Re: Monster Hunter World (Steam)
Posted: Sat Oct 10, 2020 9:43 pm
Ok thanks for letting me know, I checked fearlessrevolution and a few other places but couldn't find a trainer.cyborg5742 wrote: ↑Sat Oct 10, 2020 5:01 pmyeap
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Ok thanks for letting me know, I checked fearlessrevolution and a few other places but couldn't find a trainer.cyborg5742 wrote: ↑Sat Oct 10, 2020 5:01 pmyeap
got someone who posted the trainer here or you can go directly to their site. I've personally used that option you wanted
Hello again, I am very happy that my contribution is helping you. Here's another one, I had some issues but it's stable nowwildsnow wrote: ↑Sat Oct 10, 2020 12:53 pmHi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.
Inf Charge Blade PhilasCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC) label(code) label(return) registersymbol(INJECT) newmem: mov [rdi+00002374],6 code: mov eax,[rdi+00002374] jmp return INJECT: jmp newmem nop return: [DISABLE] INJECT: db 8B 87 74 23 00 00 unregistersymbol(INJECT) dealloc(newmem)
Bowgun No ReloadThis script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.Code: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04) label(code) label(return) registersymbol(ballesta) newmem: cmp [rsi+r8*8+000023A8],1 jg code mov [rsi+r8*8+000023A8],1 code: cmp [rsi+r8*8+000023A8],eax jmp return ballesta: jmp newmem nop 3 return: [DISABLE] ballesta: db 42 39 84 C6 A8 23 00 00 unregistersymbol(ballesta) dealloc(newmem)
Inf Item Use + Inf AmmoI hope it has helped you, greetingsCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-10 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141) label(code) label(return) newmem: mov [rcx+0C],#10 code: mov eax,[rcx+0C] mov rbx,[rsp+30] jmp return BALLESTA: jmp newmem nop 3 return: registersymbol(BALLESTA) [DISABLE] BALLESTA: db 8B 41 0C 48 8B 5C 24 30 unregistersymbol(BALLESTA) dealloc(newmem)
Code: Select all
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-11
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SLINGA,MonsterHunterWorld.exe,41 83 BC C8 20 7E 00 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+193E4ED)
label(code)
label(return)
registersymbol(SLINGA)
newmem:
push [r8+rcx*8+00007E28]
pop [r8+rcx*8+00007E20]
inc [r8+rcx*8+00007E20]
code:
cmp dword ptr [r8+rcx*8+00007E20],00
jmp return
SLINGA:
jmp newmem
nop 4
return:
[DISABLE]
SLINGA:
db 41 83 BC C8 20 7E 00 00 00
unregistersymbol(SLINGA)
dealloc(newmem)
Code: Select all
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-11
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(switchaxe,MonsterHunterWorld.exe,F3 0F 10 B1 50 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+B643A9)
label(code)
label(return)
registersymbol(switchaxe)
newmem:
mov [rcx+00002350],(float)100
code:
movss xmm6,[rcx+00002350]
jmp return
switchaxe:
jmp newmem
nop 3
return:
[DISABLE]
switchaxe:
db F3 0F 10 B1 50 23 00 00
unregistersymbol(switchaxe)
dealloc(newmem)
how do I add it to face007's existing table? i keep getting error (line 1 pos 1) when editing the source code (sorry i have no experience in writing codes).wildsnow wrote: ↑Sat Oct 10, 2020 12:53 pmHi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.
Inf Charge Blade PhilasCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC) label(code) label(return) registersymbol(INJECT) newmem: mov [rdi+00002374],6 code: mov eax,[rdi+00002374] jmp return INJECT: jmp newmem nop return: [DISABLE] INJECT: db 8B 87 74 23 00 00 unregistersymbol(INJECT) dealloc(newmem)
Bowgun No ReloadThis script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.Code: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04) label(code) label(return) registersymbol(ballesta) newmem: cmp [rsi+r8*8+000023A8],1 jg code mov [rsi+r8*8+000023A8],1 code: cmp [rsi+r8*8+000023A8],eax jmp return ballesta: jmp newmem nop 3 return: [DISABLE] ballesta: db 42 39 84 C6 A8 23 00 00 unregistersymbol(ballesta) dealloc(newmem)
Inf Item Use + Inf AmmoI hope it has helped you, greetingsCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-10 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141) label(code) label(return) newmem: mov [rcx+0C],#10 code: mov eax,[rcx+0C] mov rbx,[rsp+30] jmp return BALLESTA: jmp newmem nop 3 return: registersymbol(BALLESTA) [DISABLE] BALLESTA: db 8B 41 0C 48 8B 5C 24 30 unregistersymbol(BALLESTA) dealloc(newmem)
open the table, copy and paste one of the options, rename the pasted one, right click and change script, delete the script inside and paste the one you copied from the new onesmorikawa3 wrote: ↑Sun Oct 11, 2020 1:58 amhow do I add it to face007's existing table? i keep getting error (line 1 pos 1) when editing the source code (sorry i have no experience in writing codes).wildsnow wrote: ↑Sat Oct 10, 2020 12:53 pmHi, I'm new to the community and wanted to share these scripts to make monster hunting easier.
The english is not my native language, sorry for that.
Inf Charge Blade PhilasCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(INJECT,MonsterHunterWorld.exe,8B 87 74 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+60AFCC) label(code) label(return) registersymbol(INJECT) newmem: mov [rdi+00002374],6 code: mov eax,[rdi+00002374] jmp return INJECT: jmp newmem nop return: [DISABLE] INJECT: db 8B 87 74 23 00 00 unregistersymbol(INJECT) dealloc(newmem)
Bowgun No ReloadThis script does not change the value of the quantity to all the elements of the game, only to those that you carry in the backpack, so the ammunition and the objects are infinite.Code: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-09 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(ballesta,MonsterHunterWorld.exe,42 39 84 C6 A8 23 00 00) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+1E3BF04) label(code) label(return) registersymbol(ballesta) newmem: cmp [rsi+r8*8+000023A8],1 jg code mov [rsi+r8*8+000023A8],1 code: cmp [rsi+r8*8+000023A8],eax jmp return ballesta: jmp newmem nop 3 return: [DISABLE] ballesta: db 42 39 84 C6 A8 23 00 00 unregistersymbol(ballesta) dealloc(newmem)
Inf Item Use + Inf AmmoI hope it has helped you, greetingsCode: Select all
{ Game : MonsterHunterWorld.exe Version: Date : 2020-10-10 Author : wildsnow This script does blah blah blah } [ENABLE] aobscanmodule(BALLESTA,MonsterHunterWorld.exe,8B 41 0C 48 8B 5C 24 30 48 8B 74 24 38 48 83 C4 20 5F C3 83) // should be unique alloc(newmem,$1000,"MonsterHunterWorld.exe"+189E141) label(code) label(return) newmem: mov [rcx+0C],#10 code: mov eax,[rcx+0C] mov rbx,[rsp+30] jmp return BALLESTA: jmp newmem nop 3 return: registersymbol(BALLESTA) [DISABLE] BALLESTA: db 8B 41 0C 48 8B 5C 24 30 unregistersymbol(BALLESTA) dealloc(newmem)
Code: Select all
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-11
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SLINGA,MonsterHunterWorld.exe,41 83 BC C8 20 7E 00 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+193E4ED)
label(code)
label(return)
registersymbol(SLINGA)
newmem:
push [r8+rcx*8+00007E28]
pop [r8+rcx*8+00007E20]
inc [r8+rcx*8+00007E20]
code:
cmp dword ptr [r8+rcx*8+00007E20],00
jmp return
SLINGA:
jmp newmem
nop 4
return:
[DISABLE]
SLINGA:
db 41 83 BC C8 20 7E 00 00 00
unregistersymbol(SLINGA)
dealloc(newmem)
Code: Select all
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-11
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(infshield,MonsterHunterWorld.exe,F3 0F 10 8B 78 23 00 00 0F 2F 8F) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+2146F51)
label(code)
label(return)
registersymbol(infshield)
newmem:
mov [rbx+00002378],(float)60
code:
movss xmm1,[rbx+00002378]
jmp return
infshield:
jmp newmem
nop 3
return:
[DISABLE]
infshield:
db F3 0F 10 8B 78 23 00 00
unregistersymbol(infshield)
dealloc(newmem)
Code: Select all
{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-10-11
Author : wildsnow
This script does blah blah blah
}
[ENABLE]
aobscanmodule(switchaxe,MonsterHunterWorld.exe,F3 0F 10 B1 50 23 00 00) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+B643A9)
label(code)
label(return)
registersymbol(switchaxe)
newmem:
mov [rcx+00002350],(float)100
code:
movss xmm6,[rcx+00002350]
jmp return
switchaxe:
jmp newmem
nop 3
return:
[DISABLE]
switchaxe:
db F3 0F 10 B1 50 23 00 00
unregistersymbol(switchaxe)
dealloc(newmem)
That's because you are not using the updated cheat table. With the new update, several game values have been changed that broke the cheat tables.
have you installed the 2 main things essential to mod the game? stracker's loader and performance boost?Anfraxx wrote: ↑Sun Oct 11, 2020 2:07 pminteresting query, I am one the users who always get black screen or if I am lucky the poor optimization will let me get to the main menu then DX12 fatal error me, but wondered if there was anything out there with cheat engine or otherwise to help reduce this?
Before people suggest, I have reinstalled, ran in DX11 and 12, ran fullscreen exclusive, borderless and windowed, limited the FPS to 60 and 30, turned graphics down to minimum (even though I shouldn't need to with a 9900K and 2080S) and nothing seems to fix it, I have also tried old drivers and current drivers.
I had never modded the game prior it was just vanilla, did them mods actually help with the issues?cyborg5742 wrote: ↑Mon Oct 12, 2020 1:11 amhave you installed the 2 main things essential to mod the game? stracker's loader and performance boost?Anfraxx wrote: ↑Sun Oct 11, 2020 2:07 pminteresting query, I am one the users who always get black screen or if I am lucky the poor optimization will let me get to the main menu then DX12 fatal error me, but wondered if there was anything out there with cheat engine or otherwise to help reduce this?
Before people suggest, I have reinstalled, ran in DX11 and 12, ran fullscreen exclusive, borderless and windowed, limited the FPS to 60 and 30, turned graphics down to minimum (even though I shouldn't need to with a 9900K and 2080S) and nothing seems to fix it, I have also tried old drivers and current drivers.
EDIT : Welp at the moment theres a new 2gb patch so the mods are obsolete
yes. the final update requires that every mod uses the stracker loader and the CRC bypass againAnfraxx wrote: ↑Mon Oct 12, 2020 7:46 amI had never modded the game prior it was just vanilla, did them mods actually help with the issues?cyborg5742 wrote: ↑Mon Oct 12, 2020 1:11 amhave you installed the 2 main things essential to mod the game? stracker's loader and performance boost?Anfraxx wrote: ↑Sun Oct 11, 2020 2:07 pminteresting query, I am one the users who always get black screen or if I am lucky the poor optimization will let me get to the main menu then DX12 fatal error me, but wondered if there was anything out there with cheat engine or otherwise to help reduce this?
Before people suggest, I have reinstalled, ran in DX11 and 12, ran fullscreen exclusive, borderless and windowed, limited the FPS to 60 and 30, turned graphics down to minimum (even though I shouldn't need to with a 9900K and 2080S) and nothing seems to fix it, I have also tried old drivers and current drivers.
EDIT : Welp at the moment theres a new 2gb patch so the mods are obsolete
So just a waiting game for the mod updates to come out again then, might give it a go with them 2 mods installed see if it fixes anything.cyborg5742 wrote: ↑Mon Oct 12, 2020 11:03 amyes. the final update requires that every mod uses the stracker loader and the CRC bypass againAnfraxx wrote: ↑Mon Oct 12, 2020 7:46 amI had never modded the game prior it was just vanilla, did them mods actually help with the issues?cyborg5742 wrote: ↑Mon Oct 12, 2020 1:11 am
have you installed the 2 main things essential to mod the game? stracker's loader and performance boost?
EDIT : Welp at the moment theres a new 2gb patch so the mods are obsolete