm8
//movss [rdi+1C],xmm1

exit:
jmp returnhere

///
bWalkKeyMethod:
dd 0 //0: hold, 1: toggle
bWalkKeyPressed:
dd 0
bWalkKeyID:
dd 12 //Alt key
dCustMaxSpeed:
dd (float)0.64
///

runSpeedCalOnRunAOB+5:
jmp newmem
nop
nop
nop
nop
returnhere:

///****************************************///
alloc(newmem2,2048,runSpeedCalOnRunAOB+10)
label(returnhere2)
label(originalcode2_walkkey)
registersymbol(originalcode2_walkkey)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
db F3 44 0F 11
readmem(runSpeedCalOnRunAOB+11,2)
//movss [rdi+1c],xmm8
jmp exit2

originalcode2_walkkey:
readmem(runSpeedCalOnRunAOB+10,7)
//mov [rdi+1C],3F800000

exit2:
jmp returnhere2

///

runSpeedCalOnRunAOB+10:
jmp newmem2
nop
nop
returnhere2:

///****************************************///
label(bEndThread_walkKeylistener_mem)
registersymbol(bEndThread_walkKeylistener_mem)

alloc(walkKeylistener_mem,2048,"SOTTR.exe")
registersymbol(walkKeylistener_mem)
createthread(walkKeylistener_mem)
label(keylistenerstart)
label(keylistenerend)
label(keylistenerexit)

walkKeylistener_mem:
sub rsp,28
push rax

keylistenerstart:
mov rcx,bWalkKeyID
movzx rcx,byte ptr [rcx]
//mov rcx,14 //CAPS LOCK key       //12 //ALT key
push rcx
call GetAsyncKeyState
add rsp,08
shr ax,#15
mov rcx,bWalkKeyPressed
mov [rcx],al

keylistenerend:
mov rcx,#100
call Sleep
cmp dword ptr [bEndThread_walkKeylistener_mem],1
jne keylistenerstart

keylistenerexit:
pop rax
add rsp,28
mov dword ptr [bEndThread_walkKeylistener_mem],2
ret

///
bEndThread_walkKeylistener_mem:
dd 0
///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
//obtained from SubBeam's ACS script - start//
{$lua}

if( syntaxcheck == false ) then --actual execution
  local starttime = getTickCount()

if readInteger( "bEndThread_walkKeylistener_mem" ) == 0 then --could be 2 already
  writeInteger( "bEndThread_walkKeylistener_mem", 1 ) --tell the thread to kill itself
end

while( getTickCount() &lt; starttime + 1000 ) and ( readInteger( "bEndThread_walkKeylistener_mem" ) ~=2 ) do --wait till it has finished
  sleep( 20 )
end

if( getTickCount() &gt; starttime + 1000 ) then --could happen when the window is shown
  showMessage( 'Disabling the thread failed!' )
  error( 'Thread disabling failed!' )
end
  sleep( 1 )
end

{$asm}
//obtained from SubBeam's ACS script - end//

//bEndThread_walkKeylistener_mem:
//dd 1

///****************************************///
dealloc(newmem)
runSpeedCalOnRunAOB+5:
readmem(originalcode_walkkey,9)
//db 41 0F 2F C8 F3 0F 11 4F 1C
//Alt: comiss xmm1,xmm8
//Alt: movss [rdi+1C],xmm1
unregistersymbol(originalcode_walkkey)

unregistersymbol(bWalkKeyMethod)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(bWalkKeyID)
unregistersymbol(dCustMaxSpeed)

///****************************************///
dealloc(newmem2)
runSpeedCalOnRunAOB+10:
readmem(originalcode2_walkkey,7)
//db C7 47 1C 00 00 80 3F
//Alt: mov [rdi+1C],3F800000
unregistersymbol(originalcode2_walkkey)

///****************************************///
unregistersymbol(bEndThread_walkKeylistener_mem)

dealloc(walkKeylistener_mem)
unregistersymbol(walkKeylistener_mem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>15979</ID>
          <Description>"status"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:hold key
1:toggle key
</DropDownList>
          <LastState Value="1" RealAddress="1527B0081"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bWalkKeyMethod</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>12575</ID>
          <Description>"key"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
</DropDownList>
          <LastState Value="14" RealAddress="1527B0089"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bWalkKeyID</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>12576</ID>
          <Description>"speed"</Description>
          <LastState Value="0.6399999857" RealAddress="1527B008D"/>
          <Color>008000</Color>
          <VariableType>Float</VariableType>
          <Address>dCustMaxSpeed</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
what's new with the script is it has an entry status added that allows you to choose if you want to "hold key" to walk or a "toggle key" to walk.
as I just added the new "function" to the injected cave, rather than the thread for key-listener, in theory you can only toggle between walk and normal while you are moving the character. i.e., most likely you can't toggle between walk and normal when standing still.
also, note that I didn't test it actually, I've just made the changes without actually testing it in-game. so, report~

if it has no problem after you test run it, you can freely delete the original walk key script then. remember to save the table afterwards~
///
want a custom cheat? ask here. FRF have many talents!
if no one seems bothered...
prepare a paypal and PM me, or find a way for me to access the game in question.

///
I've set up my Patreon.
so if you like my tables... guess what I like besides cheating?

kay0
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Re: Shadow of the Tomb Raider +16+1 (table Update10.1)

Post by kay0 » Sun Apr 21, 2019 9:11 am

Cielos wrote:
Sun Apr 21, 2019 6:06 am
kay0 wrote:
Sat Apr 20, 2019 11:55 pm
ospider wrote:
Sun Nov 25, 2018 1:02 am
Thanks so much for the great table :)
I have a question
Is there a way to make the walk key toggleable (As in pressing CapsLock once to always walk, press again to disable)?
YES PLEASE!
The game doesn't have to option to toggle walk so it would be awesome if you/anyone could help us make the walk key toggleable. :wub:
copy and paste the following "codes" ONto your table, i.e.,
1. SELECT ALL the codes below, press Ctrl-C
2. on the table, activate enable, highlight walk key (click on that line once).
3. press Ctrl-V. you should see walk key .2 script appear below walk key script.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>12573</ID>
      <Description>"walk key .2"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(runSpeedCalOnRunAOB,SOTTR.exe,F3 0F 58 ** ** 41 0F 2F C8 F3 0F 11 ** ** 76 ** C7 ** ** ** ** ** ** 48)
registersymbol(runSpeedCalOnRunAOB)

label(bWalkKeyMethod)
registersymbol(bWalkKeyMethod)
label(bWalkKeyPressed)
registersymbol(bWalkKeyPressed)
label(bWalkKeyID)
registersymbol(bWalkKeyID)
label(dCustMaxSpeed)
registersymbol(dCustMaxSpeed)

alloc(newmem,2048,runSpeedCalOnRunAOB+5)
label(returnhere)
label(originalcode_walkkey)
registersymbol(originalcode_walkkey)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rdx,bWalkKeyMethod
cmp byte ptr [rdx],1
lea rdx,[rdx+4]
jne movemaxspeedmanipulate

cmp byte ptr [rdx],1
jne walkkeynotpressing
cmp byte ptr [rdx+1],1
je toggleend
mov byte ptr [rdx+1],1
xor byte ptr [rdx+2],1
jmp toggleend

walkkeynotpressing:
cmp byte ptr [rdx+1],0
je toggleend
mov byte ptr [rdx+1],0

toggleend:
lea rdx,[rdx+2]

movemaxspeedmanipulate:
cmp byte ptr [rdx],1
jne end
mov rdx,dCustMaxSpeed
movss xmm8,[rdx]

end:

originalcode_walkkey:
readmem(runSpeedCalOnRunAOB+5,9)
//comiss xmm1,xmm8
//movss [rdi+1C],xmm1

exit:
jmp returnhere

///
bWalkKeyMethod:
dd 0 //0: hold, 1: toggle
bWalkKeyPressed:
dd 0
bWalkKeyID:
dd 12 //Alt key
dCustMaxSpeed:
dd (float)0.64
///

runSpeedCalOnRunAOB+5:
jmp newmem
nop
nop
nop
nop
returnhere:

///****************************************///
alloc(newmem2,2048,runSpeedCalOnRunAOB+10)
label(returnhere2)
label(originalcode2_walkkey)
registersymbol(originalcode2_walkkey)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
db F3 44 0F 11
readmem(runSpeedCalOnRunAOB+11,2)
//movss [rdi+1c],xmm8
jmp exit2

originalcode2_walkkey:
readmem(runSpeedCalOnRunAOB+10,7)
//mov [rdi+1C],3F800000

exit2:
jmp returnhere2

///

runSpeedCalOnRunAOB+10:
jmp newmem2
nop
nop
returnhere2:

///****************************************///
label(bEndThread_walkKeylistener_mem)
registersymbol(bEndThread_walkKeylistener_mem)

alloc(walkKeylistener_mem,2048,"SOTTR.exe")
registersymbol(walkKeylistener_mem)
createthread(walkKeylistener_mem)
label(keylistenerstart)
label(keylistenerend)
label(keylistenerexit)

walkKeylistener_mem:
sub rsp,28
push rax

keylistenerstart:
mov rcx,bWalkKeyID
movzx rcx,byte ptr [rcx]
//mov rcx,14 //CAPS LOCK key       //12 //ALT key
push rcx
call GetAsyncKeyState
add rsp,08
shr ax,#15
mov rcx,bWalkKeyPressed
mov [rcx],al

keylistenerend:
mov rcx,#100
call Sleep
cmp dword ptr [bEndThread_walkKeylistener_mem],1
jne keylistenerstart

keylistenerexit:
pop rax
add rsp,28
mov dword ptr [bEndThread_walkKeylistener_mem],2
ret

///
bEndThread_walkKeylistener_mem:
dd 0
///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
//obtained from SubBeam's ACS script - start//
{$lua}

if( syntaxcheck == false ) then --actual execution
  local starttime = getTickCount()

if readInteger( "bEndThread_walkKeylistener_mem" ) == 0 then --could be 2 already
  writeInteger( "bEndThread_walkKeylistener_mem", 1 ) --tell the thread to kill itself
end

while( getTickCount() &lt; starttime + 1000 ) and ( readInteger( "bEndThread_walkKeylistener_mem" ) ~=2 ) do --wait till it has finished
  sleep( 20 )
end

if( getTickCount() &gt; starttime + 1000 ) then --could happen when the window is shown
  showMessage( 'Disabling the thread failed!' )
  error( 'Thread disabling failed!' )
end
  sleep( 1 )
end

{$asm}
//obtained from SubBeam's ACS script - end//

//bEndThread_walkKeylistener_mem:
//dd 1

///****************************************///
dealloc(newmem)
runSpeedCalOnRunAOB+5:
readmem(originalcode_walkkey,9)
//db 41 0F 2F C8 F3 0F 11 4F 1C
//Alt: comiss xmm1,xmm8
//Alt: movss [rdi+1C],xmm1
unregistersymbol(originalcode_walkkey)

unregistersymbol(bWalkKeyMethod)
unregistersymbol(bWalkKeyPressed)
unregistersymbol(bWalkKeyID)
unregistersymbol(dCustMaxSpeed)

///****************************************///
dealloc(newmem2)
runSpeedCalOnRunAOB+10:
readmem(originalcode2_walkkey,7)
//db C7 47 1C 00 00 80 3F
//Alt: mov [rdi+1C],3F800000
unregistersymbol(originalcode2_walkkey)

///****************************************///
unregistersymbol(bEndThread_walkKeylistener_mem)

dealloc(walkKeylistener_mem)
unregistersymbol(walkKeylistener_mem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>15979</ID>
          <Description>"status"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:hold key
1:toggle key
</DropDownList>
          <LastState Value="1" RealAddress="1527B0081"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bWalkKeyMethod</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>12575</ID>
          <Description>"key"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">10:SHIFT key
11:CTRL key
12:ALT key
14:CAPS LOCK key
</DropDownList>
          <LastState Value="14" RealAddress="1527B0089"/>
          <ShowAsHex>1</ShowAsHex>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bWalkKeyID</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>12576</ID>
          <Description>"speed"</Description>
          <LastState Value="0.6399999857" RealAddress="1527B008D"/>
          <Color>008000</Color>
          <VariableType>Float</VariableType>
          <Address>dCustMaxSpeed</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
what's new with the script is it has an entry status added that allows you to choose if you want to "hold key" to walk or a "toggle key" to walk.
as I just added the new "function" to the injected cave, rather than the thread for key-listener, in theory you can only toggle between walk and normal while you are moving the character. i.e., most likely you can't toggle between walk and normal when standing still.
also, note that I didn't test it actually, I've just made the changes without actually testing it in-game. so, report~

if it has no problem after you test run it, you can freely delete the original walk key script then. remember to save the table afterwards~
Holy crap, thank you for the fast answer. :wub:

Just tried it and it works like a charm! Thank you so much. (Not being able to toggle while standing still is no issue at all because barely ever does one stand still while changing to walk mode.) :)

Is there a way to add the same script again but this time for the "sprint key" instead? Finally being able to "hold sprint" instead of toggle would be nice and then adjusting the sprinting speed aswell is just such a luxury to dream of.
My last wish would be the option to change the general default movement speed. Laras default movement speed is a bit too fast and hectic so being able to slow her down slightly would help a lot.


Btw the final DLC is dropping the day after tomorrow! Woop

kay0
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Update 291.0 DLC "The Path Home"

Post by kay0 » Tue Apr 23, 2019 5:33 pm

Update 291.0 for DLC "The Path Home" has been released.
750920

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Re: Shadow of the Tomb Raider +16+1 (table Update11.3)

Post by kay0 » Wed Apr 24, 2019 5:15 am

A few features are not working anymore since Update 291.0 came out. From what i experienced so far:
- Activating "inf ammo puch / arrow .4" makes the game crash
- inf focus doesn't seem to work anymore. Cannot enable it

haven't tested them all yet so there are probably a few more

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Cielos
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Re: Shadow of the Tomb Raider +16+1 (table Update11.3)

Post by Cielos » Wed Apr 24, 2019 10:45 am

kay0 wrote:
Wed Apr 24, 2019 5:15 am
A few features are not working anymore since Update 291.0 came out. From what i experienced so far:
- Activating "inf ammo puch / arrow .4" makes the game crash
- inf focus doesn't seem to work anymore. Cannot enable it

haven't tested them all yet so there are probably a few more
thanks for the report.
what else not working/can't be enabled? I may have a look soon (later this week?), I'll have a better preparation for which scripts need to be updated.
thanks in advance~

kay0
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Re: Shadow of the Tomb Raider +16+1 (table Update11.3)

Post by kay0 » Fri Apr 26, 2019 3:12 am

Cielos wrote:
Wed Apr 24, 2019 10:45 am
kay0 wrote:
Wed Apr 24, 2019 5:15 am
A few features are not working anymore since Update 291.0 came out. From what i experienced so far:
- Activating "inf ammo puch / arrow .4" makes the game crash
- inf focus doesn't seem to work anymore. Cannot enable it

haven't tested them all yet so there are probably a few more
thanks for the report.
what else not working/can't be enabled? I may have a look soon (later this week?), I'll have a better preparation for which scripts need to be updated.
thanks in advance~
Update 292.0 Came out.

List of not working:
- inf focus duration
Image
- ignore skill points .2
Image

The rest seems to be working. Will report back if i encounter some issues

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Re: Shadow of the Tomb Raider +16+1 (table Update11.3)

Post by teinousi » Tue Apr 30, 2019 7:56 am

Should I buy this gay now ? still in update I see :(

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Re: Shadow of the Tomb Raider +16+1 (table Update11.3)

Post by teinousi » Wed May 01, 2019 6:48 am

Is that any cheat can unlock all outfits ?

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