Saints Row IV - table v: 1.0.4 CT

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TheyCallMeTim13
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Saints Row IV - table v: 1.0.4 CT

Post by TheyCallMeTim13 » Sat Aug 25, 2018 10:59 am

Saints Row IV - table v: 1.0.4 CT
Game Name: Saints Row IV
Game Vendor: Steam
Game Version:
Game Process: SaintsRowIV.exe
Game File Version: 1.0.6.1

Made by
Willzyx


Features:
FeaturesShow
  • I2CETState
    Saves and loads table state (i.e.: what memory records are enabled).
    Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.
    • Save Table State : Default
    • Load Table State : Default
  • I2CETeleporter
    • Teleport To: Waypoint
    • Teleport: Back
    • Save Location (saves location to local file)
    • Helpers
      • Generate Memory Records (helper script for generating "teleport to save" scripts from saves)
      • Zero Camera Rotation Angle
      • Write Saves To File
      • Print Saves
      • Rename Save
      • Read From File
      • Delete Save
  • Pointers
  • Health Multiplier
  • Infinite Stamina
  • No Notoriety
  • Super Speed & Jump
  • XP Multiplier
  • Money Wrt. Hook
  • Infinite Power Clusters
  • No Power Cooldowns
  • Infinite Ammo
  • Instant Reloads (Player & Crew)
  • No Reload
  • No Weapon Heat
  • No Spread
  • No Recoil
  • Full Auto Weapons
  • Faster Weapon Fire Rate
  • Freeze Hack Timer
  • Infinite Vehicle Health
  • Power Armor: Infinite Rocket Fuel
  • Easy Warden Takeovers
General Helper Scripts:
  • +$5,000
  • +$10,000
  • +$100,000
  • +$500,000
  • +$1,000,000
  • +5 Power Cluster
  • +10 Power Cluster
  • +20 Power Cluster
  • +50 Power Cluster
  • Clear Power Clusters
  • Fill Health
  • Zero Notoriety
  • Fill Ammo
  • Big Ups
  • Freeze Y Coord.
  • Freeze Y Coord.: 300
Other Features:
  • Auto Table Updater
  • Auto Attach to process
  • Simple Logger (with levels)
  • Debug Section:
    • Helpers:
      • Print Game Module Info
      • Print Game Module Version
      • Enable Compact Mode
      • Disable Compact Mode
      • Set Logger Level : WARN (Default)
      • Set Logger Level : INFO
      • Set Logger Level : DEBUG
      • Set Logger Level : TRACE
    • All hooks have their own section, check scripts for real hook names.

Versions:
Table Versions InfoShow
  • v 1.0.1: Initial release
  • v 1.0.2:
    • Added: Teleport To: Waypoint
    • Added: Super Speed & Jump
    • Changed: "Infinite Money" and "Money Multiplier" to "Money Wrt. Hook"
    • Added: No Power Cooldowns
    • Added: No Spread
    • Added: Full Auto Weapons
    • Added: Freeze Hack Timer
    • Added: Power Armor: Infinite Rocket Fuel
    • Added: Easy Warden Takeovers
    • Added: Clear Power Clusters
    • Added: Fill Health
    • Added: Zero Notoriety
    • Added: Fill Ammo
    • Added: Big Ups
  • v 1.0.3:
    • Fixed: "Infinite Power Clusters"
  • v 1.0.4:
    • Fixed: "No Notoriety"
    • Fixed: "Super Speed & Jump" to also check a "movement" flag.
    • Added: "No Recoil"
    • Added: "Faster Weapon Fire Rate"
    • Added: "Freeze Y Coord." and "Freeze Y Coord.: 300"

Current Table:
SaintsRowIV.[v1.0.4].CT
Game File Version: 1.0.6.1
(385.83 KiB) Downloaded 9767 times

Errors and Bugs:
Errors and Bugs, follow these stepsShow
  1. Steam: Verify Integrity of Game Files
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    Image
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
  6. Print the game module infromation.
    Image
  7. Set the Logger level to "Trace".
    Image
  8. Set the Logger level to "Debug".
    Image
  9. Activate the "Main Hooks".
    Image
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  10. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  11. Copy all the output text of the CE's "Lua Engine" window.
    Image
  12. Post the output text here in side code blocks. i.e. [code][/code]
    Image

If you find any thing you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.

For editing/updatingShow
Just extract the CEA table files in to a folder named "ceaFiles" for running local files instead of the table files.
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
Add Table Helpers to Tools Menu.

Older Table Versions:
Attachments
SaintsRowIV.[v1.0.3].CT
Game File Version: 1.0.6.1
(350.45 KiB) Downloaded 867 times
SaintsRowIV.[v1.0.2].CT
Game File Version: 1.0.6.1
(381.22 KiB) Downloaded 342 times
SaintsRowIV.[v1.0.1].CT
Game File Version: 1.0.6.1
(266.05 KiB) Downloaded 380 times
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

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xICEMANx117
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Posts: 104
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Reputation: 5

Re: Saints Row IV - table v: 1.0.1 CT

Post by xICEMANx117 » Sat Aug 25, 2018 9:13 pm

Thanks, Been thinking about replaying this

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TheyCallMeTim13
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Re: Saints Row IV - table v: 1.0.2 CT

Post by TheyCallMeTim13 » Sun Aug 26, 2018 7:32 pm

Table Update: v 1.0.2:
  • Added: Teleport To: Waypoint
  • Added: Super Speed & Jump
  • Changed: "Infinite Money" and "Money Multiplier" to "Money Wrt. Hook"
  • Added: No Power Cooldowns
  • Added: No Spread
  • Added: Full Auto Weapons
  • Added: Freeze Hack Timer
  • Added: Power Armor: Infinite Rocket Fuel
  • Added: Easy Warden Takeovers
  • Added: Clear Power Clusters
  • Added: Fill Health
  • Added: Zero Notoriety
  • Added: Fill Ammo
  • Added: Big Ups
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

User avatar
TheyCallMeTim13
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Re: Saints Row IV - table v: 1.0.3 CT

Post by TheyCallMeTim13 » Tue Aug 28, 2018 1:36 pm

Here's a fun script, but now I really have to find recoil.
P.S.: Works better with the laser guns, even the pistols have to much recoil.

Code: Select all

{
	Process			: SaintsRowIV.exe  -  (x32)
	Module			: SaintsRowIV.exe
	Game Title		: Saints Row IV
	Game Version	: 1.0.6.1
	CE Version		: 6.81
	Script Version	: 0.0.1
	Date			: 08/27/18
	Author			: TheyCallMeTim13
	Name			: WeaponFireRateHook

	Weapon Fire Rate Hook

	+7  : 83xxxx84xx75xx8DxxxxxxxxxxE8xxxxxxxx84xx74xx8DxxxxxxxxxxE8xxxxxxxx84xx74xx8D
}

{$STRICT}

define(address, SaintsRowIV.exe+758FEB)
define(bytes, 8D 8B 9C 01 00 00)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobWeaponFireRateHook, SaintsRowIV.exe, 83xxxx84xx75xx8DxxxxxxxxxxE8xxxxxxxx84xx74xx8DxxxxxxxxxxE8xxxxxxxx84xx74xx8D)
define(injWeaponFireRateHook, aobWeaponFireRateHook+7)
assert(injWeaponFireRateHook, bytes)
registerSymbol(injWeaponFireRateHook)

alloc(memWeaponFireRateHook, 0x400, injWeaponFireRateHook)

label(ptrWeaponFireRateHook)
registerSymbol(ptrWeaponFireRateHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memWeaponFireRateHook:
	ptrWeaponFireRateHook:
		dd 0
	align 10 CC
	n_code:
		lea ecx,[ebx+19C]
		cmp [ebp-24],0
		jne o_code
			mov [ptrWeaponFireRateHook],ebx
			mov dword ptr [ecx],-1
	o_code:
		// lea ecx,[ebx+0000019C]
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injWeaponFireRateHook:
	jmp n_code
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injWeaponFireRateHook:
	db bytes

unregisterSymbol(injWeaponFireRateHook)

unregisterSymbol(ptrWeaponFireRateHook)

dealloc(memWeaponFireRateHook)

{
//// Injection Point: SaintsRowIV.exe+758FEB  -  00B58FEB
//// AOB address: 00B58FE4  -  SaintsRowIV.exe+758FE4
//// Process: SaintsRowIV.exe  -  00400000
//// Module: SaintsRowIV.exe  -  00400000
//// Module Size: 04016000
SaintsRowIV.exe+758FB2:  5D                          -  pop ebp                            
SaintsRowIV.exe+758FB3:  C3                          -  ret                                
SaintsRowIV.exe+758FB4:  8B 83 C0000000              -  mov eax,[ebx+000000C0]             
SaintsRowIV.exe+758FBA:  85 C0                       -  test eax,eax                       
SaintsRowIV.exe+758FBC:  74 12                       -  je 00B58FD0                        
SaintsRowIV.exe+758FBE:  57                          -  push edi                           
SaintsRowIV.exe+758FBF:  50                          -  push eax                           
SaintsRowIV.exe+758FC0:  8B CF                       -  mov ecx,edi                        
SaintsRowIV.exe+758FC2:  E8 A980F5FF                 -  call 00AB1070                      
SaintsRowIV.exe+758FC7:  50                          -  push eax                           
SaintsRowIV.exe+758FC8:  E8 633AF6FF                 -  call 00ABCA30                      
SaintsRowIV.exe+758FCD:  83 C4 0C                    -  add esp,0C                         
SaintsRowIV.exe+758FD0:  8B 8F D40D0000              -  mov ecx,[edi+00000DD4]             
SaintsRowIV.exe+758FD6:  8B 51 10                    -  mov edx,[ecx+10]                   
SaintsRowIV.exe+758FD9:  68 BA1D0000                 -  push 00001DBA                      
SaintsRowIV.exe+758FDE:  52                          -  push edx                           
SaintsRowIV.exe+758FDF:  E8 9C9C91FF                 -  call 00472C80                      
SaintsRowIV.exe+758FE4:  83 C4 08                    -  add esp,08                         <<<--- AOB Starts Here
SaintsRowIV.exe+758FE7:  84 C0                       -  test al,al                         
SaintsRowIV.exe+758FE9:  75 46                       -  jne 00B59031                       
////  INJECTING START  ----------------------------------------------------------
SaintsRowIV.exe+758FEB:  8D 8B 9C010000              -  lea ecx,[ebx+0000019C]             
////  INJECTING END  ----------------------------------------------------------
SaintsRowIV.exe+758FF1:  E8 CA465300                 -  call 0108D6C0                      
SaintsRowIV.exe+758FF6:  84 C0                       -  test al,al                         
SaintsRowIV.exe+758FF8:  74 0F                       -  je 00B59009                        [SaintsRowIV.exe+1608B8D]
SaintsRowIV.exe+758FFA:  8D 8B 9C010000              -  lea ecx,[ebx+0000019C]             
SaintsRowIV.exe+759000:  E8 FB455300                 -  call 0108D600                      
SaintsRowIV.exe+759005:  84 C0                       -  test al,al                         
SaintsRowIV.exe+759007:  74 28                       -  je 00B59031                        
SaintsRowIV.exe+759009:  8D 8B A0010000              -  lea ecx,[ebx+000001A0]             
SaintsRowIV.exe+75900F:  E8 AC465300                 -  call 0108D6C0                      
SaintsRowIV.exe+759014:  84 C0                       -  test al,al                         
SaintsRowIV.exe+759016:  74 0F                       -  je 00B59027                        [SaintsRowIV.exe+74A781]
SaintsRowIV.exe+759018:  8D 8B A0010000              -  lea ecx,[ebx+000001A0]             
SaintsRowIV.exe+75901E:  E8 DD455300                 -  call 0108D600                      
SaintsRowIV.exe+759023:  84 C0                       -  test al,al                         
SaintsRowIV.exe+759025:  74 0A                       -  je 00B59031                        
SaintsRowIV.exe+759027:  81 A7 B4000000 FFFFFF7F     -  and [edi+000000B4],7FFFFFFF        
SaintsRowIV.exe+759031:  80 BF 101D0000 00           -  cmp byte ptr [edi+00001D10],00     
SaintsRowIV.exe+759038:  0F84 C2000000               -  je 00B59100                        [SaintsRowIV.exe+354838B]
SaintsRowIV.exe+75903E:  F6 43 3A 80                 -  test byte ptr [ebx+3A],-80         
SaintsRowIV.exe+759042:  75 11                       -  jne 00B59055                       
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}

I think this one works a little better.

Code: Select all

{
	Process			: SaintsRowIV.exe  -  (x32)
	Module			: SaintsRowIV.exe
	Game Title		: Saints Row IV
	Game Version	: 1.0.6.1
	CE Version		: 6.81
	Script Version	: 0.0.1
	Date			: 08/27/18
	Author			: TheyCallMeTim13
	Name			: WeaponFireRateFireHook

	Weapon Fire Rate Fire Hook

	+A  : EBxx8Dxxxxxxxxxxxxxx8BxxxxxxxxxxE8xxxxxxxx84xx0F84xxxxxxxx80xxxxxxxxxxxx74
}

{$STRICT}

define(address, SaintsRowIV.exe+756A10)
define(bytes, 8B 8D 2C FA FF FF)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobWeaponFireRateFireHook, SaintsRowIV.exe, EBxx8Dxxxxxxxxxxxxxx8BxxxxxxxxxxE8xxxxxxxx84xx0F84xxxxxxxx80xxxxxxxxxxxx74)
define(injWeaponFireRateFireHook, aobWeaponFireRateFireHook+A)
assert(injWeaponFireRateFireHook, bytes)
registerSymbol(injWeaponFireRateFireHook)

alloc(memWeaponFireRateFireHook, 0x400, injWeaponFireRateFireHook)

label(ptrWeaponFireRateFireHook)
registerSymbol(ptrWeaponFireRateFireHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memWeaponFireRateFireHook:
	ptrWeaponFireRateFireHook:
		dd 0
	align 10 CC
	n_code:
		mov ecx,[ebp-000005D4]
		mov [ptrWeaponFireRateFireHook],ecx
		mov dword ptr [ecx],1
	o_code:
		// mov ecx,[ebp-000005D4]
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injWeaponFireRateFireHook:
	jmp n_code
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injWeaponFireRateFireHook:
	db bytes

unregisterSymbol(injWeaponFireRateFireHook)

unregisterSymbol(ptrWeaponFireRateFireHook)

dealloc(memWeaponFireRateFireHook)

{
//// Injection Point: SaintsRowIV.exe+756A10  -  00B56A10
//// AOB address: 00B56A06  -  SaintsRowIV.exe+756A06
//// Process: SaintsRowIV.exe  -  00400000
//// Module: SaintsRowIV.exe  -  00400000
//// Module Size: 04016000
SaintsRowIV.exe+7569BB:  C0 8B CF89851C FA           -  ror byte ptr [ebx+1C8589CF],-06    
SaintsRowIV.exe+7569C2:  FF                          -  db -01                             
SaintsRowIV.exe+7569C3:  FF 89 85ECF9FF              -  dec [ecx-0006137B]                 
SaintsRowIV.exe+7569C9:  FF E8                       -  jmp far eax                        
SaintsRowIV.exe+7569CB:  F1                          -  db F1                              
SaintsRowIV.exe+7569CC:  6C                          -  insb                               
SaintsRowIV.exe+7569CD:  53                          -  push ebx                           
SaintsRowIV.exe+7569CE:  00 84 C0 75096A00           -  add [eax+eax*8+006A0975],al        
SaintsRowIV.exe+7569D5:  8B CF                       -  mov ecx,edi                        
SaintsRowIV.exe+7569D7:  E8 946B5300                 -  call 0108D570                      [SaintsRowIV.exe+3E4448B]
SaintsRowIV.exe+7569DC:  80 BD 30FAFFFF 00           -  cmp byte ptr [ebp-000005D0],00     
SaintsRowIV.exe+7569E3:  0F85 B1070000               -  jne 00B5719A                       
SaintsRowIV.exe+7569E9:  8B 8D 48FAFFFF              -  mov ecx,[ebp-000005B8]             
SaintsRowIV.exe+7569EF:  C7 85 30FAFFFF 0A000000     -  mov [ebp-000005D0],0000000A        
SaintsRowIV.exe+7569F9:  E8 92C2F4FF                 -  call 00AA2C90                      
SaintsRowIV.exe+7569FE:  85 C0                       -  test eax,eax                       
SaintsRowIV.exe+756A00:  0F84 7A070000               -  je 00B57180                        
SaintsRowIV.exe+756A06:  EB 08                       -  jmp 00B56A10                       <<<--- AOB Starts Here
SaintsRowIV.exe+756A08:  8D A4 24 00000000           -  lea esp,[esp+00000000]             
SaintsRowIV.exe+756A0F:  90                          -  nop                                
////  INJECTING START  ----------------------------------------------------------
SaintsRowIV.exe+756A10:  8B 8D 2CFAFFFF              -  mov ecx,[ebp-000005D4]             
////  INJECTING END  ----------------------------------------------------------
SaintsRowIV.exe+756A16:  E8 E56B5300                 -  call 0108D600                      
SaintsRowIV.exe+756A1B:  84 C0                       -  test al,al                         
SaintsRowIV.exe+756A1D:  0F84 5D070000               -  je 00B57180                        
SaintsRowIV.exe+756A23:  80 BD 00FAFFFF 00           -  cmp byte ptr [ebp-00000600],00     
SaintsRowIV.exe+756A2A:  74 0F                       -  je 00B56A3B                        
SaintsRowIV.exe+756A2C:  8B 85 34FAFFFF              -  mov eax,[ebp-000005CC]             
SaintsRowIV.exe+756A32:  83 38 00                    -  cmp dword ptr [eax],00             
SaintsRowIV.exe+756A35:  0F8E 45070000               -  jng 00B57180                       
SaintsRowIV.exe+756A3B:  8B 85 30FAFFFF              -  mov eax,[ebp-000005D0]             
SaintsRowIV.exe+756A41:  8B C8                       -  mov ecx,eax                        
SaintsRowIV.exe+756A43:  48                          -  dec eax                            
SaintsRowIV.exe+756A44:  89 85 30FAFFFF              -  mov [ebp-000005D0],eax             
SaintsRowIV.exe+756A4A:  85 C9                       -  test ecx,ecx                       
SaintsRowIV.exe+756A4C:  0F84 2E070000               -  je 00B57180                        
SaintsRowIV.exe+756A52:  8B 8D 2CFAFFFF              -  mov ecx,[ebp-000005D4]             
SaintsRowIV.exe+756A58:  E8 136C5300                 -  call 0108D670                      
SaintsRowIV.exe+756A5D:  8B 95 48FAFFFF              -  mov edx,[ebp-000005B8]             
SaintsRowIV.exe+756A63:  56                          -  push esi                           
SaintsRowIV.exe+756A64:  52                          -  push edx                           
SaintsRowIV.exe+756A65:  8B F8                       -  mov edi,eax                        
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}

CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

User avatar
Sylencer90
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Posts: 66
Joined: Sun Apr 01, 2018 6:41 pm
Reputation: 0

Re: Saints Row IV - table v: 1.0.3 CT

Post by Sylencer90 » Thu Aug 30, 2018 10:44 am

Thanks for the share.

User avatar
TheyCallMeTim13
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Joined: Fri Mar 03, 2017 12:31 am
Reputation: 597

Re: Saints Row IV - table v: 1.0.3 CT

Post by TheyCallMeTim13 » Sat Sep 01, 2018 1:05 am

Finally got that "no recoil".

Code: Select all

{
	Process			: SaintsRowIV.exe  -  (x32)
	Module			: SaintsRowIV.exe
	Game Title		: Saints Row IV
	Game Version	: 1.0.6.1
	CE Version		: 6.81
	Script Version	: 0.0.1
	Date			: 08/31/18
	Author			: TheyCallMeTim13
	Name			: RecoilWrtHook

	Recoil Wrt Hook
}

{$STRICT}

define(address, SaintsRowIV.exe+1C8BF1)
define(oldBytes, 66 0F 5A C0)
	// cvtpd2ps xmm0,xmm0
define(newBytes, 0F 57 C0 90)
	// xorps xmm0,xmm0
	// nop

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
aobScanModule(aobRecoilWrtHook, SaintsRowIV.exe, D9xxxx0F5AxxF2xxxxxx66xxxxxxF3xxxxxxxxE8xxxxxxxxD9)
define(injRecoilWrtHook, aobRecoilWrtHook+A)
assert(injRecoilWrtHook, oldBytes)
registerSymbol(injRecoilWrtHook)


////
//// ---------- Injection Point ----------
injRecoilWrtHook:
	db newBytes


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injRecoilWrtHook:
	db oldBytes

unregisterSymbol(injRecoilWrtHook)

{
//// Injection Point: SaintsRowIV.exe+1C8BF1  -  005C8BF1
//// AOB address: 005C8BE7  -  SaintsRowIV.exe+1C8BE7
//// Process: SaintsRowIV.exe  -  00400000
//// Module: SaintsRowIV.exe  -  00400000
//// Module Size: 04016000
SaintsRowIV.exe+1C8BA3:  83 EC 08                    -  sub esp,08                         
SaintsRowIV.exe+1C8BA6:  57                          -  push edi                           
SaintsRowIV.exe+1C8BA7:  8D 4E 3C                    -  lea ecx,[esi+3C]                   
SaintsRowIV.exe+1C8BAA:  E8 114BAC00                 -  call 0108D6C0                      
SaintsRowIV.exe+1C8BAF:  84 C0                       -  test al,al                         
SaintsRowIV.exe+1C8BB1:  0F84 89020000               -  je 005C8E40                        
SaintsRowIV.exe+1C8BB7:  F3 0F10 46 38               -  movss xmm0,[esi+38]                
SaintsRowIV.exe+1C8BBC:  D9 05 2C4F6A01              -  fld dword ptr [016A4F2C]           [(float)-10.0000]
SaintsRowIV.exe+1C8BC2:  D8 4D 08                    -  fmul dword ptr [ebp+08]            
SaintsRowIV.exe+1C8BC5:  F3 0F10 4D 08               -  movss xmm1,[ebp+08]                
SaintsRowIV.exe+1C8BCA:  F3 0F11 45 F8               -  movss [ebp-08],xmm0                
SaintsRowIV.exe+1C8BCF:  0F5A C0                     -  vcvtps2pd xmm0,xmm0                
SaintsRowIV.exe+1C8BD2:  0F5A C9                     -  vcvtps2pd xmm1,xmm1                
SaintsRowIV.exe+1C8BD5:  D9 5D FC                    -  fstp dword ptr [ebp-04]            
SaintsRowIV.exe+1C8BD8:  DD 05 606B4D01              -  fld qword ptr [014D6B60]           [(double)2.7183]
SaintsRowIV.exe+1C8BDE:  F2 0F59 C1                  -  mulsd xmm0,xmm1                    
SaintsRowIV.exe+1C8BE2:  F3 0F10 4E 2C               -  movss xmm1,[esi+2C]                
SaintsRowIV.exe+1C8BE7:  D9 45 FC                    -  fld dword ptr [ebp-04]             <<<--- AOB Starts Here
SaintsRowIV.exe+1C8BEA:  0F5A C9                     -  vcvtps2pd xmm1,xmm1                
SaintsRowIV.exe+1C8BED:  F2 0F58 C1                  -  addsd xmm0,xmm1                    
////  INJECTING START  ----------------------------------------------------------
SaintsRowIV.exe+1C8BF1:  66 0F5A C0                  -  cvtpd2ps xmm0,xmm0                 
////  INJECTING END  ----------------------------------------------------------
SaintsRowIV.exe+1C8BF5:  F3 0F11 46 2C               -  movss [esi+2C],xmm0                
SaintsRowIV.exe+1C8BFA:  E8 F1FCC500                 -  call 012288F0                      
SaintsRowIV.exe+1C8BFF:  D9 5D FC                    -  fstp dword ptr [ebp-04]            
SaintsRowIV.exe+1C8C02:  D9 45 FC                    -  fld dword ptr [ebp-04]             
SaintsRowIV.exe+1C8C05:  8D 4E 3C                    -  lea ecx,[esi+3C]                   
SaintsRowIV.exe+1C8C08:  D8 4D F8                    -  fmul dword ptr [ebp-08]            
SaintsRowIV.exe+1C8C0B:  D9 5E 38                    -  fstp dword ptr [esi+38]            
SaintsRowIV.exe+1C8C0E:  E8 ED49AC00                 -  call 0108D600                      
SaintsRowIV.exe+1C8C13:  F2 0F10 2D E04E6301         -  movsd xmm5,[01634EE0]              [FFFFFFFF]
SaintsRowIV.exe+1C8C1B:  0F57 E4                     -  xorps xmm4,xmm4                    
SaintsRowIV.exe+1C8C1E:  F3 0F10 5D 08               -  movss xmm3,[ebp+08]                
SaintsRowIV.exe+1C8C23:  84 C0                       -  test al,al                         
SaintsRowIV.exe+1C8C25:  0F84 B1000000               -  je 005C8CDC                        [PROPSYS.dll+AC0B9]
SaintsRowIV.exe+1C8C2B:  F3 0F10 4E 2C               -  movss xmm1,[esi+2C]                
SaintsRowIV.exe+1C8C30:  F3 0F10 05 8CA47A01         -  movss xmm0,[017AA48C]              [(float)3.0000]
SaintsRowIV.exe+1C8C38:  0F5A C9                     -  vcvtps2pd xmm1,xmm1                
SaintsRowIV.exe+1C8C3B:  0F5A C0                     -  vcvtps2pd xmm0,xmm0                
SaintsRowIV.exe+1C8C3E:  F2 0F59 C1                  -  mulsd xmm0,xmm1                    
SaintsRowIV.exe+1C8C42:  0F5A D3                     -  vcvtps2pd xmm2,xmm3                
SaintsRowIV.exe+1C8C45:  0F5A CB                     -  vcvtps2pd xmm1,xmm3                
//// Template: I2CEA_AOBInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}
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TheyCallMeTim13
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Re: Saints Row IV - table v: 1.0.4 CT

Post by TheyCallMeTim13 » Sat Sep 01, 2018 2:54 pm

Table Update:
  • v 1.0.4:
    • Fixed: "No Notoriety"
    • Fixed: "Super Speed & Jump" to also check a "movement" flag.
    • Added: "No Recoil"
    • Added: "Faster Weapon Fire Rate"
    • Added: "Freeze Y Coord." and "Freeze Y Coord.: 300"
SaintsRowIV.[v1.0.4].CT
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Re: Saints Row IV - table v: 1.0.4 CT

Post by enpoping » Sun May 05, 2019 10:06 pm

how to use this tables, i cant open progress, it make cheat engine freeze

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Re: Saints Row IV - table v: 1.0.4 CT

Post by TheyCallMeTim13 » Sun May 05, 2019 10:42 pm

enpoping wrote:
Sun May 05, 2019 10:06 pm
how to use this tables, i cant open progress, it make cheat engine freeze
  1. Steam: Verify Integrity of Game Files
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    Image
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
  6. Print the game module infromation.
    Image
  7. Set the Logger level to "Trace".
    Image
  8. Set the Logger level to "Debug".
    Image
  9. Activate the "Main Hooks".
    Image
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  10. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  11. Copy all the output text of the CE's "Lua Engine" window.
    Image
  12. Post the output text here in side code blocks. i.e. [code][/code]
    Image
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Re: Saints Row IV - table v: 1.0.4 CT

Post by enpoping » Mon May 06, 2019 10:47 am

TheyCallMeTim13 wrote:
Sun May 05, 2019 10:42 pm
enpoping wrote:
Sun May 05, 2019 10:06 pm
how to use this tables, i cant open progress, it make cheat engine freeze
  1. Steam: Verify Integrity of Game Files
  2. Open CE and open the settings window (Edit -> Settings).
    Then check that you are allowing Lua scripts to run, you can select any one of the three shown here.
    Image
  3. Click Ok and then close CE.
  4. Start the game.
  5. Open the CE table file by double clicking it.
    Give the table a second to load, run the Lua scripts, and attach to the game.
  6. Print the game module infromation.
    Image
  7. Set the Logger level to "Trace".
    Image
  8. Set the Logger level to "Debug".
    Image
  9. Activate the "Main Hooks".
    Image
    Activate any of the scripts/hooks that you wish to use.
    You can also load the table state "test".
  10. If error is during deactivation of scripts, then deactivate all scripts.
    You can load the table state "none".
  11. Copy all the output text of the CE's "Lua Engine" window.
    Image
  12. Post the output text here in side code blocks. i.e. [code][/code]
    Image
weird, i cant active mainhook at Step 9, also when i click something like script it make cheat engine freeze or cant close the tab, so i had to end cheat engine task in task manager, i'm playing Saint Row Game of the century GOG version maybe that not work

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Re: Saints Row IV - table v: 1.0.4 CT

Post by TheyCallMeTim13 » Mon May 06, 2019 12:37 pm

enpoping wrote:
Mon May 06, 2019 10:47 am
...
weird, i cant active mainhook at Step 9, also when i click something like script it make cheat engine freeze or cant close the tab, so i had to end cheat engine task in task manager, i'm playing Saint Row Game of the century GOG version maybe that not work
Yeah, the AOBs may not work for that version; this table was made with the Steam version. But either way it should show a clock looking animation on the check box, and then print an error message when the scans are complete. Go in to the "Debug->Main Hooks->(hook name)" section and try the hooks one at a time, see if that will give an error message.
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Re: Saints Row IV - table v: 1.0.4 CT

Post by enpoping » Mon May 06, 2019 1:01 pm

TheyCallMeTim13 wrote:
Mon May 06, 2019 12:37 pm
enpoping wrote:
Mon May 06, 2019 10:47 am
...
weird, i cant active mainhook at Step 9, also when i click something like script it make cheat engine freeze or cant close the tab, so i had to end cheat engine task in task manager, i'm playing Saint Row Game of the century GOG version maybe that not work
Yeah, the AOBs may not work for that version; this table was made with the Steam version. But either way it should show a clock looking animation on the check box, and then print an error message when the scans are complete. Go in to the "Debug->Main Hooks->(hook name)" section and try the hooks one at a time, see if that will give an error message.
after done Step 1 to 8 i do what you ask go to Debug> main hooks> then i click every hook but it doesn't showing anything the only text i have is

Code: Select all

Process Module: Saints Row IV.exe (x32)
Path to File: G:\Saints Row 4\Saints Row IV.exe
Module Address: 0000000000400000
File Version: 1.0.6.1
 

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Re: Saints Row IV - table v: 1.0.4 CT

Post by TheyCallMeTim13 » Mon May 06, 2019 1:14 pm

enpoping wrote:
Mon May 06, 2019 1:01 pm
...
It must just be the difference between the GOG and Steam versions, I just tried and it's working on my end. Even the EXEs have different names, that's why the auto attach wasn't working; with the Steam version it's "SaintsRowIV.exe" and for GOG it's "Saints Row IV.exe", so it's likely a different in the EXE files. So you'd have to modify the scripts to work with the GOG version.
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Re: Saints Row IV - table v: 1.0.4 CT

Post by enpoping » Tue May 07, 2019 10:36 am

TheyCallMeTim13 wrote:
Mon May 06, 2019 1:14 pm
enpoping wrote:
Mon May 06, 2019 1:01 pm
...
It must just be the difference between the GOG and Steam versions, I just tried and it's working on my end. Even the EXEs have different names, that's why the auto attach wasn't working; with the Steam version it's "SaintsRowIV.exe" and for GOG it's "Saints Row IV.exe", so it's likely a different in the EXE files. So you'd have to modify the scripts to work with the GOG version.
oh ok, i'll try, thank for your help

plf
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Re: Saints Row IV - table v: 1.0.4 CT

Post by plf » Fri Jun 07, 2019 3:46 pm

i understand that hack a game is complicate but could you make everything run in a less complicate way ? it would be better to just have to check all the cheats that we need to use

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