Dead Cells (2020-08-22)

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Shinkansen
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Dead Cells (2020-08-22)

Post by Shinkansen »

Simple table for Dead Cells, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1010 - 2020-08-22
1. Tested game version V20.8 Derelict Distillery 32-bit. May work on other versions.


V1009 - 2020-07-02
1. Tested game version V1.9.7 Update of Plenty 32-bit. May work on other versions.


V1008 - 2020-04-23
1. Tested game version V1.8 The Bestiary 32-bit. May work on other versions.


V1007 - 2020-02-12
1. Tested game version V1.7, V1.7.1 The Bad Seed DLC 32-bit. May work on other versions.


V1006 - 2020-01-27
1. Tested game version V1.6.2 32-bit. May work on other versions.


V1005 - 2019-11-10
1. Tested game version V1.5 32-bit. May work on other versions.


V1004 - 2019-08-15
1. Tested game version V1.4 32-bit. May work on other versions.


V1003 - 2019-03-31
1. Tested game version V1.2.10 32-bit. May work on other versions.

2. Player Stats
"Player Stats Boss Base Address Scan" should work more reliably for bosses.
"Horizontal Position (Hotkey)" and "Vertical Position (Hotkey)" hotkeyed to arrow keys to teleport.
"Invisibility Set to Massive?" sets Invisibility to massive.
"Liposuction Set to Massive?" sets Liposuction to massive.
"Elapsed Time Set to 0, Number of enemies killed without being hit Set to Massive?" sets Elapsed Time to 0, Number of enemies killed without being hit to massive.


V1002 - 2018-08-21
1. Tested game version V1.0.1 32-bit. May work on other versions.

2. Player Stats
"Invisibility Set to Massive?" sets Invisibility to massive. Disable this to move the head.
"Ammo & Health Flask Set to Massive?" sets Ammo and Health Flask to massive.
"Forgotten Sepulcher Darkness Set to 0?" sets Forgotten Sepulcher Darkness to 0.

Allows the following to be modfied.
- Progress Stats. Some progress stats.
- Inventory, Primary Weapon, Secondary Weapon. Increasing levels will increase damage.


V1001 - 2018-08-11
1. Player Stats
"Force Field Set to Massive?" sets Force Field to massive (effectively Godmode).
"Ammo Set to Massive?" sets Ammo to massive.
"Skills Cooldown Set to 0?" sets Skills Cooldown to 0.
"Curse Set to Massive?" sets Curse Enemies to Kill to 1.
"Stats Set to Min?" sets Stats to 1. Enable this when before switching levels if "Stats Set to Massive?" has been enabled.


V1000 - 2018-08-10
1. Tested game version V1.0.0 32-bit. May work on other versions.

2. Player Stats
"Health Set to Massive?" sets Health to massive.
"Jump Set to Massive?" sets Jump to massive.
"Stats Set to Massive?" sets Stats to massive.
"Cells Set to Massive?" sets Cells to massive.
"Gold Set to Massive?" sets Gold to massive.
"Elapsed Time Set to 0?" sets Elapsed Time to 0.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Dead Cells V1010.CT
2020-08-22
(455.51 KiB) Downloaded 5585 times
Shinkansen Dead Cells V1009.CT
2020-07-02
(449.76 KiB) Downloaded 2569 times
Shinkansen Dead Cells V1008.CT
2020-04-23
(449.15 KiB) Downloaded 1750 times
Shinkansen Dead Cells V1007.CT
2020-02-12
(449.04 KiB) Downloaded 5789 times
Shinkansen Dead Cells V1006.CT
2020-01-27
(389.87 KiB) Downloaded 1119 times
Shinkansen Dead Cells V1005.CT
2019-11-10
(388.37 KiB) Downloaded 1976 times
Shinkansen Dead Cells V1004.CT
2019-08-15
(510.32 KiB) Downloaded 1487 times
Shinkansen Dead Cells V1003.CT
2019-03-31
(441.81 KiB) Downloaded 2806 times
Shinkansen Dead Cells V1002.CT
2018-08-21
(503.65 KiB) Downloaded 1899 times
Shinkansen Dead Cells V1001.CT
2018-08-11
(109.44 KiB) Downloaded 542 times
Shinkansen Dead Cells V1000.CT
2018-08-10
(19.72 KiB) Downloaded 592 times
Last edited by Shinkansen on Fri Aug 21, 2020 8:27 pm, edited 16 times in total.

bloodaxis
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Re: Dead Cells (2018-08-21)

Post by bloodaxis »

Amazing table, has just about everything. Still works with the newest version too, not sure about the beta/alpha versions but the release version works despite having some small updates.

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Marcus101RR
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Re: Dead Cells (2018-08-21)

Post by Marcus101RR »

Dead Cells Pointers Table (No Scripts) (No Legacy)
Steam / Standalone Only
XBox GamePass Not Supported

Release: Available Version 2.2 (Fatal Falls DLC)
Alpha: Unavailable
Beta: Unavailable

If something does not work, please let me know.
Attachments
deadcells.CT
Update 22
(41.98 KiB) Downloaded 882 times
Last edited by Marcus101RR on Tue Jan 26, 2021 5:52 pm, edited 9 times in total.

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Marcus101RR
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Re: Dead Cells (2018-08-21)

Post by Marcus101RR »

Beta Version has been added to the List, for those wanting to mess around with Beta

Gaawachan
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Re: Dead Cells (2018-08-21)

Post by Gaawachan »

Pardon, but I think the activation/update thingie was broken by the latest update to the game.

Carmonaro
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Re: Dead Cells (2018-08-21)

Post by Carmonaro »

Thank you for your work. today they updated the live/normal game to 1.1 and ofc older tables won't work :(

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Marcus101RR
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Re: Dead Cells (2018-08-21)

Post by Marcus101RR »

Carmonaro wrote:
Sat Dec 22, 2018 9:14 pm
Thank you for your work. today they updated the live/normal game to 1.1 and ofc older tables won't work :(
Beta is updated.

Stable Version is now Beta 1.1, and works for Pimp My Run Update.

Gaawachan
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Re: Dead Cells (2018-08-21)

Post by Gaawachan »

Ah, yes, the beta does work, thank you. :)

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DamSF
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Re: Dead Cells (2018-08-21)

Post by DamSF »

Marcus101RR wrote:
Mon Dec 24, 2018 3:39 am
Carmonaro wrote:
Sat Dec 22, 2018 9:14 pm
Thank you for your work. today they updated the live/normal game to 1.1 and ofc older tables won't work :(
Beta is updated.

Stable Version is now Beta 1.1, and works for Pimp My Run Update.
Is it possible to implement the Double HP feature again? It was quite handy. :D

Gaawachan
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Re: Dead Cells (2018-08-21)

Post by Gaawachan »

I'm sorry to bug you, but is there any chance the freeze timer code will ever work again?

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DamSF
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Re: Dead Cells (2018-08-21)

Post by DamSF »

Gaawachan wrote:
Thu Dec 27, 2018 11:13 pm
I'm sorry to bug you, but is there any chance the freeze timer code will ever work again?
It's working for me on 1.1 update.

Gaawachan
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Re: Dead Cells (2018-08-21)

Post by Gaawachan »

DamSF wrote:
Fri Dec 28, 2018 12:14 am
Gaawachan wrote:
Thu Dec 27, 2018 11:13 pm
I'm sorry to bug you, but is there any chance the freeze timer code will ever work again?
It's working for me on 1.1 update.
... OH. I missed the pointer that did that. I thought that you needed the script for that. TY. Sorry, I'm an idiot. >_>

Sander_Bouwhuis
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Re: Dead Cells (2018-08-21)

Post by Sander_Bouwhuis »

Maybe a stupid question, but is there a way to unlock custom mode with this trainer?

Carmonaro
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Re: Dead Cells (2018-08-21)

Post by Carmonaro »

does anyone know what (?) in scrip is for?

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Marcus101RR
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Re: Dead Cells (2018-08-21)

Post by Marcus101RR »

DamSF wrote:
Wed Dec 26, 2018 10:17 am
Marcus101RR wrote:
Mon Dec 24, 2018 3:39 am
Carmonaro wrote:
Sat Dec 22, 2018 9:14 pm
Thank you for your work. today they updated the live/normal game to 1.1 and ofc older tables won't work :(
Beta is updated.

Stable Version is now Beta 1.1, and works for Pimp My Run Update.
Is it possible to implement the Double HP feature again? It was quite handy. :D
I will consider doing it when I get time.
Gaawachan wrote:
Fri Dec 28, 2018 6:05 am
DamSF wrote:
Fri Dec 28, 2018 12:14 am
Gaawachan wrote:
Thu Dec 27, 2018 11:13 pm
I'm sorry to bug you, but is there any chance the freeze timer code will ever work again?
It's working for me on 1.1 update.
... OH. I missed the pointer that did that. I thought that you needed the script for that. TY. Sorry, I'm an idiot. >_>
You can use the pointer that stores time, there are a few.
Carmonaro wrote:
Mon Jan 07, 2019 5:07 pm
does anyone know what (?) in scrip is for?
It means that this pointer is unidentified mapping of information.

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