Saints Row IV - table v: 2.0.2 CT
Posted: Sat Aug 25, 2018 10:59 am
Saints Row IV - table v: 2.0.2 CT
Game Name: Saints Row IV
Game Vendor: Steam, GOG
Game Version:
Game Process: SaintsRowIV.exe
Game File Version: 1.0.6.1
Made by
Willzyx
Features:Features:
Versions:
Current Steam Table:
For Saints Row IV: Re-Elected
Current GOG Table:
Errors and Bugs:
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
Game Name: Saints Row IV
Game Vendor: Steam, GOG
Game Version:
Game Process: SaintsRowIV.exe
Game File Version: 1.0.6.1
Made by
Willzyx
Features:Features:
Features
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Any address with a description starting with "AUTO SET:" will have value and freezon state saved.
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State: Default
- Save Table State: Casual
- Save Table State: Full
- Save Table State: Test
--------------------------- - Load Table State: None
- Load Table State: Default
- Load Table State: Casual
- Load Table State: Full
- Load Table State: Test
- I2CETeleporter
- Save Name
- Save Location
- Teleport To: Save (Save Name)
- Teleport To: Waypoint
- Teleport: Back
- Saves
- Helpers - I2CETeleporter
- Debug - I2CETeleporter
- Health Dec. Hook
- Player Flag : Disabled, Infinite Health, Decrease Multiplier
- Player Decrease Multiplier
- Combatant Flag : Disabled, One Hit Kills, Decrease Multiplier
- Combatant Decrease Multiplier
- Player Flag : Disabled, Infinite Health, Decrease Multiplier
- Infinite Stamina
- Money Wrt. Hook
- Decrease Multiplier
- Increase Multiplier
- Infinite Ammo
- No Reload & Infinite Charge
- Instant Weapon Recharge
-------------------------------------------------- - No Notoriety
- Power Cluster Wrt. Hook
- Increase Multiplier
- Decrease Multiplier
- No Power Cooldowns
- No Spread
- No Recoil
- No Weapon Heat
- Instant Weapon Charge
- Full Auto Weapons
- Faster Weapon Fire Rate
-------------------------------------------------- - Freeze Hack Timer
- Mayhem Score Multiplier
- Multiplier
- Mayhem Instant Win
- Fight Club Kill Multiplier
- Multiplier
- Easy Warden Takeovers
- Power Armor: Infinite Rocket Fuel
- Infinite Vehicle Health
- Vehicle - Instant Destruction
- Flag : Disabled, Tank Mode, Infinite Health - All, Infinite Health - Player
- +$5,000
- +$10,000
- +$100,000
- +$500,000
- +$1,000,000
- +5 Power Cluster
- +10 Power Cluster
- +20 Power Cluster
- +50 Power Cluster
- Clear Power Clusters
- Max Level (Saves With Game)
-------------------------------------------------- - Fill Health
- Fill Ammo
-------------------------------------------------- - Big Ups
- Freeze Y Coord.
- Freeze Y Coord.: 300
- Auto Table Updater
- Auto Attach to process
- Simple Logger (with levels)
- Debug Section:
- Helpers:
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- All hooks have their own section, check scripts for real hook names.
- Helpers:
Versions:
Table Versions Info
- v 1.0.1: Initial release
- v 1.0.2:
- Added: Teleport To: Waypoint
- Added: Super Speed & Jump
- Changed: "Infinite Money" and "Money Multiplier" to "Money Wrt. Hook"
- Added: No Power Cooldowns
- Added: No Spread
- Added: Full Auto Weapons
- Added: Freeze Hack Timer
- Added: Power Armor: Infinite Rocket Fuel
- Added: Easy Warden Takeovers
- Added: Clear Power Clusters
- Added: Fill Health
- Added: Zero Notoriety
- Added: Fill Ammo
- Added: Big Ups
- v 1.0.3:
- Fixed: "Infinite Power Clusters"
- v 1.0.4:
- Fixed: "No Notoriety"
- Fixed: "Super Speed & Jump" to also check a "movement" flag.
- Added: "No Recoil"
- Added: "Faster Weapon Fire Rate"
- Added: "Freeze Y Coord." and "Freeze Y Coord.: 300"
- v 2.0.1: Added:
- Mayhem Score Multiplier
- Mayhem Instant Win
- Fight Club Kill Multiplier
- v 2.0.2: Updated Lua modules.
For Saints Row IV: Re-Elected
Current GOG Table:
Errors and Bugs:
Errors and Bugs, follow these steps
- [Link]
- Open CE and open the settings window (Edit -> Settings).
Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
[Link] - Click Ok and then close CE.
- Start the game.
- Open the CE table file by double clicking it.
Give the table a second to load, run the Lua scripts, and attach to the game.- [Link], if not auto attached.
- Print the game module infromation.
[Link] - Set the Logger level to "Debug".
[Link] - Activate the "Main Hooks".
[Link]
Activate any of the scripts/hooks that you wish to use.
You can also load the table state "test". - If error is during deactivation of scripts, then deactivate all scripts.
You can load the table state "none". - Copy all the output text of the CE's "Lua Engine" window.
[Link] - Post the output text here in side code blocks. i.e.
[code][/code]
[Link]