Monster Hunter World (Steam)

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Carbuncle
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Re: Monster Hunter World (Steam)

Post by Carbuncle »

AiR wrote:
Sun Aug 09, 2020 1:45 pm
The invincibility didn't work or do I have to be in a certain situation to make it work?
Game was recently updated, so stuff is probably broken again.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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ChirpyMoth
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Re: Monster Hunter World (Steam)

Post by ChirpyMoth »

FapFipFop wrote:
Sun Aug 02, 2020 9:51 pm
Hi, newman here.
is there a cheat to spawn specific item? i want so bad some item from the event
If the table still works (Haven't checked MHW for the 14.02 update) you can go to the item box edit find an item you don't care about and make it the item you want, OR Go to the last two items, see the difference in the addresses (I think it's 10 between them) and then edit the address to put it in a new slot. But that might be harder.
Sliding_into_the_DMs wrote:
Mon Aug 03, 2020 10:59 pm
I was wondering about something for quite some time, why was the option to see all the current armor removed?
you used to be able to make all the armor that wasnt yet craftable by either your own progression or by it not being released yet but now i cant find anything on the internet about such a trainer/cheat table anymore (sorry if this was mentioned before)
I think you need a mod for it now. Capcom might have "fixed" it in an update/patch.
Any idea about a mod name or where to look for something like that?
[/quote]

I want to say the "Craft Kjarr Weapons" used to do it, but I'm not sure if it's updated. Might just have to set you HR/MR up then see what you need then set it back down again.

jasonthe13
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Re: Monster Hunter World (Steam)

Post by jasonthe13 »

does the table still work the recent one?

Carbuncle
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Re: Monster Hunter World (Steam)

Post by Carbuncle »

jasonthe13 wrote:
Fri Aug 14, 2020 2:59 pm
does the table still work the recent one?
Only partially

TroliusMaximus
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Re: Monster Hunter World (Steam)

Post by TroliusMaximus »

Q. Will this trainer ever be updated again?... And why did its evolution get stuck at update-83? 🤔

jasonthe13
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Re: Monster Hunter World (Steam)

Post by jasonthe13 »

Carbuncle wrote:
Sat Aug 15, 2020 12:09 am
jasonthe13 wrote:
Fri Aug 14, 2020 2:59 pm
does the table still work the recent one?
Only partially
do you know whats working and not working?

Carbuncle
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Re: Monster Hunter World (Steam)

Post by Carbuncle »

For sure invincibility as another poster pointed out and infinite stamina no longer work. Haven't tested much more though. Infinite/no mantle cd works. Endemic life modifier still works, edit weapon still works.

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ChirpyMoth
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Re: Monster Hunter World (Steam)

Post by ChirpyMoth »

TroliusMaximus wrote:
Sat Aug 15, 2020 2:16 pm
Q. Will this trainer ever be updated again?... And why did its evolution get stuck at update-83? 🤔
I seems that the person that was updating the code moved/had a change in job or something and can't get back to it. Maybe might be taking a break from MHW in the meantime.

TroliusMaximus
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Re: Monster Hunter World (Steam)

Post by TroliusMaximus »

ChirpyMoth wrote:
Sun Aug 16, 2020 6:20 pm
I seems that the person that was updating the code moved/had a change in job or something and can't get back to it. Maybe might be taking a break from MHW in the meantime.
Yeah... Figured as much. Not to worry -- the modding for the game is pretty fleshed out now, and doing much of what I wanted (e.g., four jewel slots for each piece of equipment) is doable via modding.

It was a good trainer while it lasted, though... Lest we forget 🌺 v_v

jnib93
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Re: Monster Hunter World (Steam)

Post by jnib93 »

Hi all, when i modify my damage weapon do other people see our damage changed online?

phantomvamp
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Re: Monster Hunter World (Steam)

Post by phantomvamp »

Does anyone know a good tutorial on the script and how they original creates found the information they used?

Ex.

"MonsterHunterWorld.exe"+2072EAB0 = where did they find this specific pointer? What were they looking for? I found the pointer for health already in the new update but i'm not sure if it would work.

What does E8 4B 84 4D E0 this HEX mean in the script for invulnerability?

I wouldn't mind trying to re-write the script if i had some good initial help with how to get started.

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qiqichenx
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Re: Monster Hunter World (Steam)

Post by qiqichenx »

jnib93 wrote:
Tue Aug 18, 2020 7:36 pm
Hi all, when i modify my damage weapon do other people see our damage changed online?
Yes

jnib93
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Re: Monster Hunter World (Steam)

Post by jnib93 »

qiqichenx wrote:
Wed Aug 19, 2020 8:43 am
jnib93 wrote:
Tue Aug 18, 2020 7:36 pm
Hi all, when i modify my damage weapon do other people see our damage changed online?
Yes
I'm not sure because I asked someone online to look at my sword damage in my gear and they could see the basic damage

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Compeador
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Re: Monster Hunter World (Steam)

Post by Compeador »

I've always want to fight Velkhana for full 50 minutes with my friends, so I made a script to modify Large Monster's initial HP when you host the quest. Now I can play all day long :D

Image

Modify the HP to any lower value is strongly discouraged, let your friends know if you're using this play with them. DO NOT USE THIS ON PUBLIC GATHERING HUB. I'm not responsible for any consequence if you got caught using this publicly.

Copy the following code and paste in CE, then the entry should appear.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337101082</ID>
      <Description>"Custom Large Monster HP"</Description>
      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(INJ_CustomHP,MonsterHunterWorld.exe,F3 0F 5F 0D 90 44 BE F6)
alloc(newmem,$1000,"MonsterHunterWorld.exe"+C239C00)

label(code)
label(return)
label(Lret)
label(val_cushp)

newmem:
  push rax
  movd rax,xmm2
  push rax
  movd rax,xmm3
  push rax
  mov rax,447A0000 
  movd xmm2,rax
  mov rax,[val_cushp]
  movd xmm3,rax
  comiss xmm1,xmm2
  jb Lret
  movss xmm1,xmm3
  jmp Lret

val_cushp:
  db 00 50 43 48
registersymbol(val_cushp)

Lret:
  pop rax
  movd xmm3,rax
  pop rax
  movd xmm2,rax
  pop rax
  jmp code

code:
  maxss xmm1,[MonsterHunterWorld.exe+2E1E098]
  jmp return

INJ_CustomHP:
  jmp newmem
  nop 3
return:
registersymbol(INJ_CustomHP)

[DISABLE]

INJ_CustomHP:
  db F3 0F 5F 0D 90 44 BE F6

unregistersymbol(val_cushp)
unregistersymbol(INJ_CustomHP)
dealloc(newmem)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337101083</ID>
          <Description>"HP"</Description>
          <VariableType>Float</VariableType>
          <Address>val_cushp</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


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Face007
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Re: Monster Hunter World (Steam)

Post by Face007 »

Invulnerable

Code: Select all

[ENABLE]

aobscanmodule(infhealth,MonsterHunterWorld.exe,E8 3B 26 7F DF) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+2072EAB0)


infhealth:
  db 90 90 90 90 90

registersymbol(infhealth)
aobscanmodule(infhealth1,MonsterHunterWorld.exe,48 89 F1 E8 2E 6D F7 F4) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+C942C0A)



infhealth1:
  db 90 90 90 90 90 90 90 90

registersymbol(infhealth1)
aobscanmodule(infhealth2,MonsterHunterWorld.exe,41 0F 28 C8 E8 CC 92 CA F5) // should be unique
alloc(newmem,$1000,"MonsterHunterWorld.exe"+C949C4B)



infhealth2:
  db 90 90 90 90 90 90 90 90 90

registersymbol(infhealth2)

[DISABLE]

infhealth:
  db E8 3B 26 7F DF

unregistersymbol(infhealth)
dealloc(newmem)
infhealth1:
  db 48 89 F1 E8 2E 6D F7 F4

unregistersymbol(infhealth1)
dealloc(newmem)

infhealth2:
  db 41 0F 28 C8 E8 CC 92 CA F5

unregistersymbol(infhealth2)
dealloc(newmem)
Inf Stamina

Code: Select all

[ENABLE]
//F3 0F 10 41 74 F3 0F 5D C2 F3 0F 11 41 6C
MonsterHunterWorld.exe+139F6BB6:
	db 90 90 90 90
//F3 0F 10 43 7C  F3 41 0F 59 C8 F3 0F 5C C1
MonsterHunterWorld.exe+139F5F0A:
  db 90 90 90 90 90
//0F 2F C6 F3 0F 11 43 7C
MonsterHunterWorld.exe+139F5F1B:
  db 90 90 90 90 90



[DISABLE]
MonsterHunterWorld.exe+139F6BB6:
  db F3 0F 5D C2
MonsterHunterWorld.exe+139F5F0A:
  db F3 0F 10 43 7C
MonsterHunterWorld.exe+139F5F1B:
  db F3 0F 11 43 7C

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