PES 2019 - ML/BAL

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aanpsx
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Re: PES 2019 - ML/BAL

Post by aanpsx »

NLLIMON wrote:
Mon Jan 21, 2019 1:05 pm
Bro Can you make a tutorial how do you make this cheat tables specially PES BAL pls pls pls
hi...
here some method how to find/create/update player editor
=============================================================================================================================
using globalalloc
https://youtu.be/aX-qyeoEc5c
using label & symbol
https://www.youtube.com/watch?v=Z8443EuGt_0
=============================================================================================================================
and here some table for execo 1.02 data pack 3.0 - 4.0

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
PES2019-execo 19v1105.CT
v1. Execo19v1105~1108
(91.84 KiB) Downloaded 587 times
Last edited by aanpsx on Sat Mar 09, 2019 11:40 am, edited 2 times in total.

mntp1907
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Re: PES 2019 - ML/BAL

Post by mntp1907 »

aanpsx wrote:
Sat Jan 26, 2019 6:05 am
NLLIMON wrote:
Mon Jan 21, 2019 1:05 pm
Bro Can you make a tutorial how do you make this cheat tables specially PES BAL pls pls pls
hi...
here some method how to find/create/update player editor
==============================================================================================
https://youtu.be/aX-qyeoEc5c
==============================================================================================
---- how to update PES PLAYER EDITOR by yourself ----
1. CREATE BAL player (ORIGINAL)--- name your character!! (make UNIQUE to ease searching)
2. Search the name of your character [VALUE type: STRING]
3. SELECT the addresses (usually the 2nd from bottom) -- [to make sure that address is correct, just change the value to anything]
4. copy/paste that address and adjust by [-34] for base address
5. FIND OUT WHAT ACCESSES THIS ADDRESS (F5)
6. go to "MY TEAM INFO" and select "GAME PLAN"
7. hover to your CHARACTER select "PLAYER DETAIL" to update opcode that access to the address
8. select the opcode --> show disassembler
9. Tools --> Auto Assemble
10. Template --> AOB Injection
11. create globalalloc(Any_Label,4) or make some label/registersymbol(Any_Label)
PROFIIIIIITTTT!!!!!

and here some table for execo 1.02 data pack 3.0
Hey, nice one! However, how do you update the ML ct version?

Majestic13
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Re: PES 2019 - ML/BAL

Post by Majestic13 »

aanpsx wrote:
Sat Jan 26, 2019 6:05 am

and here some table for execo 1.02 data pack 3.0
Thanks for your work!

cocono
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Re: PES 2019 - ML/BAL

Post by cocono »

Hey! I'm totally useless when trying to do it for myself... Could you do a execo 1.02 data pack 4.0 version, please? :D Thanks in advance!!

cocono
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Re: PES 2019 - ML/BAL

Post by cocono »

aanpsx wrote:
Sat Jan 26, 2019 6:05 am
NLLIMON wrote:
Mon Jan 21, 2019 1:05 pm
Bro Can you make a tutorial how do you make this cheat tables specially PES BAL pls pls pls
hi...
here some method how to find/create/update player editor
==============================================================================================
https://youtu.be/aX-qyeoEc5c
==============================================================================================
---- how to update PES PLAYER EDITOR by yourself ----
1. CREATE BAL player (ORIGINAL)--- name your character!! (make UNIQUE to ease searching)
2. Search the name of your character [VALUE type: STRING]
3. SELECT the addresses (usually the 2nd from bottom) -- [to make sure that address is correct, just change the value to anything]
4. copy/paste that address and adjust by [-34] for base address
5. FIND OUT WHAT ACCESSES THIS ADDRESS (F5)
6. go to "MY TEAM INFO" and select "GAME PLAN"
7. hover to your CHARACTER select "PLAYER DETAIL" to update opcode that access to the address
8. select the opcode --> show disassembler
9. Tools --> Auto Assemble
10. Template --> AOB Injection
11. create globalalloc(Any_Label,4) or make some label/registersymbol(Any_Label)
PROFIIIIIITTTT!!!!!

and here some table for execo 1.02 data pack 3.0 - 4.0
Thank you so much for the update !! Just one question, I recently started to play Pes2019 (execo 1.02 dp 4.0) from Pes2017 (had to build a new pc) and the process to edit the player's abilities in ML through the CT is different from how it used to be. Anyway, I've already learned how to do it, but I think I'm maybe doing something wrong, because when I finish editing the abilities and then save-quit-reload the ML, the edited player abilities go down from 109 to 60. Are there any limits on the quantify when editing? I never go up from 100 in any option. Sometimes I try giving more than 10 special abilities to a player, but it happens even if I do not do it. Is there any workaround for it? Thanks in advance!! :)

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aanpsx
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Re: PES 2019 - ML/BAL

Post by aanpsx »

cocono wrote:
Sun Feb 24, 2019 9:24 pm
the edited player abilities go down from 109 to 60. Are there any limits on the quantify when editing?....
in the past (pes 2018~2011??), you can change player abilities up to 127 and goes forever with your player...
but now on pes 2019, it seem the max value for abilities just up to 99 and just stop there even your player just Lvl up..
and for special abilities, actually you can give the player all the abilities in the table but shown only 10 in the player menu (but maybe i'm wrong)
--- notes ---
- i played BAL only because it has some "RPG" element in there
- i never play ML, so i couldn't tell about that (but i think it should be the same as BAL...)

cocono
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Re: PES 2019 - ML/BAL

Post by cocono »

in the past (pes 2018~2011??), you can change player abilities up to 127 and goes forever with your player...
but now on pes 2019, it seem the max value for abilities just up to 99 and just stop there even your player just Lvl up..
and for special abilities, actually you can give the player all the abilities in the table but shown only 10 in the player menu (but maybe i'm wrong)
That's an interesting point! Thank you so much for your reply!!

ferrys37
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Re: PES 2019 - ML/BAL

Post by ferrys37 »

add trust level for master league
Attachments
PES2019-execo 19v1106.CT
(83.74 KiB) Downloaded 143 times

ferrys37
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Re: PES 2019 - ML/BAL

Post by ferrys37 »

ferrys37 wrote:
Fri May 03, 2019 3:08 am
add trust level for master league
Sometimes it works, but another day not work. what's wrong ? :?

ferrys37
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Re: PES 2019 - ML/BAL

Post by ferrys37 »

ferrys37 wrote:
Fri May 03, 2019 3:08 am
add trust level for master league
Fixed pointer on trust level for master league.
please give feedback if it doesn't work
Attachments
PES2019-execo 19v1106.CT
(92.51 KiB) Downloaded 324 times

fris1407
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Re: PES 2019 - ML/BAL

Post by fris1407 »

PES2020 Please :)

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Aranaktu
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Re: PES 2019 - ML/BAL

Post by Aranaktu »

fris1407 wrote:
Mon Dec 16, 2019 11:25 pm
PES2020 Please :)
viewtopic.php?f=4&t=10783

Damn3d
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Re: PES 2019 - ML/BAL

Post by Damn3d »

ferrys37 wrote:
Sat May 11, 2019 5:21 am
ferrys37 wrote:
Fri May 03, 2019 3:08 am
add trust level for master league
Fixed pointer on trust level for master league.
please give feedback if it doesn't work
Hello everyone.

Someone can give me a tuto on how change the trust level of the club director in ML ?

I've try everything but i can't find the option... Thanks a lot if someone could help me :)

Bruno16101996
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Re: PES 2019 - ML/BAL

Post by Bruno16101996 »

Is there something for regenerated / reborn players? I want to start a master league, but first I would like to solve that. Could be: 1.A program that has the record of all players (db) 2. At the end of the season, it goes through the entire list and compares the age of the players, that is, those from the local database, and those from the game database. 3. Players in the game database who are younger than those in the local database are renamed. 4. A name is chosen from another database, its nationality is looked at and the name is chosen based on that. Question: Can I get a master league database, open a master league file? Can you make massive name modifications? * This would be a manual application software, obviously every time a Season ends. Sorry for my bad English, if you guide me, I will.

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