Divinity Original Sin 2 Definitive Edition (Steam)

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Venator
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by Venator » Tue May 28, 2019 10:13 pm

thedown1 wrote:
Sun May 26, 2019 10:55 pm
I've been looking at offset for items and I cant figure it out. I see that I can enable mousehover item editor but the stats dont show, does the script still point to mouse hover and we just need to find the offsets?
Honestly, the only two patterns that seem to have any consistency for the "Find Item in New Container" option are (1) that it will be a smaller value than what is on the list and (2) the further down the list you go, the larger the difference between the number on the list and the actual number gets.

For the "Mouseover Item Editor," I think it needs a more specific array of bytes. Whatever it's picking up isn't giving it an address, so all you see are the pointer offsets. It'd be one thing if we could get it to pick up something in search, such as item quantity of the item with the mouse cursor over it. Then we could see what writes to it and, hopefully, work back to get the specific AOB. I can't seem to get it to pick up from the mouse cursor, though. I always end up with no results. I could be missing something, though.

ilnazsiyraz
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by ilnazsiyraz » Sun Jun 02, 2019 7:30 pm

Venator wrote:
Tue May 28, 2019 10:13 pm
thedown1 wrote:
Sun May 26, 2019 10:55 pm
I've been looking at offset for items and I cant figure it out. I see that I can enable mousehover item editor but the stats dont show, does the script still point to mouse hover and we just need to find the offsets?
Honestly, the only two patterns that seem to have any consistency for the "Find Item in New Container" option are (1) that it will be a smaller value than what is on the list and (2) the further down the list you go, the larger the difference between the number on the list and the actual number gets.

For the "Mouseover Item Editor," I think it needs a more specific array of bytes. Whatever it's picking up isn't giving it an address, so all you see are the pointer offsets. It'd be one thing if we could get it to pick up something in search, such as item quantity of the item with the mouse cursor over it. Then we could see what writes to it and, hopefully, work back to get the specific AOB. I can't seem to get it to pick up from the mouse cursor, though. I always end up with no results. I could be missing something, though.
Attached fixed item editor.
While editing armor/accessory be CAREFUL with "Weapon stats" group and vice versa with weapons. Attempt to edit weapon stats on armor or accessory item may crash the game. I've not fully tested script yet, so there are may be some other issues.

UPD:
Added damage type in weapon stats group
Attachments
EoCApp.CT
Added damage type for weapons
(35.04 KiB) Downloaded 427 times

poopoopeepee
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Re: Divinity Original Sin 2 Definitive Edition (Steam)

Post by poopoopeepee » Wed Jun 12, 2019 4:25 am

I tried to change stats on armor/weapons using the new script, but I can't get the stats to stay after a save load. Is there something extra I need to do?

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