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Endless Legend (2018-08-09)

Posted: Thu Aug 09, 2018 8:36 am
by Shinkansen
Simple table for Endless Legend, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001 - 2018-08-09
1. Tested game version V1.6.2 S3 64-bit. May work on other versions.

2. City.
"Dust Set to Massive?" sets Dust to massive.
"Influence Set to Massive?" sets Influence to massive.
"Science Set to Massive?" sets Science to massive.
"Pearls, Resources & Volcanoformers Set to Massive?" sets Pearls, Resources & Volcanoformers to massive.
"City Production Set to Massive?" sets City Production to massive.
"City Stats Set to Massive?" sets City Stats to massive.

3. MenuCustomFactionScreen.
"Affinity Trait Set to Available?" sets Affinity Trait to available.
"Standard Trait Costs Set to 0?" sets Standard Trait Costs to 0.
"Available Trait Costs Set to 0?" sets Available Trait Costs to 0.
"Pre-selected Trait Costs Set to 0?" sets Pre-selected Trait Costs to 0.
"Selected Trait Costs Set to 0?" sets Selected Trait Costs to 0.

Re: Endless Legend (2018-08-09)

Posted: Thu Aug 16, 2018 4:53 am
by Bjorgz
O Hail Shinkansen sama

Re: Endless Legend (2018-08-09)

Posted: Fri Aug 24, 2018 1:03 pm
by lampuiho
Games that do managed code are annoying to hack.

Re: Endless Legend (2018-08-09)

Posted: Mon Aug 27, 2018 6:18 pm
by Bain
Thank you so much. It is very much appreciated

Re: Endless Legend (2018-08-09)

Posted: Wed Aug 29, 2018 9:31 pm
by manuel330
Could someone make a 32bit version, please?

Re: Endless Legend (2018-08-09)

Posted: Fri Oct 12, 2018 10:31 pm
by GreenHouse
Will you add Infinite movements? The value is pretty easy to find, I don't know about making a script of it.
[Link]

Re: Endless Legend (2018-08-09)

Posted: Thu Oct 25, 2018 6:49 pm
by pozZzitiv
Any chance to update table to 1.6.10? Or can anybody explain me how to find resources because i was try and can't filter correct values(

Re: Endless Legend (2018-08-09)

Posted: Sun Dec 09, 2018 2:55 pm
by Gvaz
I would also like an update for this. Inferno came out months ago and I would really appreciate some updates to cheat tables. Endless Space 2 is getting good updates... :(

Re: Endless Legend (2018-08-09)

Posted: Fri Dec 28, 2018 2:51 pm
by Jeremy
pozZzitiv wrote:
Thu Oct 25, 2018 6:49 pm
Any chance to update table to 1.6.10? Or can anybody explain me how to find resources because i was try and can't filter correct values(
For simple things like dust: Search for the value with the float variable. Do something to make it change. E.g with dust increase or decrease it. Then search new value. Repeat until only 3-6 values remain. Change the value as desired, usually the last address is the real one.

Re: Endless Legend (2018-08-09)

Posted: Thu Jan 24, 2019 4:03 pm
by Daeliek
01-24-2019
Symbiosis DLC
Update breaks the cheat table.

Re: Endless Legend (2018-08-09)

Posted: Tue Jan 29, 2019 12:05 pm
by ShadowHeart1991
I am having trouble activating the city base can someone tell me what the visible map base is please

Re: Endless Legend (2018-08-09)

Posted: Fri Feb 01, 2019 7:33 pm
by suduko
i think ive managed to find movement points but its always 2 values and changing them does nothing save change the visuals doesnt actually give me more move points and now i started a new world and i cant even find the mm doing it the exact same way as before cant find it at all now i really dont understand any of this.

Re: Endless Legend (2018-08-09)

Posted: Sun Feb 03, 2019 3:22 am
by al103
suduko wrote:
Fri Feb 01, 2019 7:33 pm
i think ive managed to find movement points but its always 2 values and changing them does nothing save change the visuals doesnt actually give me more move points and now i started a new world and i cant even find the mm doing it the exact same way as before cant find it at all now i really dont understand any of this.
Simple thing that should be remembered about movement - there are several values:

1. Stack value
2. Each separate unit have their own value which may be bigger than stack value and need to be searched in addition to stack value and units equal to stack value.

Or at least it was like that last time when I searched EL and ES2 (and IIRC ES1) for movement.

Re: Endless Legend (2018-08-09)

Posted: Tue Feb 05, 2019 12:11 am
by suduko
uggg thats beyond what i can do sadly i give up on that now i just want to be able to turn this stupid research scale off

Re: Endless Legend (2018-08-09)

Posted: Tue Mar 05, 2019 3:07 am
by Lyma
Needs to be updated after the newest dlc dropped. it's beyond my abilities to do it myself so is someone else wants to take a crack at it i'd appreciate it