Divinity Original Sin 2 Definitive Edition (Steam)

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tscolin
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by tscolin »

taglag wrote:
Sat Sep 15, 2018 10:56 pm
what would be nice to have would be infinite Source point's, or a way to recharge them. Finding source when you need it can sometimes be a real pain.
There are mods for that.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

neuronek
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by neuronek »

Hmm I am having problems finding carry weight mods for definitive edition :( Do You guys have something or a modified table that would work ? It's a bit of a hassle running back and forth with all that phat loot :D

Edit, I did a little bit research:
a) [Link]
b) there's a mod https:// www. fearlessrevolution .com /divinityoriginalsin2definitiveedition/mods/30?tab=files

And changed carry weight limits significantly, Your chars should have a baseline of 6k or so carry weight at the start :)
(Just unzip it to whever Divinity Original Sin 2 Definitive Edition\Mods is, I'm on GOG so on steam it'll be in steamapps) @pgain2004
Thanks for pointing out that fearlessrevolution is hosting a standalone weight limit mod, there just wasn't any yesterday :)
Last edited by neuronek on Tue Sep 18, 2018 4:01 pm, edited 2 times in total.

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pgain2004
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by pgain2004 »

neuronek wrote:
Mon Sep 17, 2018 3:41 pm
Hmm I am having problems finding carry weight mods for definitive edition :( Do You guys have something or a modified table that would work ? It's a bit of a hassle running back and forth with all that phat loot :D

Edit, I did a little bit research:
a) [Link]
b) there's a mod https://www.fearlessrevolution.com/divi ... ?tab=files

And changed carry weight limits significantly, Your chars should have a baseline of 6k or so carry weight at the start :)
(Just unzip it to whever Divinity Original Sin 2 Definitive Edition\Mods is, I'm on GOG so on steam it'll be in steamapps)
level_cap_removal_rebalance_30_bdf534e9-1b9d-4eec-a690-3c0e081523763.zip
https://www.fearlessrevolution.com/divinityorigi ... on/mods/69
https://www.fearlessrevolution.com/divinityoriginalsin2/mods/333

spqr
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by spqr »

Hi all. Can someone remake the stat address pointer or fix it? I want to change the amount of max source points I have to six from three (or one at the beginning of game), but the `?` field does not work.

yoco
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by yoco »

For what game version does table work?

lol3003
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by lol3003 »

yeah im kind of sad that no one has managed to get the command console working with the game it just works with the editor

Ontos
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Ontos »

In the beginning it worked, and then has ceased to work, the Game Master mode.

constantinegt
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by constantinegt »

Can you update again?

DrummerIX
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by DrummerIX »

I got Last Item Moved in backpack working somewhat, but not playing the game to figure out other things.

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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by juntalis »

Few record fixes for anyone who wants them:

Print Global Variables: Change line 8 to

Code: Select all

local globals = "EoCApp.exe+298EAB8"
Global Variables: Change the Base Address entry from EoCApp.exe+1F8F0E8 to EoCApp.exe+298EAB8

Print Treasure Identifiers: Change line 8 to

Code: Select all

local treasure = "EoCApp.exe+298EAB8"
Set Treasure Level: Seems to work reverting back to:

Code: Select all

[ENABLE]
aobscanmodule(treasure_level,EoCApp.exe,8B AE 28 02 00 00 85)
label(treasure_level_value)
treasure_level:
  db 90 BD
treasure_level_value:
  dd #10
registersymbol(treasure_level)
registersymbol(treasure_level_value)

[DISABLE]
treasure_level:
  db 8B AE 28 02 00 00
unregistersymbol(treasure_level)
unregistersymbol(treasure_level_value)

{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+12D3B93

"EoCApp.exe"+12D3B72: 48 85 C0                 -  test rax,rax
"EoCApp.exe"+12D3B75: 74 0C                    -  je EoCApp.exe+12D3B83
"EoCApp.exe"+12D3B77: 48 8B C8                 -  mov rcx,rax
"EoCApp.exe"+12D3B7A: E8 51 D1 03 00           -  call EoCApp.exe+1310CD0
"EoCApp.exe"+12D3B7F: 8B E8                    -  mov ebp,eax
"EoCApp.exe"+12D3B81: EB 16                    -  jmp EoCApp.exe+12D3B99
"EoCApp.exe"+12D3B83: 48 8B 0D D6 5D D0 00     -  mov rcx,[EoCApp.exe+1FD9960]
"EoCApp.exe"+12D3B8A: E8 E1 A9 0B 00           -  call EoCApp.exe+138E570
"EoCApp.exe"+12D3B8F: 8B E8                    -  mov ebp,eax
"EoCApp.exe"+12D3B91: EB 06                    -  jmp EoCApp.exe+12D3B99
// ---------- INJECTING HERE ----------
"EoCApp.exe"+12D3B93: 8B AE 28 02 00 00        -  mov ebp,[rsi+00000228]
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+12D3B99: 85 ED                    -  test ebp,ebp
"EoCApp.exe"+12D3B9B: 79 15                    -  jns EoCApp.exe+12D3BB2
"EoCApp.exe"+12D3B9D: 4D 85 D2                 -  test r10,r10
"EoCApp.exe"+12D3BA0: 74 10                    -  je EoCApp.exe+12D3BB2
"EoCApp.exe"+12D3BA2: 4C 8B C6                 -  mov r8,rsi
"EoCApp.exe"+12D3BA5: 49 8B D6                 -  mov rdx,r14
"EoCApp.exe"+12D3BA8: 49 8B CA                 -  mov rcx,r10
"EoCApp.exe"+12D3BAB: E8 70 78 15 00           -  call EoCApp.exe+142B420
"EoCApp.exe"+12D3BB0: 8B E8                    -  mov ebp,eax
"EoCApp.exe"+12D3BB2: 48 8B 1D A7 1A CA 00     -  mov rbx,[EoCApp.exe+1F75660]
}
{
// ORIGINAL CODE - INJECTION POINT: "EoCApp.exe"+12B95E0

"EoCApp.exe"+12B95BD: 48 85 C0                 -  test rax,rax
"EoCApp.exe"+12B95C0: 74 0D                    -  je EoCApp.exe+12B95CF
"EoCApp.exe"+12B95C2: 48 8B C8                 -  mov rcx,rax
"EoCApp.exe"+12B95C5: E8 36 B8 03 00           -  call EoCApp.exe+12F4E00
"EoCApp.exe"+12B95CA: 44 8B E0                 -  mov r12d,eax
"EoCApp.exe"+12B95CD: EB 18                    -  jmp EoCApp.exe+12B95E7
"EoCApp.exe"+12B95CF: 48 8B 0D 22 D1 CE 00     -  mov rcx,[EoCApp.exe+1FA66F8]
"EoCApp.exe"+12B95D6: E8 55 7B 0B 00           -  call EoCApp.exe+1371130
"EoCApp.exe"+12B95DB: 44 8B E0                 -  mov r12d,eax
"EoCApp.exe"+12B95DE: EB 07                    -  jmp EoCApp.exe+12B95E7
// ---------- INJECTING HERE ----------
"EoCApp.exe"+12B95E0: 45 8B A6 28 02 00 00     -  mov r12d,[r14+00000228]
// ---------- DONE INJECTING  ----------
"EoCApp.exe"+12B95E7: 45 85 E4                 -  test r12d,r12d
"EoCApp.exe"+12B95EA: 79 16                    -  jns EoCApp.exe+12B9602
"EoCApp.exe"+12B95EC: 4D 85 D2                 -  test r10,r10
"EoCApp.exe"+12B95EF: 74 11                    -  je EoCApp.exe+12B9602
"EoCApp.exe"+12B95F1: 4D 8B C6                 -  mov r8,r14
"EoCApp.exe"+12B95F4: 49 8B D7                 -  mov rdx,r15
"EoCApp.exe"+12B95F7: 49 8B CA                 -  mov rcx,r10
"EoCApp.exe"+12B95FA: E8 01 33 15 00           -  call EoCApp.exe+140C900
"EoCApp.exe"+12B95FF: 44 8B E0                 -  mov r12d,eax
"EoCApp.exe"+12B9602: 4C 89 6C 24 40           -  mov [rsp+40],r13
}

bigbuttsona
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by bigbuttsona »

What can I do to make Find Item in New Container work? It's not working for me and when I place the new Print Treasure Identifiers and Print Global Variables, it shows me that everything is on a different number when looking at the menu for Item ID.

Aztharos
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Aztharos »

Guys, it's normal when I modify Attribut Point, That did nothing In game ?

Here a Screenshot Image
Just to Try, I put 1k for My Strength but it stay to 10 In game.

Is it because the Table is not for the version 3.6.335509 ? I'm playing from Steam Definitive Edition, solo campaign.

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Memiomy
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Memiomy »

there's 600mb update... these function doesn't work anymore and request for table update.

- Mouseover Item Editor > can't activate
- Selected Character > changed status in table won't have any effect in-game
Last edited by Memiomy on Wed Jan 02, 2019 2:54 pm, edited 1 time in total.

Aztharos
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Aztharos »

Can we expect some update about the Table ?

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Memiomy
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Memiomy »

+1

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