Dead Cells (2020-08-22)

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Kira
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Re: Dead Cells (2020-08-22)

Post by Kira »

Thanks for the new update! It seems like even with massive health and force field activated, it is still possible to die randomly? Also, anyone else have their cheat deactivated randomly on the new table?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Kira
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Re: Dead Cells (2020-08-22)

Post by Kira »

Also, is it possible to get a 100% blueprint drop rate cheat?

r3v4n
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Re: Dead Cells (2020-08-22)

Post by r3v4n »

This may be a stupid question but all the cheats sometimes suddenly won't work anymore. For example if I enter those "stem cell doors" (those with the glowing signs above them) or after reaching a certain level of infection.

Does this have to do with activated stem cells?

KingRyuX
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Re: Dead Cells (2020-08-22)

Post by KingRyuX »

Hi there, new user on this platform but i do have used cheat engine for quite a while.
I've got a question, is it possible to maintain a certantly item after you use it, i'll explain myself. I've got the hunter's granade, is it possible through cheat engine to mantain the item even after i had use it?

seboschan
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Re: Dead Cells (2020-08-22)

Post by seboschan »

any table for xbox game pass?

GPsarakis
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Re: Dead Cells (2020-08-22)

Post by GPsarakis »

seboschan wrote:
Wed Oct 07, 2020 10:05 am
any table for xbox game pass?
That's what I'm looking for to, it's a shame that you can't find many tables that work with game pass versions for some reason.

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Chiados
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Re: Dead Cells (2020-08-22)

Post by Chiados »

GPsarakis wrote:
Thu Oct 15, 2020 2:52 pm
seboschan wrote:
Wed Oct 07, 2020 10:05 am
any table for xbox game pass?
That's what I'm looking for to, it's a shame that you can't find many tables that work with game pass versions for some reason.
The Fearless Revolution app has a trainer already for the XGP version. I've been using it and it works fine. viewtopic.php?f=21&t=13270

Gaawachan
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Re: Dead Cells (2020-08-22)

Post by Gaawachan »

r3v4n wrote:
Thu Sep 03, 2020 8:19 am
This may be a stupid question but all the cheats sometimes suddenly won't work anymore. For example if I enter those "stem cell doors" (those with the glowing signs above them) or after reaching a certain level of infection.

Does this have to do with activated stem cells?
I have the same problem. I'm not sure exactly what is causing it. Am I failing to avoid some sort of anti-cheat engine thing the game has?

macslayerz
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Re: Dead Cells (2020-08-22)

Post by macslayerz »

is there a code for gardener keys?

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Chiados
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Re: Dead Cells (2020-08-22)

Post by Chiados »

Gaawachan wrote:
Wed Nov 04, 2020 3:49 am
I have the same problem. I'm not sure exactly what is causing it. Am I failing to avoid some sort of anti-cheat engine thing the game has?
This game does not have anti-cheat.
macslayerz wrote:
Wed Nov 04, 2020 12:15 pm
is there a code for gardener keys?
You don't need a code. Make sure to turn on 'Player Stats Update Base Address' at the bottom of the script. Now if there is a door you need to get through or if you want to pass through a wall, use the arrow keys on your keyboard to force yourself to teleport in the direction required. You can do this to pass through multiple levels as well.

Scaredt
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Re: Dead Cells (2020-08-22)

Post by Scaredt »

Hi. Today there's a new update (2.1, "Malaise Update"). Is it possible this table is updated for it? Thanks in advance

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Ultimarok
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Re: Dead Cells (2020-08-22)

Post by Ultimarok »

Scaredt wrote:
Tue Dec 22, 2020 3:10 am
Hi. Today there's a new update (2.1, "Malaise Update"). Is it possible this table is updated for it? Thanks in advance
There's been another update today too. It's annoying when they update games frequently like this. I like bug fixes, but I hate it when they keep beaking cheat tables and trainers.

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Marcus101RR
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Re: Dead Cells (2020-08-22)

Post by Marcus101RR »


Kira
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Re: Dead Cells (2020-08-22)

Post by Kira »

Marcus101RR wrote:
Sat Dec 26, 2020 12:12 am
Update for v21: viewtopic.php?p=70949#p70949
Damn, that was quick. Thanks for the update! :D

Any chance you could add a 100% blueprint drop rate cheat as well please?

What's the ? cheat in the character section for?

SerBarristan
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Re: Dead Cells (2020-08-22)

Post by SerBarristan »

Hi,

With the GOG version, whenever I activate one of the script (skill cooldown for instance), DC crashed like that :
Access violation

Called from pr.Level.update (pr/Level.hx line 2399)
Called from mt.$Process._update (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 262)
Called from mt.$Process._update (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 269)
Called from mt.$Process._update (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 269)
Called from mt.$Process.updateAll (C:\Projects\haxeTools\extraLibs/mt/Process.hx line 223)
Called from Boot.update (Boot.hx line 667)
Called from hxd.App.mainLoop (hxd/App.hx line 161)
Called from Boot.mainLoop (Boot.hx line 672)
Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 127)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123)
Called from haxe.$Timer.~delay.0 (C:\Projects\haxeTools\std/haxe/Timer.hx line 143)
Called from haxe.$Timer.~__constructor__.0 (C:\Projects\haxeTools\std/haxe/Timer.hx line 76)
Called from haxe.$MainLoop.tick (C:\Projects\haxeTools\std/haxe/MainLoop.hx line 174)
Called from haxe.$EntryPoint.processEvents (C:\Projects\haxeTools\std/haxe/EntryPoint.hx line 99)
Called from haxe.$EntryPoint.run (C:\Projects\haxeTools\std/haxe/EntryPoint.hx line 125)

I launch CE, then DC, charge the table, then launch a game, then activate, then crash.
Don't know what's wrong.

Thanks in advance folks.

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