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Dead Cells (2021-04-26)

Posted: Fri Aug 10, 2018 10:12 am
by Shinkansen
Simple table for Dead Cells, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1011 - 2021-04-26
1. Tested game version V23 Whack-a-mole 32-bit. May work on other versions.

2. "Elapsed Time, Malaise Set to 0, Number of enemies killed without being hit Set to Massive?" sets Elapsed Time, Malaise to 0, Number of enemies killed without being hit to massive.


V1010 - 2020-08-22
1. Tested game version V20.8 Derelict Distillery 32-bit. May work on other versions.


V1009 - 2020-07-02
1. Tested game version V1.9.7 Update of Plenty 32-bit. May work on other versions.


V1008 - 2020-04-23
1. Tested game version V1.8 The Bestiary 32-bit. May work on other versions.


V1007 - 2020-02-12
1. Tested game version V1.7, V1.7.1 The Bad Seed DLC 32-bit. May work on other versions.


V1006 - 2020-01-27
1. Tested game version V1.6.2 32-bit. May work on other versions.


V1005 - 2019-11-10
1. Tested game version V1.5 32-bit. May work on other versions.


V1004 - 2019-08-15
1. Tested game version V1.4 32-bit. May work on other versions.


V1003 - 2019-03-31
1. Tested game version V1.2.10 32-bit. May work on other versions.

2. Player Stats
"Player Stats Boss Base Address Scan" should work more reliably for bosses.
"Horizontal Position (Hotkey)" and "Vertical Position (Hotkey)" hotkeyed to arrow keys to teleport.
"Invisibility Set to Massive?" sets Invisibility to massive.
"Liposuction Set to Massive?" sets Liposuction to massive.
"Elapsed Time Set to 0, Number of enemies killed without being hit Set to Massive?" sets Elapsed Time to 0, Number of enemies killed without being hit to massive.


V1002 - 2018-08-21
1. Tested game version V1.0.1 32-bit. May work on other versions.

2. Player Stats
"Invisibility Set to Massive?" sets Invisibility to massive. Disable this to move the head.
"Ammo & Health Flask Set to Massive?" sets Ammo and Health Flask to massive.
"Forgotten Sepulcher Darkness Set to 0?" sets Forgotten Sepulcher Darkness to 0.

Allows the following to be modfied.
- Progress Stats. Some progress stats.
- Inventory, Primary Weapon, Secondary Weapon. Increasing levels will increase damage.


V1001 - 2018-08-11
1. Player Stats
"Force Field Set to Massive?" sets Force Field to massive (effectively Godmode).
"Ammo Set to Massive?" sets Ammo to massive.
"Skills Cooldown Set to 0?" sets Skills Cooldown to 0.
"Curse Set to Massive?" sets Curse Enemies to Kill to 1.
"Stats Set to Min?" sets Stats to 1. Enable this when before switching levels if "Stats Set to Massive?" has been enabled.


V1000 - 2018-08-10
1. Tested game version V1.0.0 32-bit. May work on other versions.

2. Player Stats
"Health Set to Massive?" sets Health to massive.
"Jump Set to Massive?" sets Jump to massive.
"Stats Set to Massive?" sets Stats to massive.
"Cells Set to Massive?" sets Cells to massive.
"Gold Set to Massive?" sets Gold to massive.
"Elapsed Time Set to 0?" sets Elapsed Time to 0.

Re: Dead Cells (2018-08-21)

Posted: Sat Nov 10, 2018 9:43 pm
by bloodaxis
Amazing table, has just about everything. Still works with the newest version too, not sure about the beta/alpha versions but the release version works despite having some small updates.

Re: Dead Cells (2018-08-21)

Posted: Wed Dec 05, 2018 11:08 pm
by IcyPurpose99
Dead Cells Pointers Table (No Scripts) (No Legacy)
Steam / Standalone Only
XBox GamePass Not Supported

Release: Available Version 2.7 (Queen of the Sea DLC)
Alpha: Unavailable
Beta: Unavailable

If something does not work, please let me know.

Re: Dead Cells (2018-08-21)

Posted: Sat Dec 15, 2018 6:25 pm
by IcyPurpose99
Beta Version has been added to the List, for those wanting to mess around with Beta

Re: Dead Cells (2018-08-21)

Posted: Sat Dec 22, 2018 8:36 pm
by Gaawachan
Pardon, but I think the activation/update thingie was broken by the latest update to the game.

Re: Dead Cells (2018-08-21)

Posted: Sat Dec 22, 2018 9:14 pm
by Carmonaro
Thank you for your work. today they updated the live/normal game to 1.1 and ofc older tables won't work :(

Re: Dead Cells (2018-08-21)

Posted: Mon Dec 24, 2018 3:39 am
by IcyPurpose99
Carmonaro wrote:
Sat Dec 22, 2018 9:14 pm
Thank you for your work. today they updated the live/normal game to 1.1 and ofc older tables won't work :(
Beta is updated.

Stable Version is now Beta 1.1, and works for Pimp My Run Update.

Re: Dead Cells (2018-08-21)

Posted: Mon Dec 24, 2018 4:08 am
by Gaawachan
Ah, yes, the beta does work, thank you. :)

Re: Dead Cells (2018-08-21)

Posted: Wed Dec 26, 2018 10:17 am
by DamSF
Marcus101RR wrote:
Mon Dec 24, 2018 3:39 am
Carmonaro wrote:
Sat Dec 22, 2018 9:14 pm
Thank you for your work. today they updated the live/normal game to 1.1 and ofc older tables won't work :(
Beta is updated.

Stable Version is now Beta 1.1, and works for Pimp My Run Update.
Is it possible to implement the Double HP feature again? It was quite handy. :D

Re: Dead Cells (2018-08-21)

Posted: Thu Dec 27, 2018 11:13 pm
by Gaawachan
I'm sorry to bug you, but is there any chance the freeze timer code will ever work again?

Re: Dead Cells (2018-08-21)

Posted: Fri Dec 28, 2018 12:14 am
by DamSF
Gaawachan wrote:
Thu Dec 27, 2018 11:13 pm
I'm sorry to bug you, but is there any chance the freeze timer code will ever work again?
It's working for me on 1.1 update.

Re: Dead Cells (2018-08-21)

Posted: Fri Dec 28, 2018 6:05 am
by Gaawachan
DamSF wrote:
Fri Dec 28, 2018 12:14 am
Gaawachan wrote:
Thu Dec 27, 2018 11:13 pm
I'm sorry to bug you, but is there any chance the freeze timer code will ever work again?
It's working for me on 1.1 update.
... OH. I missed the pointer that did that. I thought that you needed the script for that. TY. Sorry, I'm an idiot. >_>

Re: Dead Cells (2018-08-21)

Posted: Sat Jan 05, 2019 9:37 pm
by Sander_Bouwhuis
Maybe a stupid question, but is there a way to unlock custom mode with this trainer?

Re: Dead Cells (2018-08-21)

Posted: Mon Jan 07, 2019 5:07 pm
by Carmonaro
does anyone know what (?) in scrip is for?

Re: Dead Cells (2018-08-21)

Posted: Tue Jan 08, 2019 5:48 am
by IcyPurpose99
DamSF wrote:
Wed Dec 26, 2018 10:17 am
Marcus101RR wrote:
Mon Dec 24, 2018 3:39 am
Carmonaro wrote:
Sat Dec 22, 2018 9:14 pm
Thank you for your work. today they updated the live/normal game to 1.1 and ofc older tables won't work :(
Beta is updated.

Stable Version is now Beta 1.1, and works for Pimp My Run Update.
Is it possible to implement the Double HP feature again? It was quite handy. :D
I will consider doing it when I get time.
Gaawachan wrote:
Fri Dec 28, 2018 6:05 am
DamSF wrote:
Fri Dec 28, 2018 12:14 am
Gaawachan wrote:
Thu Dec 27, 2018 11:13 pm
I'm sorry to bug you, but is there any chance the freeze timer code will ever work again?
It's working for me on 1.1 update.
... OH. I missed the pointer that did that. I thought that you needed the script for that. TY. Sorry, I'm an idiot. >_>
You can use the pointer that stores time, there are a few.
Carmonaro wrote:
Mon Jan 07, 2019 5:07 pm
does anyone know what (?) in scrip is for?
It means that this pointer is unidentified mapping of information.